They seems to fully turn the corner to oblivion with their handling of the debacle that was CS2. Just a failure from top to bottom. A far cry from the glory that original Cities:Skylines was. Now it’s just constant DLC’s that paywall basic mechanics. Surprised they haven’t made the games in monochrome and charge for DLC color packs.
Dead. Well, they’ve did a rebrand on an internal team back to the name white wolf, but a rebrand doesn’t mean anything. Maybe paradox will change going forward, but they seem to genuinely hate the WoD franchise so I’m not holding my breath.
Good. I mean, who does this? You’re selling flight tickets before the plane is even built. At least wait until the game is released to gage if players even want a DLC.
Even still, you’ve shown your hand. Now players think that you were sectioning off development of certain aspects of a game to then later sell off for extra cash instead of focusing on releasing a fully built game. Terrible mistake.
To save anyone from digging for more details – “making adjustments” was all the info that was given by a trusted source in a community message in their Discord.
I just liked taking things apart, so I hope there’s just more of that. Maybe even bigger ships we can work on? And modded ships, so people could make stuff like the Millennium Falcon, the Serenity, or even the Rocinante; maybe even bigger than those?
Getting multiplayer to work well sounds like a very real challenge, given that the physics are complicated enough to slow the game to a crawl when a core blows.
Hell yeah, Shipbreaker had some cool worldbuilding that I vibed with while tearing shit down. Who knows when it's actually coming, but I'm looking forward to more stuff in that universe.
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