Some people were annoyed by the pawns, but personally I loved them. Their chatter can get repetitive at times, but there’s also a lot of detail and subtlety that’s easy to miss. Each pawn gains knowledge of different enemies, quests, and areas as they interact with them, and what they say depends on how well they know the subject they’re talking about. If they know nothing, they will react with surprise or curiosity, otherwise they will offer advice of varying helpfulness. One time I encountered a cockatrice, and my pawns started yelling to watch out for the griffin. At first I thought it was a bug, but after the fight I realized they had some knowledge of these bird-like enemy types but not enough, and as a result they confused one for the other. Now that’s what I call attention to detail!
I’m honestly at a loss about how it’s “mechanically old” and how it could possibly be updated. It’s been a few years since I last played it, but I thought it was basically perfect and even did some things few if any other games do, such as the whole grappling/climbing system.
This is quite the in-depth article on the topic, I might have to read through it a few times to digest it all.
One thing I was going to point out was I definitely see benefit to working on software changes where possible to save the cost of needing specialized equipment. The article does cover this
Holden cites Sea of Thieves’ addition of 'single stick' controls, where any swashbuckling and/or plundering can be performed using a single thumbstick
I was going to mention PSO2: NGS which has a single button to cast any spells based on what might be best for that situation (maybe one of the few things I liked about that game...). Definitely would like to see more of that. I also play FF14 and read a theory that the devs there consider button bloat a game feature, so whenever they simplify one skill (by making it a single button) they have to split another skill by making it multiple instead, which I find really unfortunate, I have a disabled friend who has trouble playing much due to the mass amount of skills.
And yea, definitely a good idea to donate to charity. SpecialEffect is listed which has been in the Yogscast Jingle Jam charity event at the end of the year. Assuming they have one this year and are taking part, might be a good idea to send some money their way or to other relevant charities for people who can do so
The question about Starfield being multiplayer (it’s not, BTW) just made me wonder if other players in the BG3 session see your character’s pronouns (I haven’t played online yet).
Wouldn’t be that cool if the other players keep misgendering my gnome.
Haha I figured it was on purpose linking this news to the current Nexus drama over the removal of a mod that removes the pronoun option at character creation.
The bear fucking was one thing. But the damn genital-less mindflayers even want to jump your bones. This is the horniest game since Leisure Suit Larry!
The fact is, vanilla Bethesda games are as dry as they come. At least when it comes to any form of adult content, even implied. Baldur's Gate 3, on the other hand, is down bad through, and through.
There was some stuff that came out a couple weeks ago I think that said the extreme horniness was a bug and it’s patched now. So they won’t try to jump your bones so quickly and aggressively now, lol.
Morrowind had some pretty crazy implied stuff if you went down the right quest trees and read the little details. Remembering about stripping for Crassius Curio still makes me feel a touch dirty and violated. Telvanni had some rapey stuff going on too.
Honestly, I’d imagine the presence of lizard and cat people as playable characters did more for that than a little bit of suggestive in game flavor text tbh
I’m just thinking of how I have mods for both Skyrim and Fallout 4 that turn every character into furries, and how Starfield doesn’t have multiple races. I’m not sure if modding can add more races because every single mod I’ve ever seen from Morrowind to Fallout 4 only ever uses the same number of races the vanilla game offers. But it would be a little disappointing for there to only be 1 race (maybe 2 if you count robots) for mods like that.
Most games do have limits on it after creation but I did remember just now that the Saints Row series did just this. I just have Starfield on my mind and forgot.
The implementation is through The Magic Mirror, which is the same thing Divinity: Original Sin 2, their previous game used. So probably less inspired by Starfield.
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