The industry rather wants to hire Troy Baker for every project. Also voice actors, even in animation, rarely get a career boost after a single popular project. Even for live action actors it’s rare. Like how many actors that played in Lost still play in high profile projects.
I don’t play Palworld, but still hate firms that behaves like this. Not buying Nintendo anymore 🥳 Emulators from here on :)
Patenting common stuff like this is just stupid! Think I read somewhere that Apple patented squares with rounded corners 😂 Hope Nintendo doesn’t use rounded corners in any of their in-game menus.
I though patents were ment to protect important original ideas. Stuff with impact.
To be able to say “our map is 100x100km!” The only games where it is worth it to have a huge map like that, is army simulators and RTS. Anything else could probably be better off with polish in some other place, rather than a huge map.
One of the notorious examples in PS3 gen era that’s now can’t be purchased at all. It’s a derpy offroad racing game in what looks like a procedurally generated world emptier than ash deserts in Morrowind.
Games / game engines use units which correspond to size IRL. It’s needed to keep scale consistent. The characters are usually around 1.8m tall for instance
Right? Sports games in general back in the aughts had the best soundtracks of any games, so much edgy rock, punk and metal. I don’t think anything nowadays can compare unfortunately.
I’m tired of games getting songs removed, so I am actually glad Rockstar and hopefully others are going the route of trying to only get songs that won’t end up having to be removed down the line. Not cool getting an update getting a song removed.
I’m not an expert on this by any means, but I think the issue is they would have to work out how to encode the audio for surround themselves, and then it would be up to all of the different AV receivers out there to decode it properly. Using Dolby just standardizes it to where if your receiver supports that format you know it’ll decode it properly.
Yes there are other formats such as DTS and Auro 3D. You can even do it with straight up LPCM if you want, but DD is one of the quickest ways to do it and iirc DTS has similar licensing requirements with their logo, and barely anyone has Auro. You could try to use LPCM but you’d need a multichannel output such as 6x analog connections or a digital source using bitstreamed output which many didn’t have at the time.
Longer answer, no. This was a GameCube game. It only supports stereo output. It would have needed Dolby Surround/Pro Logic II libraries to do surround sound encoding within the stereo signal. The use would have also needed a receiver with Pro Logic II support and surround speakers.
Honestly I’m glad we’ve moved from “Censor out anything that might be slightly objectionable” (Like they did with Sam & Max for example, and I believe the GTA Trilogy got hit with a bit of this), to “Look the game is old and from a different time, what society deems acceptable is always changing, deal with it or move on.”
I’m so beyond tired of being told I can’t have a steak because a baby can’t chew it. I actually bought this three pack solely because it didn’t censor Tomb Raider, a game I was very sure they were going to censor
Genuinely struggling to remember what that could even be about.
I mean, it’s been like 25 years since I played them, but I don’t recall any obviously bad things in there. It’s not like it was filled with old Jackie Chan film levels of cartoon racism.
The voice acting has quite a range of stereotyped accents. Nothing they say is overtly racist, but the over the top accents themselves are insensitive.
I haven’t played it but that doesn’t sound racist to me if the context is right. There are cannibal tribes today. They are black skinned. This is fact.
And is what they should do rather than trying to delete it.
Provide context so that future generations can enjoy what’s good about the media and acknowledge how parts of the content/media are problematic and not appropriate.
Here’s hoping Pokemon and Nintendo see disappointing sales. Everytime someone brings up Pokemon, bring up Palworld and how massive of a dick the Pokemon Company/Nintendo was. When people talk about the Switch 2, they bring up all the lawsuits Nintendo brought up on fans, all the YouTubers that dealt with issues because suing people, I’d assume, is Nintendo’s main income source at this point…
Worthy cause but a slim hope. Everyone who’s been planning to continue supporting Nintendo, and who I have talked about these issues with, most of them echo the sentiments and agree that Nintendo is bad, but go on to say ‘…but in the end, my favorite franchises are exclusive to Nintendo so…’. I fear nothing can make a dent in the nostalgia abuser that is Nintendo, not like this.
i doubt it, 10s millions still are pokemon fans, majority are children + they also have the TRADING card game which i heard they are making bank on that too, and then the extra side games like GO, and pocket, only boosts pokemons popularity.
they dint fall in sales when they enshittified sword and shield and beyond. they rightfully sued some research instituition, because naming some of thier stuff after oncogene is bad press.
Others answered but it’s easier/cheaper for them to use a vendor’s engine. It makes sense.
What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.
They claimed that it was expensive and was part of the reason for cyberpunk’s turbulent launch.
It’s a real shame though, most UE5 runs awful it seems, and are still limited by single thread performance, unlike RED Engine which scales far better with more CPU cores.
Tbh RED engine also has its plethora of problems, missing features, and makes it harder to onboard new team members (need to train on new engine instead of basically every single dev having experience with unity or unreal).
Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.
I read that this caused a lot of development woes on Halo Infinite for example.
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