I’m happy they are taking their time - if Silksong comes close to the quality of Hollow Knight it will be a great game, and they definitely have a chance to make it even better.
I do however wish there was just a bit more communication. Not even release dates or anything, just a small “things are coming along nicely” every couple of months, maybe with tiny peeks at new art. Their official channels have been pretty much dead for years now.
Agreed. I trust team cherry as HK is one of the greatest gaming experiences Ive ever had in my life but the lack of communication is tough. Same with Fromsoftware and Patrick Rothfuss lol please end my suffering pat
Its a really odd situation with the kingkiller books because they were such a massive influence on my childhood and now im in my 30’s just still waiting to find out what happens next
I think the process of taking your time and flipping off the marketing managers is a good one; but I’ve also seen signs that if development takes TOO long, the internal creative momentum can kind of grind to a halt or even be overtaken as they become outdated against advances in game design.
The developers are generally gamers too, and the passion for development is often fueled by excitement for the concept - excitement that can fade the same way as with fans (granted, they have to be more patient than most fans). Sticking with something too long can even lead to low confidence in that concept.
I can be patient, I just hope their approach hasn’t lead to internal burnout.
IMO that‘s how actual art‘s supposed to be made. You don‘t just churn it out on a conveyer belt. It‘s a 2D game so it‘s not like technological progress will force them to jump engines over and over again. I‘m not worried.
That’s a big bummer, I remember hearing about them working on ts4 a couple of years ago. TS2 was awesome couch co-op, games had so much more content back in the day
Kind of seems silly to buy any game developed by Sonic Team these days. They are either half-baked ideas (Sonic with a sword? Sonic as a werewolf?) or glitchy messes with repetitive, cheap gameplay (Frontiers, Lost World). They seem to rarely learn from previous mistakes or grow as a development team, similar to Gamefreak. Both studios are sustained by name recognition.
As much as I'm very critical of both these studios, that's really downplaying Sonic Frontiers. It was puzzling that they decided to go for a realistic style while having floating platforms everywhere, but that was a competent game that a lot of people enjoyed. I wouldn't even call it glitchy, playing it lately I didn't see a single one. Maybe it had some glitches on release, but unfortunately this is commonplace these days.
I haven't heard much about it as of late and won't comment on its current state, but when it first came out it was a glitchy mess. Several reviewers mentioned how glitchy it was and docked it points. dunkey made a whole video showcasing glitches and odd design choices. It's a step in the right direction, so they deserve credit, but that doesn't change its shortcomings at launch.
I wonder if part of the reason they add these games by eyedropper is to use them as hype tools.
The Switch 2 might be announced any day now, what is going to happen to NSO? Will they actually port them because it's tied to a subscription rather than a standalone purchase? Or will they start over again?
Oh that’s absolutely why. If they dumped everything at once people would play what they wanted to play and drop the subscription. By doing this people come back.
If Nintendo doesn’t keep NSO as-is for their “Switch 2” people will be EXTREMELY pissed, but it’s Nintendo, they’re fine with that.
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