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simple, do games w Downfall (Steam Standalone) was Breached. Please read.
@simple@lemmy.world avatar

Whew, I actually had this installed but haven’t played in a few weeks.

notsorryforpartying, do games w Steam Winter Sale is coming(Today), along with voting in the Steam Awards
@notsorryforpartying@lemmy.world avatar

Nice! It’s time to buy some games that I’ll never end up actually playing

MightyWeaksauce,
@MightyWeaksauce@lemmy.world avatar

I bought Rimworld in 2015 on a Steam Christmas Sale and I finally played it this last year.

Breaking news: it’s really fun lol

InquisitiveApathy,

deleted_by_author

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  • agent_flounder,
    @agent_flounder@lemmy.world avatar

    Well I guess I know what I need to buy next time it is on sale.

    InquisitiveApathy,

    deleted_by_author

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  • agent_flounder,
    @agent_flounder@lemmy.world avatar

    Good to know. Well, $35 isn’t too much if it’s that good. I’m not in a rush since I have a couple games I want to finish first.

    Guntrigger,

    They tend to do a bit off in the big sales. It’s currently 20% off.

    AliasVortex,

    I’m 1800hrs in (with probably another couple hundred making mods), Rimworld is pure crack in all the best ways possible. Hands down the best $30 I’ve ever spent on a game.

    Cold_Brew_Enema,

    Just put my first 100 hours in. Stayed up until 4am playing even though I had to work early and finish a massive project.

    The game is fucking crack.

    Any suggestions on must have mods?

    Marsupial,
    @Marsupial@quokk.au avatar

    The only must haves are QoL stuff like repricing up weapons, run and gun, jobs menu reworks etc.

    Everything else is what flavour you want, Neolithic colony, wh40k gene editing , etc

    AliasVortex,

    Everyone plays a bit different, personally I’d recommend playing the vanilla game for a bit and using mods to flesh things out or iron out any rough edges in how you experience the game. The modding scene for the game is absolutely phenomenal, if at any point you’re going “gee, there’s got to be a better way to do X, deal with Y, or add more Z”, there’s probably a mod that does it, for example I like designing my colony fairly early on (so I have something to build towards), but since the existing mono-color plan gets confusing pretty fast (what was wall and what was workbench, tool cabinet, light, etc), I find More Planning to be a bit of a must have. As a blanket statement, the Vanilla Expanded mods are very well done and integrate neatly into the game (that said, they aren’t necessary meant to all be run at once, so you can pick and choose what you want and go from there).

    I have a pretty decent list going, but if we’re just talking a short list of personal favorites, I really love Megafauna, Frozen Snow Fox’s Bionics, and Cyber Fauna. (Oh and a shameless self-plug for my own mods)

    Cold_Brew_Enema,

    Thanks!

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    I think hours in RimWorld should be divided by 10 for realistic number of hours played since so much of the game is waiting. :)

    AliasVortex,

    Enh, I’m not so sure about that, one of the most unique parts of RimWorld is that the primary goal is to tell a story. Even the best stories need a bit breathing room for the action-y bits to have weigh. RimWorld is filled with stories about colonies that ran out of food in the dead of winter, lone survivor types that either bleed out or later died of infection after a freak hunting mishap, or trying to hide from the flames and wait out the raiders/ murder machines. It may be waiting, but I find that more often than not (especially in the early game), it’s either a welcome break after a hectic day or an edge-of-your-seat fight-for-survival kind of waiting.

    MeanEYE,
    @MeanEYE@lemmy.world avatar

    All am saying it’s the only game where I accumulated more than 1000h but without remembering how. It’s played differently from other games.

    finestnothing,

    Highly recommend trying dwarf fortress if you like rimworld!

    CerineArkweaver, do games w Steam Winter Sale is coming(Today), along with voting in the Steam Awards

    I am so tempted to pick up BG3 again (already have it on PS5). Anyone have experience with it on the SteamDeck?

    MostlyHarmless,

    I played it on Steam Deck. It was great. Act 3 was a bit slow, but I didn’t mind.

    I am thinking of getting it on console so I can experience it with better resolution

    9715698,

    I played at release this year, but stopped midway through Act3. I need to pick it up again to finish it off.

    Psychonaut1969,
    @Psychonaut1969@kbin.social avatar

    Not on steam deck but I play it on Linux pc and ps5. One of the coolest things about it is cross save, you can save your game on pc or ps5 then continue from that same spot on the other platform.

    CerineArkweaver,

    Yah the Cross Save is the reason I want to get it on Deck, so I can play on the go 😊

    Grass,

    Some things are a bit small and apart from cutscene camera angles or really zoomed in there isn’t much detail visible on the characters. I played with kb/m inputs mapped to have better utilization of deck controls. Some low fps bits here and there but generally great.

    SpacetimeMachine,

    Do it. Mods can really enhance the game, adding new classes and mechanics.

    clearedtoland, do games w Steam Winter Sale is coming(Today), along with voting in the Steam Awards

    What’s the one game you guys are def buying?

    dan1101,

    I think Grim Dawn. Seems like it would be a nice medium between a spastic first person shooter and the slower pace of Divinity Original Sin.

    RizzRustbolt,

    It’s great. And it’s got a new expansion coming up in the new year. So now is the perfect time to grab it.

    rolofox,
    @rolofox@lemmy.zip avatar

    I’ve also been considering grim dawn for a while now. Last game I played like that was titan quest way back then.

    CileTheSane,
    @CileTheSane@lemmy.ca avatar

    Personally I prefer Last Epoch. Each ability you equip has its own upgrade tree that lets you customize how it behaves.

    MellowSnow,

    Grim Dawn is so good. If you have any interest, just go for it. I don’t even play many games like that, and I’ve put tonsss of hours into it now. Super underrated soundtrack too, imo.

    Landmammals,

    I’m finally going to buy Titanfall 2

    VerseAndVermin,

    Do you know if the DLC is needed to find matches? Do people even use them? Or is it all cosmetic? I too am thinking to come aboard.

    Landmammals,

    No idea, but I heard great things about the campaign

    Radicaldog,

    The multiplayer is full of ultra skilled people who have played for years, so a steep curve. Best FPS campaign ever though, so I recommend it for that.

    VerseAndVermin,

    I have found that some games like this, sometimes I do really well if only because there is such an established way to do things well that my flailing about catches people off guard. Sometimes not following meta is a shock to expectations. I’ll win by sheer incompetence.

    ezures,

    All dlcs are cosmetics, some give alternative models to the titans, so they don’t give any advantage, also you dont need any of them.

    If you join, good luck to you Pilot, may you soar high in your journey (be careful about Viper tho)

    b_crussin,

    One of the best campaigns I’ve played in a while, if a little short

    Landmammals,

    Sounds like I’ll get my $5 worth

    agent_flounder,
    @agent_flounder@lemmy.world avatar

    I ran across The Longing just yesterday. Looks unusual, fun, and chill. Seems like a good one to mess with over the holidays.

    MonkderZweite, do games w Steam Winter Sale is coming(Today), along with voting in the Steam Awards

    Btw, GoG has about the same discounts.

    YoorWeb, (edited )

    And here’s a list of over 2000 games supporting Linux: www.gog.com/en/games?systems=linux

    GOG games are DRM free ladies and gentlemen.

    EDIT: Did anyone play Predynastic Egypt? Is it any good? I’m into strategy, economy, etc.

    EDIT II: Music in the video of Project Hospital is awesome!

    CluelessDude, do games w Steam Winter Sale is coming(Today), along with voting in the Steam Awards

    Maybe this will be the actual sale I pull the trigger on Sonic Frontiers I said I wasn’t going to spend any money on games for a while but I really sonic and they seemed to have nailed this one.

    Cornucopiaofplenty,

    I also really sonic

    Cornucopiaofplenty,

    I also really sonic

    tamiya_tt02,
    @tamiya_tt02@lemmy.world avatar

    I also really sonic

    steeznson, do games w Steam Winter Sale is coming(Today), along with voting in the Steam Awards

    Anyone got recommendations for cheap or interesting indie games this sale?

    I bought Touhou Artificial Dreams In Arcadia during the October sale and it is a bit of a hidden gem for fans of the old SMT JRPG games on SNES. I also picked up Lunacid but have not got that far in it, but it seems like a strong revival of the classic Kings Field games.

    Pinecone,

    Boneraiser minions. One of my favorite games this year. It’s vampire survivors but you raise minions to attack for you.

    Radicaldog,

    Copying a comment I made on the other site;

    Recursed, just £1.67. It is a brilliant puzzle game, completely mind bending stuff about recursion and jumping into chests inside of chests while taking another chest with you so you can jump inside it…

    Wonderputt Forever - £2.20. Prettiest minigolf game, animated to excess. Less than an hour to beat unless you go for optional challenges. You may have played the original flash game a decade ago.

    MDKAOD,

    Wonderputt looks like a mobile game.

    Radicaldog, (edited )

    The original predates mobile. Looks like Netflix have put this one on mobile. Still very good so don’t let that put you off.

    Sweetpeaches69,

    I’m enjoying the hell out of Cult of the Lamb

    JoeKrogan, do games w Steam Winter Sale is coming(Today), along with voting in the Steam Awards
    @JoeKrogan@lemmy.world avatar

    I picked up GTA 4 , I was going to get rdr2 cyberpunk , hogwarts and sifu if they had hit the right price but I’ll leave it for a future sale. I picked up the mass effect trilogy earlier this year for 9.99 now its cheaper. I also picked up a humble spaced out bundle too recently so I have tons to keep me busy.

    TheQuietCroc, do games w Steam Winter Sale is coming(Today), along with voting in the Steam Awards

    I knew the sale was here cuz I had a huge email from “isthereanydeal” 😂

    Hello_there, do games w Steam Winter Sale is coming(Today), along with voting in the Steam Awards

    Ive been having a lot of fun with Dyson sphere. Good entry if you're interested in factory games.

    finestnothing,

    Definitely a great game. Recently had a pretty big update adding enemies and combat that has been fun so far but you can also just disable combat mode for a chill time building your swarms/spheres

    ObamaBinLaden, do games w Dota 2 - The Frostivus 2023 Update

    The patch is a bit ass, isn’t it?

    Feels like another one where icefrog wasn’t involved.

    Xanvial, do games w Dota 2 - The Frostivus 2023 Update

    The hero sets really make them difficult to recognize

    Rentlar, do games w Steam Workshop :: New Quality of Life Workshop Features

    Huzzah! Having to unsubscribe from mods when you don’t need it, and then try to find them again when you do was a real pain for a long time.

    evatronic, do games w Bethesda is once again adding support for paid mods to Skyrim

    Paid mods is almost never a good thing for the game itself.

    Almost every mod out there is addressing some (real or perceived) deficiency in the base game. Good game studios look at what’s popular and either pull those features into the base game, or work with the modder to do the same.

    Adding a paid mod system changes that cooperative relationship into an adversarial one, where modders see their revenue stream attacked by the game maker.

    (Except maybe the make everyone nude mods)

    Goronmon, (edited )

    Paid mods is almost never a good thing for the game itself.

    Are there other examples of games having paid mods that you can point to for the issues you are concerned about?

    I can’t think of any off the top of my head, mainly because so few games provide any supported tools for mods in the first place.

    Edit: People are downvoting for asking a question? I honestly want to know if there are previous examples.

    maynarkh,

    I have an example, most of DCS World’s content is made by external people, each “mod” that adds a new aircraft priced at full game price, and is actually worth the money.

    Bohemia is trying to do something similar to Arma, with some community mods being sold as essentially DLCs.

    I can’t say I don’t like the model, if the content is big enough. No microtransaction crap though like the first iteration of paid Skyrim mods. Those sucked.

    echo64,

    This is the second time Bethesda has done this.

    Goronmon,

    This is the second time Bethesda has done this.

    Kinda true in two ways.

    1. There was initial paid mod attempt that they walked back due to player outcry, not because the paid mods themselves caused any problems. Which doesn’t really work as an example of “paid mods are almost never a good thing for the game itself”.
    2. The Creation Club has been around for years, so technically speaking “paid mods” have been around in Skyrim for a while. Which maybe suggests that paid mods aren’t going to cause problems if they’ve been in place for this long?
    kbal, (edited )
    @kbal@fedia.io avatar

    If you want examples of games where the situation with mods is much worse than it is for Skyrim, you could look at literally any other game that exists. For one indication of that, if you look at the front page of nexusmods.com right now it appears to list the games it covers in order of mod files downloaded. Skyrim is #1 (SE) and #2 (LE) on the list. The next three are other Bethesda games. Skyrim Special Edition is ahead of the first non-Bethesda game on the list by an order of magnitude. You will not find a game anywhere else offering anything like the quantity, quality, and diversity of mods that Skyrim has, and this is a large part of the reason it ranks among the best-selling games of all time.

    They're mad to try and mess with the model that has proven itself more successful than anything else for more than a decade.

    Goronmon,

    I would argue that had much more to do with the fact that Bethesda is one of the very few companies who provide a decent SDK alongside their games.

    echo64,

    In addition, mods always end up in a situation where someone’s work was stolen, which no one cares about when it’s free. Everyone’s just using everyone else’s stuff because it’s all working to make a better ecosystem

    That all changes when people get paid, justifiably

    Goronmon,

    In addition, mods always end up in a situation where someone’s work was stolen, which no one cares about when it’s free. Everyone’s just using everyone else’s stuff because it’s all working to make a better ecosystem

    Taken from creations.bethesda.net/en/…/bethesdagamestudios

    
    <span style="color:#323232;">Creations can range anywhere from simple cosmetics or gameplay tweaks to entire new quests and encounters - it's up to what you can conjure! Our internal document available to Verified Creators has some specifics, but in general:
    </span><span style="color:#323232;">
    </span><span style="color:#323232;">Creations must be standalone, so it cannot depend on other community releases, free or paid.
    </span><span style="color:#323232;">
    </span><span style="color:#323232;">Creations must be all-new to qualify for release. You cannot re-purpose older releases – or work by other authors, unless contracted.
    </span>
    
    echo64,

    Yes, I’m sure that will stop it

    BURN,

    Yeah, that’s sure stopped content mods being ripped off and reuploaded to paid platforms.

    This happens every time someone tries paid mods. Someone rips somebody else’s work and profits from it.

    Goronmon,

    Might not stop it, but having an approval process for developers and clear rules will make it harder.

    BURN,

    They’ve had those before and it hasn’t worked. Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer

    Goronmon,

    Maybe I’m just cynical, but I’ve never seen an official supported modding marketplace exist without a significant number of free mods being sold as paid by not the original developer

    Which games has this been a problem for?

    BURN,

    Skyrim itself for 1

    I’ve seen it with minecraft too, when mod distribution was centralized there was a lot of issues with people reuploading other creators work

    Goronmon,

    The only paid mods that Skyrim has are the ones for Creation Club, and I haven’t heard of people getting through the approval process with stolen work.

    BURN,

    The original setup for it did. I remember seeing SkyUI on the platform as a paid mod when it was and still is free

    Goronmon,

    Wasn’t that the actual developer of SkyUI who put it on the platform as a paid mod?

    echo64,

    so, it won’t.

    reference: every single marketplace that lets anyone upload things that in some way drives revenue back, from app stores, to youtube, to music platforms.

    paultimate14,

    Almost every mod out there is addressing some (real or perceived) deficiency in the base game

    Emphasis on “perceived”. In my experience, the vast majority of mods are for things that I would never have asked for or expected from the developer.

    Like Thomas the Tank Engine being everywhere. Or the other day I visited a friend and he was playing Civ 6 as Luigi from Mario. Or adding guns to Skyrim. Or adding tons of sexual content.

    Should that content just not exist (licensing issues aside)? While I’m grateful to the noble people making and giving away mods for free, if I could start a decent side gig with it I might start making mods myself.

    I can’t imagine myself ever buying a mod, but it seems like opening the platform up to allow creators to monetize is better than closing the platform entirely, or relying on the generosity of a few enthusiasts. Seems like this closes a gap on the spectrum from making your own indie game, getting a job as a developer, or using some DIY creator like Dreams.

    DarkMetatron,

    Well, Minecraft marketplace for example shows that paid mods can work and be accepted by customers.

    I am not a fan of paid mods but there are examples for it working.

    webadict,

    Bethesda’s goal, as usual, is rent-seeking. They can’t penetrate more markets, so they need to make new ones, and what better way to do this then to hire what amounts to contractors doing gig work. They don’t even have to pay them except in commission, which is a really scummy thing to do.

    Some people see this as a way for mod-makers to make money, but mod-makers already have those! Every mod I’ve seen and every modder I’ve talked to has a donation link you can send money to, and the ones who didn’t had organizations and charities you could send your money to instead.

    XTornado,

    Bethesda’s goal, as usual, is rent-seeking. […]

    It’s not exactly that, yes they want to get fees/rent that I agree, but this at least the current idea is not a walled garden, devs can decide not put it in there, or put it there but free. Of course if that changes in the future, and that might be the plan, then that’s another topic.

    Every mod I’ve seen and every modder I’ve talked to has a donation link you can send money to, and the ones who didn’t had organizations and charities you could send your money to instead.

    Yeah but they cannot enforce it or totally make it a paid mod. A Bethesda implementation would be more enforceable, well maybe not so much on PC, due to piracy… but at least on consoles. So if somebody said, look this is good content I am not giving it for free, they cannot currently do, (in part maybe due to EULAs too… not sure, but not just that).

    webadict,

    It is exclusively about money for Bethesda. You can tell by looking at the last time they implemented paid mods, where they took a 25% cut for doing nothing. They offered no quality control, no resources, and boy howdy were a lot of paid mods stolen content, but they didn’t care because they wanted that money.

    As to the modders, the only offer Bethesda can give is a wider customer base, but the assumption that you will make more money offering your mod for a price isn’t founded. We will see a large amount of shitty mods clogging the store using asset flips to maximize returns, because that’s what makes big money on mobile right now. Mod quality isn’t going to be enhanced by this: Mods will remain the same. You will just more of the bad ones. $99 horse dicks, anyone?

    XTornado,

    It is exclusively about money for Bethesda.

    Of course I didn’t say otherwise.

    Evotech,

    Just feels like a nightmare for the devs too. If you push out an update that breaks a mod are you required to fix it?

    Katana314, do games w Bethesda is once again adding support for paid mods to Skyrim

    The issue Valve had with this was that they weren’t willing to do the basic vetting needed to ensure a mod’s content is legitimately owned. For a full game, made from scratch in Unity, that’s not necessarily easier to verify, but the bar for entry (and to making something interesting for viewers) is high enough that a developer can be harshly penalized for breaking it. And of course, it has still happened, wherein a little Superman game is found to have been completely stolen from someone who put it out for free.

    When you have a big complete game like Skyrim, and one mod only needs to do something silly like put Thomas the Tank Engine’s face onto a greathammer, it’s a low bar for entry for something some people might actually want, as opposed to shitty Unity asset flips. Still, the storefront needs to be sure that THAT developer owns Thomas’s face (they don’t) and that they put the work into applying it (they might have just pulled files from some obscure Nexus Mods entry and hoped no one noticed).

    Ownership verification is tough. I seriously doubt they’re actually putting the time in.

    Rose,

    Valve had no issue with it. They went through with the release until the huge backlash when even the most loyal communities, like /r/pcmasterrace, were suddenly all about getting rid of Gabe from the sub banner and building a new client to replace Steam (1, 2). All of Bethesda’s most recent games were getting heavily review bombed on Steam and elsewhere. These things forced Valve to backtrack.

    Katana314,

    The review bombing was the form of communication used to inform Valve of what I just described. The prime complaints were based around lack of authenticity in many of the mods that first requested payment - many mod authors saw their work stolen and reposted.

    XTornado,

    But do they need to for the copyright case? Aren’t most pages on internet, like “Here is where you can sent us a DCMA request, we will take it down after checking it”.

    Then they don’t need to vet it until there is a request, still that is work not gonna lie but they don’t have to check every single upload stuff, plus they probably would have a report system or similar if the issue isn’t copyright but idk that somebody uploaded something illegal somehow.

    Of course maybe I am missing something and there is some laws that require active monitoring of each uploaded stuff.

    Katana314,

    You’re not totally wrong; they could operate that way, wherein victims of theft would report what people have re-uploaded as their own. But the problem is, this puts the onus of policework entirely on mod operators, who have their own lives and livelihoods. Imagine you wrote a mod as a hobby for four years, spent some time abroad, came home, never heard about the mod workshop stuff, and then discovered that your mod blew up in popularity under someone else’s name. Plus, Valve would need to moderate and figure out who is telling the truth (lest a bad actor make a fake claim on a legitimate mod seller). That kind of situation is often unrecoverable.

    You can even read stories about the wars that photographers have over this kind of thing - photos are the kind of thing people pass around like candy, even though some amazing ones take tons of expertise and effort for the photographer to take; they often struggle to get websites and magazines to pay the ad revenue they’re due for each time they’re shown. It’s much like the mod workshop would have been - a very “low friction” environment for reuploads.

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