Only complaint at this point is the desktop system blocks unfocused windows from capturing keypresses. (A sensible security measure).
But it prevents Discord from picking up my PTT keybind when not in a full screen game.
The emulator they use for N64 on the Switch is also just one of the many options that com up when you Google “We can’t be arsed reviewing our own assembler”
Because I’ve worked with the marketing assholes who lead to these decisions, and if you don’t get why they make them and how to get them fired for those decisions, you’ll never change anything.
That’s the difference between being a child, and being effective.
These careers are everything to them, they will gladly fuck whoever they need to to survive, but if you make them more afraid of the community then they’ll actually try to listen.
There was a brief period back in the late 2000s/early 2010s when Google listened to people.
That died by the time I joined, but I worked with people from before and they clearly didn’t give a shit about the customers anymore, it was all internal politics for promotions, you’d never get in trouble for pissing off customers.
Make them afraid of you, make them fear doing anything to piss you off, otherwise they’ll sell you out for their bosses and shareholders every time.
I'd say it started on at least Nintendo 64. The original Japan-only Animal Crossing game for N64 had playable, emulated Famicom (NES) games. Nintendo even ran a special offer to get an N64 Controller Pak with Ice Climber pre-loaded which you could plug into your controller like a game cartridge and play inside Animal Crossing.
And similarly, all 4 of these are not the real deal. Don’t get me wrong, I’m all for more games like this and I hope they’re good, but I will wait until Kurvitz and Rostov to be at the helm again before getting too excited.
If nothing else though, Argo Tuulik’s blog post for Summer Eternal is worth a read. I love his writing style, and that post is unreasonably funny to me, but you can still tell there is a lot of meaning behind what he says. I suppose things hit hardest when presented in ridiculous over the top metaphor.
Oh yeah, for sure. Don’t get me wrong, I hope these are good. I liked John Henry Irons, Superboy, and Eradicator as well, lol. Just not the original, and need to be able to stand on their own. I desperately want more games like DE but what I don’t want is a bunch of bad actors churning out bad clones sold on someone else’s good reputation. Not that I’m accusing any of these games of that, just that given ZA/UM’s current situation, it’s hard not to worry.
Yeah. And also choice not as wide as Steam exactly because of DRM free. Can’t buy monhunt or any of Capcom’s game on GOG. But if you want to play old game then GOG is the place to go, they make sure everything run.
Plus, unless the installers have the full package, it’ll still require an internet connection. Usually installers download the files and then install them.
What’s the difference? In practical terms, what does this mean for me as the consumer? We don’t own the intellectual property, but may use the software as-is? From a practical, consumer standpoint that feels the same as the days of owning your software on a disc, unable to be taken as long as you have physical control over the device. I’m fine with calling this “owning” personally.
I’m absolutely willing to be wrong on this. I’m by no means an expert. Please, if I have missed something, let me know.
There really is no difference. For almost all intents and purposes, GOG’s offline installers can be treated the same way as physical CDs of way back then, with one of the only exceptions being that you cannot resell them.
Depending on your perspective, the sell/trade/loan aspect of physical can be a huge deal. I outlined in another comment, selling/trading games was never my thing, but it was my cousins. From my perspective, there’s marginal difference, but there IS a difference.
I don’t want to advocate for shoveling money into any company, but if you could sell your steam games it would screw over indie devs in a big way. Many games made by small studies or one person don’t have as much content as AAA studies and would be far more prone to a small handful of copies being distributed back and forth on the used market instead of each being a sale that goes to the developer.
Some devs would see a drop in sales as much as 90% and I just don’t think it’s worth it to shoot the gaming industry in the foot like that.
Just to be clear: my main point was that you don’t own any more the game bought on GOG than on Steam.
And there are definitely upsides to this type of market.
Although nowadays I wouldn’t buy a just released triple A 70€ game knowing I can’t sell or give it (not that I play those much anymore). The games I actually want to keep a few and far between.
I buy second hand Switch games for my nephews. It’s cheap, I’m actually giving them something, and they can trade them with their friends or sell them to buy fortnite skins the little shits
Again, not hating on GOG, I’ve been a customer for a long time. Mainly because I don’t want any kind of launcher. I play 99% solo games, don’t need no updates or multiple clicks to launch a game.
I would ABSOLUTELY argue that you more own a game purchased on gog, with an offline installer, than one purchased on steam. I now see the functional difference between owning a drm-free installer vs owning a physical game, but there’s also a gulf of difference between steam and gog
Just to be entirely fair. The rest of what you said is absolutely spot on.
I can see the functional difference there, with regards to sell/trade/loan. You could of course emulate the functionality, or rely on the honor system for abandon ware stuff, but that’s clunky, inefficient, not worth the energy.
I hadn’t considered the second hand aspect. Even as a kid, I was always more a “build a library” kind of person versus a “cycle my catalog” kind of person. I was considering things from an availability to play the game perspective alone. Thanks for the different perspective!
I like steam as a user but it’s still proprietary software and I’m slightly concerned about what is going to happen when Gabe Newell steps down as president and ceo of Valve.
If GOG are such a freedom heroes why do they rely on megacorp Windows OS? That’s what I like about steam - it makes gaming on linux dumb easy. And not just on linux, their “package” is ridiculously good - mods, cummunity, reviews, friends, non stop sales, mobile app (although I hate they removed chat to standalone app), and much, much more.
I’m not shitting on GOG. I love those guys, they brought back so much memories with reviving long forgotten games, I have hundreds of purchases there. But… it just needs a lite more polish (pun intended).
Not sire how it’s now, but couple years ago that “new galaxy” thing felt like it was precisely crafted to NOT run on linux. I tried multiple ways to run it, but all of them were unstable, crashing and very laggy. The best one was through Bottles but still… Heroic came and was instantly way ahead.
Yeah. I intentionally buy my games on Steam for ethical reasons because Valve contributes to a positive gaming ecosystem by making things run seamlessly on Linux.
GOG contributes to a negative gaming ecosystem by making Windows the “easy” option and not making use of Proton (or similar tech). Hopefully they fix that one day, but they don’t seem to care.
I’d take a guess that from their perspective, putting all that time + money into developing and supporting a Linux version isn’t worth it when probably ~3% of the user base is using it.
pcgamer.com
Aktywne