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Quazatron, do games w Game prices should have increased with every new generation, former PlayStation US boss says
@Quazatron@lemmy.world avatar

One factor they don’t seem to consider is that they are competing for a finite resource: consumer attention.

There has never been so much content to consume: not only games, movies, series, music, books, podcasts, and even old games.

New games have to compete with and stand above all that content to justify the price.

As others have said, purchase power is down, people subscribe to more services (net, mobile, streaming music and video), all that bites into the available budget to buy games.

Bottom line: it’s getting hard to justify spending that amount on a game you don’t have time to play.

Tollana1234567,

yea, cant justify the orignal switch and shtty swsh games, and then theres the new switch too.

dil,

Yeah it’s hilarious to me they wanna charge more and don’t expect to sell less. Ppl would go from being iffy about indie games to checking them out more if 4 at base price cost what a AAA one does

k1ck455kc, (edited ) do games w Game prices should have increased with every new generation, former PlayStation US boss says

The quality of games did not improve, in fact game quality and diversity has deteriorated. The quantity of content has dropped off as well. Graphics fidelity and production costs have skyrocketed though.

Graphics are so superficial when it comes to games anyhow, why would anyone pay more for a pretty waste of time?

Edit: i am talking about AAA games here, obv there has been an extreme proliferation of indie titles

Bronzebeard,

Ask everyone shoveling money and then praising remasters incessantly.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

Well, because purchasing power has also collapsed in that span of time, obvi

/s

Fermion,

“Fancy graphics” also doesn’t correlate well with how visually appealing a game is. I would take Ori graphics over CoD any day.

ampersandrew,
@ampersandrew@lemmy.world avatar

Diversity and quality are both going to be difficult to measure objectively, and I’d argue both are still in better supply today. Quantity is far easier to prove objectively. Not only are there just far more games out there, but try some like for like comparisons of some of your favorite long-running franchises on How Long to Beat. Assassin’s Creed II was 20-25 hours; Assassin’s Creed: Shadows is 35-64. Halo 2 was 9-12; Halo Infinite is 11-20. Baldur’s Gate 3 is close to as long as its two predecessors combined. Call of Duty is three games in one now.

k1ck455kc, (edited )

The value of a game’s Quantity is directly proportionate to its Quality though, starfield and its 1000s of repetitive planets are the perfect example of this. Would any halo fan rather play 20 hours of infinite or 20 hours of halo 2…?

Yes there have been outliers of increased quality and quantity over the last decade, but in the full priced AAA space nowadays, that is the exception not the rule.

ampersandrew,
@ampersandrew@lemmy.world avatar

Quantity is directly proportionate to quality though

I’d disagree with that premise. It’s not like they’re making just as much game in the same amount of time. Games are taking way longer to make these days than they used to. As I’m 70+ hours into Kingdom Come: Deliverance II and nowhere near done, they could have made about 2/3 as much game as they made, and it still would have been phenomenal and worth the price. The same goes for Baldur’s Gate 3, not to say that I’m unhappy about how much of it I have.

I don’t think the high quality games are outliers. We just have so many more games coming out these days that it becomes more and more likely that we get some bangers in that volume. EA or Ubisoft may be putting out fewer games because of how long they take to make, but they’ve got more competition than they did 20 years ago.

k1ck455kc,

As the end user why should i pay sympathetically for the extended dev time of a product that hasnt tangibly improved for my uses?

Yes the price ceiling of $70 does not do justice to games like KCD 2, but all that matters for the end user is perceived value. If the perceived value of any game isnt going up, then it is difficult to charge consumers an increased amount.

KCD 2 and Elden Ring are great examples of RPGs with content that fans perceive as a great value, but only AFTER playing.

Maybe KCD 3 or Elden Ring 2 can push their perceived value beyond $70, but the simple fact is that the majority of AAA games DO NOT offer an amount or quality of content that gamers would consider to be worth $70, especially with the tiering off of content with various editions, passes and DLC.

It is just subjective that you and i disagree about the amount of games that cross the value threshold of $70, but the evidence of a $0 cost increase for full priced games over the past decade or so definitely seems like evidence towards my perspective.

I wish i could pay more money for higher quality games with more content, but the advertising for these products happens within a competitive and reciprocal market, and that market has a mean perceived product value of $70.

KCD 2 and Elden Ring have essentially wasted dev time/cost creating bonus content, although the perceived value towards their brands it has created, plus the positive IP mind share, will pay off for them down the road with units sold i am sure.

ampersandrew,
@ampersandrew@lemmy.world avatar

As the end user why should i pay sympathetically for the extended dev time of a product that hasnt tangibly improved for my uses?

That’s not the point I was making. The price you’re paying is the same, but they’re delivering more for the same price, which you argued they were not. Then you said that quality dipped when they made more, which I argued it did not, and the reason for that is because they’re spending more time making it, so they don’t have to sacrifice quality to build more game, because they can give it as much attention as they’ve always given it but for longer.

iAmTheTot,

Neither quality nor diversity are objective measures, and I’d certainly disagree with you that they didn’t improve.

k1ck455kc,

Yes both very subjective. Accessibility and streamlining gameplay has seemed to be the focus. Developing unique, novel but also enjoyable new gameplay experiences? (the reason i believe most people game) That more or less ended with the Wii, Ps3 and 360 era of consoles.

iAmTheTot,

I will, respectfully, still disagree with that assertion. Just because Assassin’s Creed, Call of Duty, and the like are on their umpteenth entry, does not mean that no more unique and novel games are being made.

k1ck455kc,

I would argue that AAA full priced gaming space is not where that innovation has been happening in recent years, it has mostly been with lower priced indies.

Tollana1234567,

a good case study is swsh, pokemon, starting from that, it lower and lower quality, yet people sitll buy it,.

VonReposti, do games w Game prices should have increased with every new generation, former PlayStation US boss says

There were more sports cars in the parking lot in the PS1 era than there were in the PS4 era

What a struggle. Should we then have tripled the prices so the poor publishers could afford 2 sports cars instead? Or, hear me out, just play indie games that’s higher quality and doesn’t have a useless middle man.

blattrules,

How many sports cars were in the CEO’s garage during each era though?

Tollana1234567,

how many HOMES or yachts you mean.

slazer2au, do games w Game prices should have increased with every new generation, former PlayStation US boss says

So should the quality.

And not just graphical quality.

sk1nnym1ke,

Unfortunately you get half of the games and the other half is splitted in DLCs, season pass, and pre order bonus.

Fermion,

Which is to say that prices did increase every generation.

Darleys_Brew,

Definitely. I reckon on my first console I bought games for (2000 or so.), you could get a game roughly fifteen quid, within a few years (2005) it was 40 quid, and not long after that (Around 2010-2015.), £60. My wages didn’t increase like that.

Tollana1234567,

yup 60-70 for the base game, 10-30ish for DLC, and then more for online play.

Tollana1234567,

its an inverse situation with games. more expenisve lower quality, they tested how much certain fans will tolerate it, and then go higher.

JeeBaiChow, do games w Game prices should have increased with every new generation, former PlayStation US boss says

Um… show us how the salaries of game devs have risen compared with game prices?

ThunderComplex,

“No” -John PlayStation

kepix, do games w Game prices should have increased with every new generation, former PlayStation US boss says

as well as my salary. but it didnt.

SlartyBartFast, do games w Game prices should have increased with every new generation, former PlayStation US boss says

Former PlayStation US boss can go fuck himself!

FartsWithAnAccent, do games w Game prices should have increased with every new generation, former PlayStation US boss says
@FartsWithAnAccent@fedia.io avatar

Sounds like a guy who can eat all of my hair and shit.

alxvs, do games w Game prices should have increased with every new generation, former PlayStation US boss says
@alxvs@lemmy.ml avatar

ahn they did? 40 and 50 USD on ps2 50 and 60 USD on ps3 60 USD on ps4 70 USD on ps5

zipzoopaboop,

Plus dlc and mtx nickel and diming, and special editions

Truscape, do games w Game prices should have increased with every new generation, former PlayStation US boss says

Shhhh! Nobody tell him about Steam and GOG…

I want to see the Playstation brand implode on itself like the PS3 price shock again, so people move to PC!

XD

taiyang, do games w Game prices should have increased with every new generation, former PlayStation US boss says

I mean, inflation exists. That said, they just use dlc and other microtransactions to recoup costs (plus in some ways production is cheaper, just not overall).

I like to remind people that they’re taking advantage of a thing called consumer surplus. In short, any given person will spend X amount of dollars for a product, be it $60, $30 half off, or $120 collectors edition, etc. Hell, “free” gets the most heads, hence how mobile market works.

Flat $60 (or the shift to $80) will inevitably cut off anyone unwilling to pay that price, which at a certain point is bad for business and why you get sales. Plus, most sales are digital now, so it’s not like there’s a per unit overhead. Keeping a dynamic pricing structure is simply better in spite of inflation, which obviously this former boss apparently doesn’t get.

MangioneDontMiss, do games w Game prices should have increased with every new generation, former PlayStation US boss says

Someone needs to start cracking Denuvo again.

darkkite, do games w Game prices should have increased with every new generation, former PlayStation US boss says

in a way it did with dlc

ConstantPain, do games w Game prices should have increased with every new generation, former PlayStation US boss says

Our wages too…

teft, do games w Game prices should have increased with every new generation, former PlayStation US boss says

He’s not wrong since games pricing hasn’t kept up with inflation. If it had we’d be buying $120 games. The problem is wages also haven’t kept up with inflation either. If gaming companies had increased the prices they’d have fucked themselves.

cattywampas,

Gaming is one of the cheapest hobbies and forms of entertainment there is. The price I have paid per hour for playing my favorite games is miniscule compared to something like seeing a movie.

Sunsofold,

Instead, investors did the fucking, and now here we are.

Katana314,

I could also point out: If the main sales race was for the gold-plated base copy of a game, instead of nickel and dining people who only have nickels and dimes, then it’s possible we would have a gaming world entirely focused on churning out AAAA singleplayer experiences, back to putting out trilogies of obscure gaming experiences.

This is not blaming gamers for not accepting higher prices for incomplete games; publishers moved where the money was, and I don’t blame them. I blame the rest of OTHER industries for not updating their wages so the world is livable and people have extra for entertainment.

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