I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don’t want it to end. Easily my favorite game ever. Guess I’ll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.
I thought I saw somewhere that it was 150 hours for a full play through. I’m down to just a handful of cyberphycos and side gigs before the last mission. Almost 60 hours now. I’ve been trying to do literally everything but there’s not much left.
When phantom liberty goes on sale I’ll probably get it and do another full play through. I know there are multiple endings, tons of different builds, but its all still the same story that I know what’s going to happen so there’s only so much replay value after you know the story, kinda like skyrim.
This would 100% be the game I would choose to completely forget so I could experience it again.
And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don’t understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.
We didn’t learn anything from “Bethesda’s magic”. What a mismanaged company.
Yes, you did. The last step of the cycle is that everyone forgets that this already happened before. The witcher, then the witcher 2, then witcher 3, then cyberpunk. Each was such a mess at launch that the press at the time thought the games would flop. Each time devs, not suits, pulled the games out of PR hell after the fact.
People forget that the console port of the first witcher game nearly bankrupted them.
Just look at this thread people are talking like cyberpunk was always a perfect masterpiece since launch and negative comments are being buried in down votes.
The difference between CDPR and Bethesda is CDPR games always end up being all time greats though. That’s why I don’t get influenced by the hype, and keep faith in them as developers, as well as their move to unreal engine
Bethesda’s games are also celebrated as all time greats.
Games are good, eventually, in spite of the mismanagement, not because of it. At one point they will run out of magic, just like Bethesda did. For said magic is just a ton of good writing and developers putting up with crunch.
Agree to disagree on that, I haven’t played a Bethesda game I’ve considered “good” since Morrowind personally, and on the other hand Cyberpunk is top tier for me.
Bethesda delivers just good enough for the modding community to pick up the rest and fix their shit. Unofficial patches, Oscuro’s Oblivion Overhaul, and all that.
CDPR fixes their own shit.
Both end up with solid games for patientgamers but damn you gotta be really patient.
I played Witcher 3 a few months after it released, and it was nearly bug free, and certainly lived up to most expectations. It had a massive world, every inch of which was crammed with fleshed out interesting stories and characters with character. It was a breathtaking experience from the start, and if it had a few things to work out in the initial weeks, I can understand that.
I think I got to the part where they show Johnny Sins doing mischief? I can never get past the fucking vision tutorials after getting the crawling toenail thumb or what ever that fucking bot is called. It’s a slog.
To me it felt completely sterile, lifeless and just set dressing. Although the stories where cool the immersion didn’t work at all, turning it into a bore and ultimately disappointing. I played the patched version that supposedly had all this fixed.
You can just say you didn’t like it, it’s fine. You don’t have to try and rationalize everything. Like this: I don’t like the new Doom games and think the OGs are way more fun. See? Now you go.
It is. But if you read interviews and watch the podcasts where they talk about it they seemed pretty confident they could make it look just as good. I’m skeptical but hopeful.
They fixed the performance issues, but at the end of the day, the game is still boring as fuck. IDK how they did it, cause the CyberPunk aesthetic is right up my alley.
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Aktywne