I certainly thought I wanted to play Enter the Matrix but as Neo, but I felt Path of Neo jumped the shark with things like MC Escher, fire ants, and giant Smith.
And these are just a few off the top of my head that I’ve played.
Although to be fair, I guess we could just as easily reel off a list of garbage equivalents, but I think the throwaway that licensed games suck is a misconception.
KOTOR is such an amazing game… I’ve replayed it recently hoping it would ruin my childhood recollection of it being god tier. It didn’t, it’s still an amazing game after all these years
I wouldn’t put the LEGO games on that list. Traveller’s Tales just basically copy-pasted most games, to the point 3 were releasing within the same year.
If you’ve played one, you want to play another. There’s not a ton of gameplay differences between them, but that’s not what I play them for, I like the silly take on the story, the puzzles can be fun and satisfying, and the collectibles are fun to find.
If you’ve played one, you want to play another. There’s not a ton of gameplay differences between them, but that’s not what I play them for, I like the silly take on the story, the puzzles can be fun and satisfying, and the collectibles are fun to find.
LEGO games are the comfort food of games IMO, you know exactly what you’re getting and it’s satisfying.
Rushed games suck. Movie tie in games tended to be made with tight deadline and budgeting. On top of that, the developers were supposed to make a game of a movie that don’t exist yet.
Thankfully, the trend of making movie tie in games stopped.
The trend has stopped for modern films, but tons of releases are retroactively showing how it could have been done. Games that capture the creative intent of great films really well like pretty much any of the Alien games from the last decade, those terminator and robocop ones, even Dead by Daylight directly invokes specific director’s visions on characters, scenes, and even campy acting.
All of which are not rushed and who’s scope have appropriately matched their budget.
Usually. Enter The Matrix was one of the rare exceptions. That game genuinely slapped. The gameplay was crazy fun; it took all the slow-mo coolness of Max Payne and added wall-running, super jumps and martial arts. The combat was lots of fun, and the story was all written by the Wachowski’s to tie in with the second and third movie, including actual scenes that they filmed as part of the process. They took it really seriously, to them it was an essential part of the story.
Obviously the whole Matrix 2 & 3 saga has some problems, it’s not the Wachowski’s best work (how could it have been, they had a plot for one movie that they were told to expand into two), but the game is still a really fun entry in their ouvre.
A great game. Played it through till the end and we had great laughter.
Only downside is that the developers don’t plan on further developing the game.
Shame cause it has great potential and is unique. Wrote a bunch of things that I thought it lacked and maybe things that should be added to improve the game experience. How it looks now, they won’t be continuing to develop the game as its ‘done’. Only game breaking bugs are fixed ^^
If they have the resources (I am assuming Cloudpunk performed significantly above their initial projections), I have no issues with them taking longer (as long as they aren't stuck in development hell).
My best friend and I have been playing this for the past 3 days and it’s wild. All I was expecting was a game about camping in an RV. We’re now underground and having to navigate explosive gas…
It used to be quite common for game dev studios to be multi project, as it kept up a steady cadence of releases, kept multiple disciplines of development work busy in a pipeline, and provided redundancy against any one project failing. Now when it happens with a studio this size, people don’t believe it can work.
If you look at the final screen of the G-Rebels trailer, you’ll spot the logo of our partner studio “Nord XR”. They’re specialized in all things VR since 2017.
We’re evaluating how to realize VR support best. G-Rebels was designed from day one with VR in mind, but it’s too early to officially confirm anything just yet.
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