I never had any regrets about going into game design / development. Gaming industry has been ass for decades and big studios have been built on the exploitation of passion where devs get treated like shit because their passion for working on games keeps them there.
When that became apparent to me along with the understanding that game development is significantly harder than standard software development I had no problems not choosing game development. Ontop of doing harder work I get less pay and I get treated like shit? No thanks, I’d rather have a comfy job that I still find fulfilling and I can take game projects on the side.
Though I’d probably have a different opinion if I had to make a career choice today due to the tools becoming so good you can be a one-man studio (and contracting out work you might not be good at, like art assets or such) making the game you want to make. For example the person I’m really envious about is the Road to Vostok dev who is just one Finnish guy making a pretty huge game.
I remember watching one of the early gameplay trailers for the first Division and thinking it looked like the coolest game ever. Wonder if third time is the charm for the series.
EDIT: trailer I was thinking about for those who haven’t seen it, E3 2013 trailer.. 13 years ago, fuck me.
I know exactly the trailer you’re talking about. Obviously the game didn’t turn out that way but in my opinion The Division is an under-appreciated gem. It was absolutely awful at launch though and I think it took over a year to fix and adjust the gameplay.
Stellar Blade ships with malware. Nobody should be paying for it or following its example. It’s really distressing that this even needs to be pointed out.
Stop blaming developers. It’s management that doesn’t want to give the developers the time and money to optimize their game. Devs know how to optimize their game, they aren’t stupid. They can’t do shit if they don’t get the time to work on it.
Also
So, ports like Stellar Blade on PC are great for fans to see, and I’m hoping game developers and publishers can look at this as a template going forward.
Yeah that’s not how it works, you can’t look at other games and see how to optimize your game. Every game engine and game works differently under the hood.
The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game’s a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.
It says the leak was not on Steam's side. I think OP may have been misled a bit by this.
Crucially it also says the phone numbers were not tied to emails, which is a big difference that does make this much less of a big deal.
The gist of it:
The leak consisted of older text messages that included one-time codes that were only valid for 15-minute time frames and the phone numbers they were sent to. The leaked data did not associate the phone numbers with a Steam account, password information, payment information or other personal data. Old text messages cannot be used to breach the security of your Steam account, and whenever a code is used to change your Steam email or password using SMS, you will receive a confirmation via email and/or Steam secure messages.
That’s what happens when you don’t have to think one quarter at a time. You actually realize that investing in your IT infrastructure is way cheaper than shit breaking or a breach happening.
Steam is one of the few apps that I’m fully okay with having on my phone and using for 2fa. I especially like that when I go to login it’s like Discord where I can scan a QR code to confirm from the App instead of having to type in a number that expires. Like it would be nice to have the other functionality as well but I’m content with their current system
I don’t mind that they have 2FA features in their app. I mind that using SMS for this has been known to be bad practice for years and they’ve tried to leverage that insecurity to push users to the Steam app. It’s reckless and this current data breach is only possible because of it.
I cut Steam some slack because they were early to that particular party, so they got grandfathered in. Plus the QR signin is fairly useful (not that they couldn't do it regardless, but still).
Their app is pretty ancient, can be kinda buggy and it's not great overall, though.
I remember reading something about Steam having some of the best login protection even before HTTPS was a thing. I gotta find that article again since it was pretty cool
I’m personally of the opinion that a separate app sign in is okay as an additional measure, if the app is actually useful. For example, GitHub does this well - they support TOTP, and the mobile app is okay. Steam mobile app is useful, but TOTP option as a fallback would be nice.
Maybe the most useless thing I have on this front is the Blizzard app, really. The app is not particularly useful for me, I’d rather just use TOTP, if they had the option.
Like I said I'm torn on that front. I only ever use the Steam app for QR login and TFA. Their grand design was that you'd be monitoring it as a marketplace back when they had these protoNFT ideas of how big their hats and trading cards were going to get.
But I never cared about those and they never put enough effort on the game store side of the app for it to be a better alternative than making purchases on the PC app instead, so... Would it be worth it to use a general TOTP app instead of a QR code for first time login and transaction validation? I'd say very likely, considering I already have a couple of those for a bunch of other services.
Thank you for sharing this! Why should journalists verify anything, right? It’s not like it’s their job to report factual information they researched or anything…
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Aktywne