videogameschronicle.com

quams69, do games w Rocksteady pulls Suicide Squad an hour into early access after players’ games ‘auto completed’

Some publisher dickheads are totally unaware their business minmaxxing is absolutely the reason this product wasn’t developed properly but I am sure the devs at rocksteady will get all the flak as per usual and the people actually responsible for this sabotage will probably move laterally to another position where they can ruin more shit people like for a six figure income.

MamboGator,
@MamboGator@lemmy.world avatar

Warner Bros owns Rocksteady and WB is absolutely destroying itself with bad decisions ever since the Discovery merger. They were already bad before, but David Zaslav seems to have made it his life’s mission to ruin everything he touches and is of course as hands-on as he possibly can be as CEO.

darth_helmet,

One of these days people will learn to not preorder games

SomethingBurger,

Did anyone preorder this dumpster fire?

darth_helmet,

Yeah I mean you had to buy the deluxe to be in the early access release

conditional_soup,

Oh and they’re going to frame this as a great success. Reality need not apply.

magic_lobster_party,

After getting disappointing sales figures they will probably conclude it’s all because console gaming is dead and that they should instead focus on making mobile live service games where the real money is.

lolola, do games w Rocksteady pulls Suicide Squad an hour into early access after players’ games ‘auto completed’
@lolola@lemmy.blahaj.zone avatar

I’d like to imagine this is analogous to autocomplete on a keyboard, like if I mash “A” a few times to get to the title screen and game’s like “Did you mean A A A A A Start Start Down Start A A B Right Right…”

randomaside, do gaming w Over 5,000 games industry workers have already lost their jobs in 2024
@randomaside@lemmy.dbzer0.com avatar

Cool maybe this means more indie games…

Idk I gave up a long time ago when I learned rolling layoffs was the norm in game development.

cyclohexane,

Unfortunately it doesn’t mean that. Game corporations have too much power and influence over the market.

ampersandrew,
@ampersandrew@kbin.social avatar

What are you talking about? Indie development studios spring up out of mistreatment at AAA studios all the time. Where do you think Supergiant, Second Dinner, and Frost Giant came from, for instance?

resketreke, do gaming w Over 5,000 games industry workers have already lost their jobs in 2024
@resketreke@kbin.social avatar

And a few thousands more during December IIRC

Fridgeratr, do gaming w Over 5,000 games industry workers have already lost their jobs in 2024

Gotta make number go up, forever

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Economist: exponential growth, infinitely!

Physicist: uuuuuhhh…

xor, do gaming w Over 5,000 games industry workers have already lost their jobs in 2024

then this will be the year indie games take over

Ero,

That’s what I was thinking too. Let’s hope that happens. When these developers get freedom to make games without corporate overlords pushing for dumb things in games, really great innovative games seem to be made. Let’s hope.

xor,

or maybe the year the source code to every game gets leaked (:

astraeus,
@astraeus@programming.dev avatar

Let’s just hope Unity isn’t included in that success to come. They are a large part of this figure.

xor,

well, i guess Unity apologized and the CEO quit…
but i do hope some of the more truly open source game engines replace it…

astraeus,
@astraeus@programming.dev avatar

They apologized and replaced their CEO but then got rid of a quarter of the company, people that probably had nothing to do with their terrible management last year.

Behaviorbabe,

I almost exclusively enjoy indie games.

bappity, do gaming w Over 5,000 games industry workers have already lost their jobs in 2024
@bappity@lemmy.world avatar

all because higher ups gave themselves too many millions in bonuses and didn’t care to do their jobs properly

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

It’s more due to AI and/or the expectation of automation being able to reduce the workforce before that actually gets set up functionally. Also that tech companies are doing it to try and kick back against people demanding their wages increase with cost of living, so game devs are piling onboard with layoffs for the same reason.

BolexForSoup,
@BolexForSoup@kbin.social avatar

It's the same thing that happened in tech. People got used to the near-decade of essentially free money. Interest rates were low for a long time, so easy loans, and demands to endlessly/rapidly grow. Now the free money's gone and none of them know how to exercise discretion, so they "trim the fat" of their rapid growth.

ominouslemon,

It’s not only that. Companies are getting richer and richer and they could easily afford LOTS of employees. Microsoft reached the trillion-dollar market cap and a few days later fired 1900 people

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

Right, but they’re doing it because they believe they can make up the lost manpower through automation that won’t be integrated enough to do so for another couple years. So they’re going to overload their current employees even further than they likely already are and the product/s will continue to suffer and fall off.

This isn’t happening in a vacuum, it’s happening currently because they believe AI is far enough along to pick up the slack.

altima_neo,
@altima_neo@lemmy.zip avatar

I don’t know if it’s that, though. There’s so many cuts on the tech sector not just gaming.

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I literally said they’re following the tech sector, and why wouldn’t AI also affect tech in general?

cyclohexane,

The layoff wave started way before the AI hype. It is more tied to interest rates imo.

cyclohexane,

Higher ups doing this is nothing new though. This was mostly a reaction to interest rates.

FlavoredButtHair,
@FlavoredButtHair@lemmy.world avatar

Higher ups or CEOs should be laid off or fired for making these kinda decisions when it comes to money.

hal_5700X, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy
@hal_5700X@lemmy.world avatar
swope, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy
@swope@kbin.social avatar

Setting aside the topic of generative AI, isn't it about time that Pokemon goes to the public domain?

It's been a long time since I read Lawrence Lessig, but I think we would undo Disney's mods to copyright laws and allow more cultural remixing after a reasonable time. Like maybe 20 years instead of a century?

mnemonicmonkeys,

Legally? No, it’s not time for it to enter public domain.

That being said, yes, Pokemon should be close. The original copyright term in the US was 17 years with an additional 17 years extension. 34 years is plenty time to get money out of a work. It’s time we stop letting corporations exploit the public domain without giving back

kibiz0r,

Copyright duration and rules are ripe for a complete overhaul, but it is worth noting that the so-called “Mickey Mouse Protection Act” really just put the US in line with the other countries in the Berne Convention, which the US had dragged its feet on signing onto for decades. Once the US agreed to respecting international rules for IP, offering a shorter copyright duration than Europe was an obvious disadvantage.

Geek_King, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy

I purchased Palworld today, started it up, I made a character, and walked around a bit, but I had to exit the game to go get an errand done. I get this game is aping pokemon hard, but the thing that struck me hard was how much they ripped off the “New Area Discovered” sequence Legend of Zelda Tears of the Kingdom used. Palworld did the same behavior as I left a cave, almost the same sound/music clip, the font looked the same, the color too. Yeah, very much felt like a copy/paste, what a bizarre thing to copy.

cyd, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy

I want to like Palworld, but I don’t know if I can support running existing Pokemon through a fusor and passing them off as ‘new’ IP

Imagine being morally outraged on behalf of a multibillion dollar corporate behemoth.

chocosoldier, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy

what an awful article. some people on twitter speculated about some things. journalism!

ItsAFake, do games w Palworld embroiled in AI and Pokémon ‘plagiarism’ controversy

It’s a pretty fun game, but you sit there wondering how Nintendo has let this pass with some of the pals.

Beanedwizard,

It’s Nintendo. They’re probably preparing an elite team of their best lawyers in an Avengers-esque montage right now.

Geek_King,

NINTENDO LEGAL TEAM…ASSEMBLE!!!

HorreC,
@HorreC@kbin.social avatar

well if the digimon case taught them anything, they dont own the idea of monsters that you can catch, and if they are based on real world animals you cant really own them, outside of name.

KingThrillgore, do games w Video game actors speak out after union announces AI voice deal
@KingThrillgore@lemmy.ml avatar

I feel like this is really a consequence of what many called the “bad deal” the SAG/AFTRA merger was years ago. When the union can effectively exclude you from the bargaining process and arbitrate you to it, what’s the point? They’re behaving like a cartel, and not like a union. This is not praxis, brothers and sisters!

c0mbatbag3l, do games w Video game actors speak out after union announces AI voice deal
@c0mbatbag3l@lemmy.world avatar

This solution shouldn’t be that hard, just create an AI model for every individual “voice” or character and then license it for use or receive royalties on it.

They’ll probably use it as filler for side dialogue and then have the VA do all the main lines to really nail the human presence, since AI isn’t as good at emotional inflection.

Pika,

Honestly this would be a good method. Limit AI voice acting to only single use NPC such as Town folk when you visit a town and then have like shopkeepers or party members or the main character actual voice. You aren’t expecting much out of those temporary characters anyway so them having weird Oddity voices isn’t going to be super jarring for the environment. Plus it will help you as the player realize which characters are supposed to be part of the story and which ones are there for just Scenic effect

c0mbatbag3l,
@c0mbatbag3l@lemmy.world avatar

I mean even main characters could have AI generated dialogue, you have the VA do the voice until there is enough sampling data to train a model on, and then you can use that for any small or side content.

Then just have that characters AI model be owned by the actor and use of the voice gives them royalties for it. Then you can supplement actual lines with generated banter, etc. While still giving the VA compensation for their voice and likeness.

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