zagaberoo

@zagaberoo@beehaw.org

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zagaberoo,

Is it really that mind-boggling? ST has always seemed to me to read whichever way you are already predisposed to. How does everybody dying make it an anti-war movie? I would be shocked if the kind of person who believes in the good of a war machine were surprised that lots of people die in war.

Maybe my memory is a bit hazy, but the bugs actually annihilate a city, right? What is the human response supposed to be? The extreme nature of the government and military only come across as insane if you’ve already been educated about fascism. Desperate times do indeed call for desperate measures, which muddies the antifascist message in my opinion.

It’s a great movie, but anyone who thinks it’s going to change anyone’s mind from their preconceptions is fooling themselves.

What am I missing?

zagaberoo,

4 in particular I think is more open to interpretation based on ones existing biases than people seem to think. Being over the top doesn’t necessarily have to be mockery and authorial intent is peanuts to a random personwatching a movie.

The other points IIRC are individual moments rather than recurring themes. It’s not surprising to me that significant numbers of people overlook them.

zagaberoo,

Is it surprising that people might miss that, though? Especially if they don’t already agree with the antifascist message.

zagaberoo,

Not an unreasonable interpretation!

zagaberoo,

This is part of what I love about the Playdate.

zagaberoo,

The playdate is not meant to replace an emulator and buckets of roms. It’s its own game console with lots of great new games made by passionate devs.

I’ve played more of the 24 pack-in games than I’ve ever spent time actually playing with the multiple emulator station consoles I’ve set up over the years. I love seeing what new games devs put out on the catalog, too. No in-app-purchases or any such BS, so devs just have to try and make a game that’s worth your couple bucks up front.

The creative constraints of the 1-bit color and limited inputs push games in fun directions too. The crank is amazing as an analog rotation input, which has been missing from game consoles since the early 80s. Steering and aiming with the crank is so fluid and intuitive that it really adds to immersion.

It’s not the kind of thing everyone’s going to get $200 of value out of, but if it happens to be up your alley its truly incredible.

zagaberoo,

In between waiting for new games from season one, don’t forget to check out all the cool free games and ports you can sideload from itch.io! I love the port of the original Celeste.

zagaberoo,

Work Time Fun is a sort of strung-out Wario Ware that I really enjoyed back in the day. If you like minigames, trinkets, and grinding, then check it out.

zagaberoo,

Android is Linux. It’s funny because this is the rare case where Stallman’s pedantry comes in handy. Android is absolutely not GNU/Linux, the OS family known as ‘Linux’, but the kernel is the Linux kernel.

If people don’t see Android as bringing Linux to the masses (which I don’t), then it’s dubious SteamOS would either. If it’s just a container for Steam, it’s not really the same thing as Linux adoption. ChromeOS actually is GNU/Linux, but I doubt many would count that either.

Even so, more consumer products with Linux inside means more improvements that benefit everyone.

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun? (kbin.cafe) angielski

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

zagaberoo,

They did as a side product, but that’s not at all the same thing as dropping the concept entirely.

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