Honestly, you’re wandering into prescriptive vs descriptive grammar on this one. How we use words changes over time. For example, it’s not nearly as big of a deal to to end sentences with a preposition anymore.
No need to be pedantic, the meaning is clear.
Addicting, especially for non-professional usage, is perfectly fine these days.
People really really reallllly want to believe there are laws of grammar/language like there are laws of physics and it is honestly kind of hilarious.
The power of language comes from there being no rules or laws, language is just the sum of what people choose to write and say. You can impose patterns on what people tend to write and say, but ultimately it is no different than looking into the night sky and deciding a couple of stars makes the shape of a lion and believing you have determined something fundamental about those stars.
I don’t have too much time to play because of parental duties but every second I have goes to this game now. Looking forward to the next time I can sit down and play a map, solving the puzzle, gaining some resources for meta progression. It is so good.
One of the best games I've played in recent memory, even during EA. Extremely polished and well designed, it's worth every cent and if this doesn't convince you I think it still has a free demo you can try.
They have been amazing in terms of updates - regular meaningful updates every 2 weeks, it was amazing to see the game evolve so fast. I hope it means they just had a really good codebase and established workflow rather than they were crunching though.
I played it a few months ago, before 1.0, and honestly the difficulty pushes me away.
I expected for it to get harder over time, yes, but coming straight out of the tutorial I couldn’t “succeed” on the first real game. Pretty sure I had everything on easy too. Maybe it was the second game, either way.
Not everything is important. Not every building needs a person. Not every resource needs to be made. And if you’re angering the forest too much, pull back your wood cutters. Also, don’t open a new area without being ready with ingredients.
It’s a game of delicate balance and keeping your workforce moving, the supplies coming, and fulfilling requests.
Yeah I’ve tried using the Deck’s trackpads in games. I’m ok with it for an occasional menu, but I haven’t been able to enjoy it enough to use it as a primary gaming input device
I’ve played almost exclusively on my Steam Deck since early access. I’d argue it’s actually easier to play on the Steam Deck with all the hotkeys and whatnot mapped to buttons.
Yeah, I guess I’m gonna dogpile here a bit, but can confirm it’s pretty solid on the deck. I thought I’d hate track-padding, but it’s actually pretty pleasant. Just had to remap a couple things, like wood-cutting & a couple back paddle buttons and it plays surprisingly smoothly. I’ve played on both PC & deck and oddly I’m starting to get to like playing on the deck a little bit better actually.
Ok, yeah I’ve tried trackpadding other games on the Deck and it was a thoroughly unenjoyable experience for me. Maybe I’ll try to push through again with this game
Kinda. Frostpunk, I felt I had to choose between multiple bad choices. Where this is a bit more optimistic.
It’s more RTS-feeling, where you can CHOOSE to go to that route, and just roll with the punches. And it’s so sweet when your choices line up to the danger.
Superb is right! Absolutely a delight, it’s become something I keep returning to on a regular basis. Each time, just enough balance between “chilled out,” familiarity, and freshness of relevant judgment/choice-making. Definitely helps that the UI is absolutely on point throughout and the music is a delight.
I saw Alan Wake II is also recommended to be run from an SSD. I don’t play the latest titles so my question is, is this a new trend or has it been like this for some time?
It’s recent. Previously many games were also targeting PS4 and Xbox One, which used slower hard disks. But that is now becoming a thing of the past. Now we should expect more games utilize faster hard disk speeds.
It is, and arguably a very good thing. SSDs vastly improve loading times, so there’s fewer occasions where your character awaits a slow elevator, or shimmies slowly through a crawl space. Or, just have you stare at a loading screen.
Not to mention the issues in multiplayer, where 7 players on SSDs need to wait for a hard drive player to load the level before they can start.
I’ve done 2 full playthroughs. Have a 3rd solo started, and I have a multiplayer campaign going too.
It has truly been a long time since I’ve enjoyed a game like this. My two completed games, while similar (I was a ‘good guy’) the overall story and experience was different. Conversations that didn’t happen the first time, entire locations I missed. Since EA this game has been a 10/10.
pcgamer.com
Aktywne