This sounds like it would mean charging Valve money for the privilege of using Valve’s own infrastructure every time a player installed a Unity game after a major PC upgrade/reinstall or after uninstalling that MMO they dumped every other game in their library try out.
Steam could probably bake a ban on software that uses installation trackers into their developer/publisher ToS, or ban the collection or transmission of Steam user data related to installations, or something similar.
I’d like to watch them try to send an invoice to these companies.
Most likely they won’t ever try, it’s just a blatant lie because they have no grounds to even attempt it. They have a deal with the gamedev studio, not the platform owner.
They have a deal with the gamedev studio, not the platform owner.
They don’t even have that because they’re trying to back date this shit, and you’re very much not allowed to do that. Otherwise what’s the point in even having contracts?
In just four months, they have lost Toys for Bob (developer of Spyro Reignited and Crash 4), Arkane Austin (Prey 2017), and Tango (Evil Within, Hi-Fi Rush). I wish I had the money to casually buy some great dev studios, including the makers of a GOTY contender, and casually kill them off a few years later.
I know they are in panic mode right now, but I honestly don’t know what their plan is at this point. I doubt even they know. Watching the situation from the outside, it’s almost comical how MS has mismanaged everything for years. I live in Europe and I’ve never seen Xbox marketed anywhere. GamePass is supposedly their priority, and barely anyone I know who is interested in gaming knows that it even exists. The whole deal with the service was delivering first party games day one, yet failed to deliver anything worth buying four years into the new generation, while most of what they actually released was already in the works prior the acquisition. They bought dozens of studios, and mismanaged every single one of them. Fuck, they couldn’t even settle on the cover for their game cases for half a year after their new box released.
The only good thing out of this debacle is that people have finally realized how utterly incompetent Phil Spencer is. I remember the days when fanboys were parroting his lies and kept talking about how “Phil is a gamer just like us”, just because he showed on the stage in a shitty t-shirt. Too bad it took xbox fucking dying for them to realize, but I guess it’s better later than never.
Hey, quite a few people bought Game Pass for a month to try out Cities: Skylines 2, because it was quite a lot cheaper than the game itself (and considering the poor state the game was released in, probably not much more than a month of replay value anyway)
They are trying to make a power play against these companies to strike out a deal due to their market share
A problem I see with it is that games that push console sales are made on Unreal (or internal engine) not Unity
However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs
I support devs switching from Unity to Godot but I feel like in a year’s time it won’t really matter as people are more likely to get hired for Unity
However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs
It’s charged on ever reinstall, not only on the first.
Whitten told Axios that the company would actually only charge for an initial installation.
Unity’s free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue.
With pro plans having lower fees and a higher threshold, the majority of devs aren’t going to feel this
Listen peasants, if you don’t like the freeholder fees we charge, then surely Lord Microsoft will shelter you on his lands as a serf, and pay your fees on your behalf.
The joy cons will be replaced with JoyPads that will feature a screen that can be used to interact with games. It can also kinda play games by themselves but you have to be near the main Switch-U system. Nintendo’s flagship game for the system will be 1-2-Switch-U.
Steam is just a storefront, not a publisher. And traditionally Valve only publishes their own games. While Nintendo, Microsoft and Sony are more broad game publishers. Imagine Casio trying to charge the watch store for every time you look at the time in the watch you bought there. Complete bonkers.
There’s no way Nintendo abandons the removable joycons. They’re such an important part of the switch experience.
Literally all Nintendo needs to do is release essentially the same hardware format with increased computing power, better screen, and a bit more “robustness” in the hardware (the OG feels plasticy and flexes quite a lot).
They’d sell it probably as much as the original. Because BOTW and TOTK deserve higher graphical output.
Tbf, they tried dual screen with a console and it flopped (for various reasons). With the switch acting as both a console and handheld device, I can see why they dropped dual screens.
Neither the DS nor the 3DS flopped, on the contrary. the DS was the most sold console in the world
And it gave us new experiences, new ways to play and also made some stuff better (like having extra info, like maps, information or access to the inventory, having that meant you didn't need to pause the game)
For sure, I’m not saying the DSs flopped. But with Nintendo dropping a dedicated handheld line, I can see one of the main features of that handheld line went with it, especially when that feature was unsuccessful in a console format.
Dual screen was a great feature with a handheld with two tiny screens. They tried it with WiiU on the home console and it was a massive failure. The Switch maybe doesn’t have dual screens, but the single screen is bigger than even the 3ds screens combined and they managed to port almost all WiiU exclusives to it with minimum loss of functionality.
Maybe the revolutionary feature was the added screen real estate the dual screens allowed for instead of there just being two screens.
Prepare yourself, we’re in for these mockups until Nintendo does an official announcement 🙃 maybe we’ll get lucky and a few talented artists will fool the internet again
As a german this is really hitting me. One of the last “legendary” game developers here, with a very particular style and history. Gothic was also one of the first games I have ever played which got me into the hobby.
Unrelated to the article but did you try “The Chronicles of Myrtana: Archolos” already? It’s basically a spiritual successor to Gothic 2, using it’s engine but with a different main character and in a different part of Myrtana. It’s absolutely incredible and a must play for anyone who enjoyed Gothic 1 and 2.
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