Games are supposed to be fun, but they’re not supposed to be fun for everyone.
So, some people will not enjoy dark souls, because the main gameplay - learning movesets until you’re able to not die to them - is not fun for some people. On the other hand, learning movesets at a really slow pace because the run back to the boss takes ages, or a boss that you can learn quite well but takes ages to kill because it leaves very few openings, or a boss that you would be able to learn except it’s in a tiny arena and the camera always fucks up… these are all areas in which dark souls games sometimes let down players who are geared to enjoy them.
Three developers' different philosophies on difficulty for their games angielski