It’s a weird visual bug. The only solution to remove it (so far) is by using console commands. Open the console, click on the asteroid, then type disable on the console.
I was already disappointed with the unimmersive the space travel is in the game, and this bug just added itself to the list of disappointments.
Some technical notes: When I looked at the asteroids using the console, I expected them to be STATIC Objects; they were actually something called CONST iirc. Just some fun facts.
Aw, not Beamdog. :( They made all those enhanced editions classic D&D games like Baldur’s Gate 1 + 2 and Planescape Torment. I didn’t realize they were under Aspyr, which has had serious issues itself lately, not to mention the ongoing money issues at Embracer. We’re going to hear a bunch more stories like this over the next year, aren’t we.
I’ve been playing only RPGs the past few months with BG3 and Starfield, so I’m not in a rush to play Phantom Liberty right away. Looking forward to trying the free 2.0 patch today and will probably do a vanilla playthrough before I think about getting the expansion.
Either way, looking forward to PC coverage coming out.
I think they were specifically referring to the "2.0" because it entirely overhauls the systems. They suggest restarting so your progression feels natural and you can decide how to allocate skills as you learn them.
I didn't see anything saying the actual expansion benefitted from starting over. I was under the impression that it's a mid/late game area/missions.
im going to respec a saved game a few times just to see how some of the abilities function. like air jump. then use that to plan out a build and then restart
How are you enjoying Starfield so far? I somehow managed to play for over 30 hours before I realized that the story isn’t very engaging and that I’m not having any fun. The only entertainment I’m getting is from looting a bunch of junk I’ll never use, but I can do that in literally any Bethesda game. Just curious what you think.
no who you were asking but I don't want to progress from where Im at without making a based and the base construction thing sorta deflates my enthusiasm to play.
It’s a Bethesda game through and through. You probably know that already if you’ve checked out the reviews, but if you liked Skyrim or FO4, and you can stomach the loadscreens, you know what you’re getting. Personally, I hoped for more but even what’s delivered has been worth it for me. The main story drags a bit in the collection of the artifacts, but seems to be picking up. Outside of that, there’s plenty of entertaining distractions.
I guess it depends on what reviews were reading or even if you were reading them. I will give it to you that it rated pretty highly but I'm fairly certain most of the reviews I read at launch talked about the bugs, some even mentioned how pointless the open world was since it was just pointless set dressing.
This guy unabashedly loved the base game when it came out. So yeah, I don’t really trust his opinion, but it’s not inconsistent for him to praise new content for a beloved game.
That’s my thing with RPS. They have extreme opinions and while I do disagree with their statements, they’re always entertaining and I always go, “I see your perspective”.
I like it!
They’re also the very few game sites that give attention to indie games, or write creative pieces about specific elements in games. The author Sin Vega does great long form articles about interesting game mechanics.
Have you played it? Aside from the horrible buggy condition it launched in (most of which is fixed now), it's still an absolutely fantastic game. The story, the music, the character development, are all spectacular, IMO. Honestly, it's in the top 5 for me.
I thought it was really shallow. Nothing seemed to matter, the city was supposed to be one of the main protagonists, but it was just cery shallow, driving is the least fun i've ever had in a game like that, to the point that i never drove anywhere, npc's where a joke, so was the police. Most of the time it was just a Bethesda like "collect garbage and shut up" game. The music and artstyle i found fantastic, the sound design in general was very memeroble, but the game felt shallow and dead.
It feels exactly like Witcher 3 with cars, guns, and less janky combat. There’s a lot of people who think Witcher 3 is the best game ever made. I think CP2077 is better than Witcher 3. Of course, I’m that guy who doesn’t really love Witcher 3.
Of course, my favorite games are Bethesda “collect garbage and shut up” games. I play them for the story (feel like I’m getting judged for reading Playboy now)
I have tried to play Witcher 3 in several different stages but I just get incredibly bored and drop it. I genuinely cannot understand what people see in it.
Good thing I didn’t let that lead me to ignoring CP2077 because I liked it a lot. It does have the pointless crafting grind from Witcher 3 but if I just ignore that it’s fine.
I am just one people, so I only speak for me. What kept me engaged in Witcher 3 was the dark and interesting world and the stories the game tells. I really love that about the game! I recommend playing Witcher 3 and Dragons Dogma back to back: one has this rich and interesting world with so many interesting stories and people in it and the other has this great combat system I’d love if those games had a baby!
Basically me, too. I can do 4 or 5 playthroughs of Skyrim and enjoy the hell out of it and want more, but I only reached “late-ish-game” in Witcher 3 once in 4 or 5 attempts… and even then burn out.
The bugs aren’t even the main problem. The problem was that the game was marketed as “every single decision you make could have massive impacts on the story” and it turns out there’s only one mission near the beginning that can change depending on what you do leading up to it and that’s it. You can make the game completely bug free and it wouldn’t change that the game did not live up to the promises.
That being said, I did enjoy kinda enjoy the game once I accepted it for what it was. Someday, I hope to play the game they were talking about when they were promoting this one.
It is still one of the best games. It didn’t work on outdated consoles, that was the only flaw to complain about. Oh and it wasn’t gta, but that’s a positive in my book.
Amazes me how invested we are in “games” that are 99% story, 1% tedious gameplay and call “RPGs”. Meanwhile, a beautiful, awesome modern take on the original Wizardry dropped, a game that says “fuck story, fight through this dungeon for your goddamn life, have some real RPG mechanics instead of 500 pages of dialog every five seconds” and no one seems to care.
JRPGs ruined western CRPGs long ago and the original BG was one of the ones that did it. Just make a TV show or movie instead.
I think you and I have different definitions of a role-playing game.
Personally, the idea of using persuasion or deception to get out of what could have easily been a fight is way more interesting than simply running around getting into fights.
Often when we talk about "hype" surrounding a release, it’s in anticipation of shared cultural euphoria more than that of a great gaming experience.
Maybe I'm hijacking the discussion, but also I don't care. That quote is the first line of the article. That's pretty much exactly what I was trying to talk about the last time I commented about BG3 and called all the excitement surrounding it just "hype" and people were crawling out of the bushes to downvote and dunk on me for criticizing their new favorite game. Every time I looked at my message inbox I was making that "wtf" face the guy made when fucking O'Reilly said "tide goes in, tides goes out, you can't explain that."
I didn't insult anyone. I shared a neutral opinion here but all you people just keep going for that cheap dopamine hit of "let's just downvote this guy together so we can feel good about ourselves" instead of actually talking.
Internet points are worthless anyway. I find a bit of mild humor in the fact that everybody downvoting my comments here actually seems illiterate since everything needed to understand what I am trying to say is in that top level comment.
Though really, I know none of you people are engaging me in good faith at all. Why don't you guys go back to Reddit and Twitter?
I loved acts 1 and 2. But, somehow I made it through those without any mention of the names Gortash or Orin, so for them to show up at the end of act 2 and suddenly THIS is the bigger bad beyond ketheric was…weird. and then, the transition into act 3 felt very poorly executed, suddenly Gortash is THE head Duke of all of baldurs gate? Whyls dad is now mind controlled and there was no option to prevent that from happening? Just felt a little railroady after all the branching upon branching of the first two acts
I’m telling this because I assume you have finished the game: Gortash is related to Karlach’s backstory so you can get some hints from before, and Orin is related to Dark Urge’s backstory so yeah, same.
IIRC you also hear about Gortash from Councilor Florrick in the Last Light Inn. She says she’s going to ask him for help against Ketheric.
I also remember reading about Gortash and Orin while rummaging through Ketheric’s things in Moonrise. They definitely were not featured prominently but they were hinted at if you go looking!
You have pictures and visions of the 3 leaders from the goblins. In the ruined town and in the goblin fortress. They are hints for gortash and orin in various other places too.
That’s not an issue, that’s an rpg: the ability to make different choices (informed and uninformed) leads to different experiences and different events each with knockon effects for thr story. It’s only a problem if the game isn’t clever enough to account for all of the different things you’ve done.
There are hints of the cult of Bhaal and Gortash taking over all over acts 1 and 2. I just found a note in act 1 in the entry to the zent basement talking about Gortash. The goblins talk about their 3 leaders, and you quickly understand that they’re not the goblin, the drow and the hobgoblin.
Ketheric was merely the first step, and saving the duke comes in act 3. There are many pathes to save him or not. Really that’s not railroad that’s happening, that’s vilains having more in their bag that you’d hope for.
These are good vilains, and it is a good story. Far better than a story that doesn’t move forward and has its vilains protected by scenarium.
I haven’t played it myself (yet) but apparently Divinity Original Sin 2 was similar and the “Definitive Edition” that came about a year later fixed Act 3. So I hope the same thing happens for BG3.
What part exactly is a spoiler? That you can fight Raphael? Something that anyone can intuit the moment you meet the character. That the game comes in three acts? That the game has an ending?
Basically everything including and past Gortach becoming the Duke. I’m in the beginning of Act 3 and had no idea there was a Raphael fight until your comment.
Talking about plot points in the last act of the game, yes, is going to be a spoiler.
Sorry, I conflated your comment with the reply to yours which is full of spoilers.
I still had no idea that there was a Raphael fight until you brought it up. Anything in Act 3 is pretty much a spoiler, since it only just came out on PS5 and a lot of folks won’t have gotten there yet. Just be a little more vague with the details if you don’t want to use tags. Not everyone has finished the game yet.
Larian is largely getting a free pass for an unoptimized mess in act 2 and 3. Pent up demand for a good CRPG has made a lot of gold completely ignore the very obvious issues.
Wasn’t this a thing forever ago and didn’t Nintendo just laugh at them? They just had a super successful console and now have more successful IPs than ever, they would be straight up insane to sell a business that runs this good.
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