Would be interesting, though I don’t imagine they’d do that - Deadlock is pretty far along (despite the “early development” tag) and they seem like they have a full dev team.
Valve seems to hire teams for new projects (such as Portal and Left 4 dead) so I’d be really interested to see if they’re doing something new
Sure, but deadlock isn’t exactly late. And if there’s a time when you want to add more developers, then an alpha when the game is still in the early stages is the best time to do so
The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.
This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.
Well, we can also look at their other games for this. For example, in Dota 2, everyone has a behavior score, based on reports and such. This is used for matchmaking on top of skill, and lower behavior scores result in certain restrictions (like can’t speak, can’t ping as much, can’t play ranked, can’t pause).
I haven’t played Dota2 for years, but the toxicity was a reason I stopped. So I am not sure this thing is effective. I know its a tough task, but still I believe that if one developer can have better solutions to this, than it would be Valve.
This has improved further in recent years, so you probably weren’t seeing how it is now.
It may be different in other regions, but I see significantly less toxicity in Dota 2 compared to Counter-Strike, the only other big competitive game I have enough time in to compare it to. Though my CS experience was longer ago, and they could have improved things there, too.
That’s the DLC for RoR2 that came out like 4 days ago - it’ll get fixed.
That doesn’t change RoR or RoR Remaster - plus… having been playing RoR2 Seekers of the Storm, I feel like people are being a little too sweaty - seems rather fine imo
The DLC didn’t break the game, the updates to the game to support the DLC broke the game. I don’t own the DLC but hit major game breaking bugs playing RoR2 last night. Gearbox is breaking shit 100%
Well I already run an adblocker in 1 game so I guess another won’t hurt. At least after I’m actually willing to update. (Yes there is a mod that does that)
me when the final boss is literally unkillable sometimes and many things are now tied to fps (so if you have 200 fps loader will move like 3 times faster)
Oh I do play it regularly as well but I would never let a minor setback like this to gate me from one of my favourite games.
You can download old depots from Steam and even keep games from updating. Very useful if you want to try outdated mods or prevent devs like Beat Games from forcing monthly updates on you.
Not really excusing Gearbox since I like to think that I’m sane but the game is really good. They really should’ve released the update as a beta first.
Pretty much. They said they were done with RoR (the sequel was already ambitious, they don’t want to be stuck with the series forever) and the payout for the IP was probably worth it to keep the studio financially flexible. Joining Valve is a no-brainer imo
It’s definitely unusual, at least for a studio with this kind of success. Typically devs like to keep their IP! With how poorly the new dlc is going it does seem like they came out on top
The chuds are calling this games sales as a repudiation of “woke” game design. IDK what’s more pathetic, that they trust the “free market” to be the arbiter of truth, or that they found the pure version of the market in China.
Not surprising, Journey to the West is really popular, and even western societies like Ancient Chinese mythos stories. Wukong and Nezha are probably the 2 most popular, if I had to guess. On top of this not surprising a Chinese publisher making a game about a Chinese mythos is doing well in China, when almost no one is competing in that regard so the market is hype for representation and seeing “their” story made into a playable game.
You don’t even need to go that deep, just have a quick look at literally any Chinese game on Steam and you’ll notice the vast majority of players are also Chinese. Many times I was like “Oh, why does this game I’ve never heard about has over 10,000 positive reviews on Steam? Oh, game’s Chinese and so are basically all the reviews”, seems to be a trend with these games.
I think it’s more than that. I’ve seen lot of English games by non Chinese devs have thousands of chinese reviews. I thought steam was pretty big in china. Wish someone who knows a thing or two help me understand the userbase comparision.
I had been so focused on that Italian souls like coming out in September, I totally forgot about this one until it blew up on release. But seeing their review guidelines trying to silence certain topics means I don’t even want it anymore.
x.com
Najnowsze