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theskyisfalling, do games w Elex 3 May Have Been Canceled, Developer Piranha Bytes Possibly Closed Down

Well shit :( I really liked the Elex games, jank and all!

Omegamanthethird, do games w Microsoft Confirms Plans To Release Xbox First Party Games “Across All Platforms”, Including PlayStation
@Omegamanthethird@lemmy.world avatar

So, at bare minimum COD will stay multiconsole. That’s not surprising.

In order of least to most surprising to go multiconsole:

  • COD
  • Diablo
  • Elder Scrolls
  • Fallout
  • Starfield
  • Fable
  • Halo
echo64, do games w Microsoft Confirms Plans To Release Xbox First Party Games “Across All Platforms”, Including PlayStation

Would be massively surprised if this means anything else other than CoD which they got regulators worried about a little bit. they just want to reduce the eyeballs.

johannesvanderwhales,

Yeah, don’t think we’re seeing a PS5 release of starfield any time soon.

pantyhosewimp, do games w Elex 3 May Have Been Canceled, Developer Piranha Bytes Possibly Closed Down

Oh no. The Click4Gameplay guy had me excited about their games. youtube.com/

Aielman15, do games w Elex 3 May Have Been Canceled, Developer Piranha Bytes Possibly Closed Down
@Aielman15@lemmy.world avatar

This hurts to read.

Their games were rough around the edges but sure as hell showed a lot of passion. The lore and attention to detail that went into their worlds were unparalleled, especially in the open world genre where lots of content is just generic copy-pasted fetch quests or mindlessly following the Ubisoft formula.

Stovetop, do games w Microsoft Confirms Plans To Release Xbox First Party Games “Across All Platforms”, Including PlayStation

Definitely won’t be all of them. Probably just a small set that are not huge money makers. They already publish some titles as third party, like Minecraft, Ori, and Lucky’s Tale.

Guessing we just get ports of, like, Hi-Fi Rush and Psychonauts, and continued support of some Activision titles that are 3rd party like Diablo 4, Spyro, Crash, and a token Call of Duty game.

iamlyth,

I’m sure this is certainly meant for ABK games.

v4ld1z, (edited ) do games w Microsoft Confirms Plans To Release Xbox First Party Games “Across All Platforms”, Including PlayStation
@v4ld1z@lemmy.zip avatar

I’m not getting my hopes up for the upcoming Fable installment on PS, but I’m getting my hopes up for the upcoming Fable installment on PS.

sirico, do gaming w Unity Claims PlayStation, Xbox & Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs
@sirico@feddit.uk avatar

Makes sense hosting could be standard 25% revenue share 45% if your game is based on unity

ripcord,
@ripcord@kbin.social avatar

I've tried parsing this sentence 3 times and failed. Could someone help out and add/fix whatever words and punctuation are broken here?

Itsamelemmy,

Devs pay Sony Microsoft etc 25% of the price paid for the game. Unless it’s unity, then it’s 45%.

derin,
@derin@lemmy.beru.co avatar

Makes sense; hosting someone else’s game could be a standard 25% revenue share, but then 45% if your game is based on Unity.

ripcord,
@ripcord@kbin.social avatar

Thank you

sirico,
@sirico@feddit.uk avatar

se hosting could be standard 25% revenue sha

so sorry man, dyslexic with no knowledge of commas

Raji_Lev, do gaming w Unity Claims PlayStation, Xbox & Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs
@Raji_Lev@kbin.social avatar

Man, I hope the lawyers at the Big Three are getting ready to send Christmas cards to Riccitielo cause, uh, he's pretty much going to be signing their paychecks if he keeps going

conciselyverbose, do gaming w Unity Claims PlayStation, Xbox & Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

I really hope they try this.

Because it would be hilarious to see all the platforms say fuck it and ban Unity games over this ridiculous cash grab they're very obviously not entitled to.

apemint,
@apemint@kbin.social avatar

Unity is so ubiquitous that it would have unimaginable consequences.
For example, 90% of vr games are made in Unity. So that's one segment of gaming completely wiped off the map.

Things are not much better in desktop and mobile gaming either, as Unity has close to 50% market share.
It would be a literal Thanos snap.

bouh, do games w Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

I wonder if it’s purposeful sabotage at this point. You can’t be that stupid and still be paid millions of dollars to do your job can you?

Capitalism is truly amazing if it can happen.

ProfessorProteus,
@ProfessorProteus@lemmy.world avatar

See: a certain owner of a (much less than) $44 billion social media company.

ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

Well he was trying to sabotage Twitter, he just fucked up and ended up holding the reins of the company he undermined.

TrashJack,

The CEO of Unity did sell off most of his own stock in the company shortly before the original announcement. It’s an open-and-shut case for insider trading charges if ever I had heard one.

wolfshadowheart, do gaming w Unity Claims PlayStation, Xbox & Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs
@wolfshadowheart@kbin.social avatar

Does this include Valve? I imagine that Valve is a huge part of Unity's sales...

WHYAREWEALLCAPS, do gaming w Unity Claims PlayStation, Xbox & Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

Jesus. This is just a circus of incompetence. Doesn't matter who is footing the bill. If you push the bill on the distributor/install service it means those streams will be less likely to embrace indie devs and especially new indie devs without a hit under their belt. So same chilling result.

HarkMahlberg,
@HarkMahlberg@kbin.social avatar

Did they not learn from watching Sony delist Cyberpunk after CD Projekt Red told consumers that Sony would give them a refund?

Madison_rogue,
@Madison_rogue@kbin.social avatar

The answer seems to be no. I'm anticipating Sony, MS, and Nintendo's response on this. Did they even know about it? I'm very curious to see how this pans out because at this viewpoint it seems like an entire shit show.

lorez, do games w Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

Weirdly they don’t mention Steam…

dustyData, (edited )

Steam is just a storefront, not a publisher. And traditionally Valve only publishes their own games. While Nintendo, Microsoft and Sony are more broad game publishers. Imagine Casio trying to charge the watch store for every time you look at the time in the watch you bought there. Complete bonkers.

lorez,

But when Microsoft has in its store a game by Rockstar published by Take Two isn’t it the same thing?

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Because Valve also has several attorneys on the payroll and I imagine they’re also looking into how to dodge this, or to counter Unity.

echodot, do games w Unity Claims PlayStation, Xbox and Nintendo Will Pay Its New Runtime Fee On Behalf Of Devs

Oh, so is this the result of some negotiation with them, or are they just saying random shit again?

ILikeBoobies,

They are trying to make a power play against these companies to strike out a deal due to their market share

A problem I see with it is that games that push console sales are made on Unreal (or internal engine) not Unity

However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs

I support devs switching from Unity to Godot but I feel like in a year’s time it won’t really matter as people are more likely to get hired for Unity

echodot,

However the amount of negative press is overblown as they are starting far in order to give things up during negotiations. And despite saying it’s only charged on first install; I’ve seen people claim it will bankrupt devs

It’s charged on ever reinstall, not only on the first.

ILikeBoobies,

axios.com/…/unity-runtime-fee-policy-marc-whitten

Whitten told Axios that the company would actually only charge for an initial installation.

Unity’s free tier of development services would owe Unity $0.20 per installation once their game hit thresholds of 200,000 downloads and earn $200,000 in revenue.

With pro plans having lower fees and a higher threshold, the majority of devs aren’t going to feel this

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