nintendo.co.jp

NocturnalMorning, do games w Nintendo filed a lawsuit against Pocketpair, Inc.

Anybody who’s played palworld knows the game is nothing like pokemon. What’s next, are they going to claim they are the only company who can make games with 4 legged animals?

GuillaumeGus,

I’m sorry, it’s mostly humanoid furries now with the starter Pokémon…

june,
@june@lemmy.dbzer0.com avatar

They said patent violations, not copyright, so it is about some sort of mechanic or system and not the pals or any specific designs. I’m guessing the thrown ball capture system, since it seems no other developers have published anything using that specifically.

Couldbealeotard, (edited )
@Couldbealeotard@lemmy.world avatar

World of Final Fantasy is as close to a Pokemon rip off as you can get, and they didn’t get sued.

Edit. And now I think about it, the mobile game of Rick and Morty was very much a reskin of Pokemon.

RogueAozame,

They shouldnt be able to sue for that cause a patent only lasts for 20 years in Japan. I saw some guesses that there might be a patent for one of their legends games that they are suing for.

p5yk0t1km1r4ge,
@p5yk0t1km1r4ge@lemmy.world avatar

Actually ARK does this with cryopods.

Blackmist,

World of Warcraft’s pet capture system was actually very similar to Pokemon, including better traps with better chances of success.

Nuke_the_whales,

I don’t understand. Everyone, literally EVERYONE was calling this game pokemon with guns when it released, so why are people mad that the makers of pokemon are suing? We all saw it from the start

Croquette,

The comparison is valid, but doesn’t mean it infringes on any patent.

Otherwise, FromSoftware would sue the shit out of every soulslike out there.

PunchingWood,

I think it’s understandable why they sue them (I doubt it holds up in court though), it’s just horrible business practice because Nintendo is too lazy to actually innovate and do something creative for a change, instead of sitting on franchises like that and do fuck all with it, only releasing repetitive piss-poor games based on the exact same concept they invented like 30+ years ago.

The problem is people will still buy Pokemon, even if they’re absolute garbage games. So Nintendo won’t change it either.

Nuke_the_whales,

I think it’s an issue with Japanese game companies in general. I’ve been complaining about Capcom forever. Megaman 11 was a side scroller. I’m a massive mega man fan and I like the side scroll. But it’s 2024. Can we try something new? I would love a ratchet and Clank style, open world 3d mega man where you go to the different areas of the city and take down the bosses. Also games like monster hunter, are so janky and look 10 years out of date, and most Capcom games look outdated

NocturnalMorning,

Just because it has a resemblance to pokemon doesn’t make it pokemon. The gameplay is completely different.

grayhaze, (edited )
@grayhaze@lemmy.world avatar

deleted_by_author

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  • zalgotext,

    Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).

    grayhaze,
    @grayhaze@lemmy.world avatar

    deleted_by_author

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  • zalgotext,

    Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.

    NocturnalMorning,

    If you can’t draw inspiration from other games, then the gaming industry as a whole is in trouble.

    grayhaze,
    @grayhaze@lemmy.world avatar

    deleted_by_author

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  • zalgotext,

    K first of all, the mechanic you’re referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn’t invent the “creature catcher” genre of video games.

    Second of all, as I’ve said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I’ll meet you down there, but if you’re just gonna continue to spout meaningless contrarianisms I’ve got better things to do

    Third of all, “cell shaded anime art style” describes hundreds if not thousands of video games, not just Pokemon games. You can’t realistically claim that Palworld copied Pokemon’s art style* just because it uses a cell-shaded anime style, especially because Pokemon has only used that art direction for the last two generations of games, and the style has been in use long before sword and shield came out.

    grayhaze,
    @grayhaze@lemmy.world avatar

    deleted_by_author

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  • zalgotext,

    but not capturing by weakening the creature and throwing a ball at them.

    If you think “throwing a ball” is a patentable (or even copyrightable) mechanic, I’ve got a bridge to sell you.

    Palworld explicitly copies the style of creature design from Pokemon

    Some pals are similar to Pokemon, sure, but a lot are quite distinct. If you have a problem with that though, take it up with The Pokemon Company, because they did it first.

    The developers knew exactly what they were doing, so to claim it wasn’t intentional is disingenuous at best.

    Of course it was intentional to make a game in the same genre as Pokemon, with similar mechanics. That’s how video games in the same genre work. You make them similar to things you know people like, so that there’s a greater chance they’ll like your game too, but you also introduce new, unique things so that you’re not copying. Yes, Palworld did that intentionally.

    None of that is illegal though, or shouldn’t be anyways, unless they’re straight up stealing assets/code from a Pokemon game and using it in Palworld.

    grayhaze,
    @grayhaze@lemmy.world avatar

    deleted_by_author

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  • zalgotext,

    the mechanic is capturing a creature by weakening them and throwing a ball at them. Not just throwing a ball.

    And like I’ve said before, Shin Megami Tensei did this before Pokemon. This concept was not original to Pokemon, and exists in several other creature catcher games.

    None of the creatures I’ve seen are entirely new designs, but rather hybrids of existing, well known Pokemon.

    Then you haven’t seen a large portion of Pals. Plenty of pals are unique. Some of them look similar to Pokemon, sure, because they’re based on the same real world animal.

    outright lying to defend them and ignoring obvious facts does

    🙄🙄🙄

    It’s fine to admit that a thing you like has flaws, and admit that those flaws need addressing.

    K, Palworld has flaws. Never claimed otherwise.

    We’ve run far field of the point though. Palworld is being sued for patent infringement. If there was ever a patent on the “weaken creature then capture” mechanic, it’s long expired, so they’re not being sued over that. They’re not being sued over art or Pal designs, because that would be copyright infringement, not a patent violation.

    Given those facts, what do you think Palworld is being sued for?

    grayhaze,
    @grayhaze@lemmy.world avatar

    deleted_by_author

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  • zalgotext,

    Agree to disagree then. I highly doubt they’re suing over the capture mechanic. If they ever had a patent for that, it would have expired already.

    NocturnalMorning,

    You obviously haven’t actually played the game.

    grayhaze,
    @grayhaze@lemmy.world avatar

    deleted_by_author

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  • NocturnalMorning,

    Obviously not

    grayhaze,
    @grayhaze@lemmy.world avatar

    deleted_by_author

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  • NocturnalMorning,

    Just play the game and find out.

    chatokun,

    Lots of games are also called Roguelike. Based off a game called Rogue. The makers of Rogue do not get to sue the makers of Hades.

    Pets that fight for you, including being able to store them for portable carry has been done by many other games, including Ark. In fact, playing Palworld made me compare it more to Ark than Pokemon: base building, automation, catching dinos/animals/monsters of different varieties for different uses. Some can fly, some run, some can be used as parachutes. Some help automate actions at base. There is a tech tree unlocked by leveling, starting with primitive weapons and moving on to guns and higher caliber guns. Blueprints are common in ark for higher quality crafts to build at, you guessed it, crafting benches.

    Collecting wood, stone, metals, etc. Also the animal assistants can help there too, but only certain ones. Also, Ark has cryopods for storing your animals/dinosaurs. You even throw em to release.

    If they had exactly Pikachu or something it’s one thing, but similar games are just part of the business.

    Nuke_the_whales,

    But we’re not talking about a game type here. You can agree that this is a dumb lawsuit, but you have to be honest. Palworld was marketed online as pokemon with guns. It’s not just a similar style but almost identically copies the characters in Pokemon. You can make a stealth action political thriller video game, but if the main character looks just like solid Snake and is called “Viper”, you gonna get sued.

    chatokun,

    Really? Why does Deathstroke and Deadpool both exist? One is DC, one is Marvel, and Deadpool pretty much started as an expy. Slade Wilson and Wade Wilson. You’re arguing from a place of what feels like it should be wrong, yet your fake example has been done in the real world and they got away with it.

    This happens so many times in industries they can often just argue parody. In fact, changing a name slightly is classic parody to avoid being sued. Japan in particular often just bleeps out a syllable or forgets a character in the name.

    Nuke_the_whales,

    I guess you must know more than lawyers huh.

    PunchingWood,

    I played it and I felt like it borrowed a lot of elements from Pokemon. It wasn’t Pokemon, but you can’t deny it took like 90% of their inspiration from Pokemon and then added guns to it.

    towerful,

    That’s like any FPS game ripping off any other FPS game.
    Fight, capture, tame, train, breed animals.
    Base building, research tree, enemy raids.
    Exploration, resource gathering, survival.

    I don’t think Nintendo has a monopoly on enslaving animals.

    I know what you mean, tho. It’s always described as “Pokémon with guns and 3xE gameplay”.
    But does Nintendo actually have a case that will hold up in courts?
    Pocketpair seems confident they can defend against it. So either they have done their research and are up for a fight. Or they (think they) are calling Nintendo’s bluff.
    But Nintendo has a whole pack of lawyers.

    Unfortunately there are no details on what the patents being infringemed upon are, just that they relate to “Pocket Monster”.

    PunchingWood,

    I don’t believe Nintendo will hold up in court.

    But it’s the combination of it all, aside from guns and concentration camp levels of slavery, that make it look like they straight up copied ideas from Pokemon.

    It’s true Nintendo doesn’t hold the specific style or gameplay mechanics, and that’s where I think they’ll fail to win a case, but just saying it’s just so blatantly obvious where the inspiration comes from.

    olafurp,

    I have a feeling that this is going to be the case. Palworld is not copying anything so it’s not copyright and doesn’t even need a “fair use” argument for it. The patents of gameplay mechanics don’t really hold up in court.

    Nintento’s legal battle chest is stuff of nightmares for smaller companies and they should be countersued for anti competitive behavior.

    frezik,

    Which, incidentally, would probably past legal muster. You can get pretty close to the source material, and as long as it’s your own custom art, it’s not infringement.

    That said, lawyers can send a C&D letter for anything. Doesn’t mean it will hold up in court, but they’re betting the target won’t want to pay that kind of money to fight it.

    olafurp,

    Nintendo is making a case that the use of capsules to capture and carry creatures is their IP.

    CaptPretentious,

    Dragon Ball was using capsules to store things long before Pokemon did. And Dragon Ball Z, which ended in Japan in '96 had already done storing 'creatures in capsules. Saibamen for one. And after the Saiyan saga Bulma puts her dead friends in coffin capsules.

    So Akira Toriyama did it before Pokemon.

    frezik,

    Also, Iron Bands of Bilarro in DnD 5e, but I’m not sure how far back the history of that item goes. DnD 3.5 had Iron Flask that works kinda the same.

    olafurp,

    Yeah, they should absolutely argue that storing things, alive or not, in capsules has been used in numerous movies and shows and that the patent is invalid. Big corporations make tons of patents all the time just in case and then see if they hold up in court later, such as Nintendo with their pokeballs in this case. They still don’t know whether Palworld is an infringement or not

    JustZ,
    @JustZ@lemmy.world avatar

    Does patent mean something else there?

    ShinkanTrain, do games w Nintendo filed a lawsuit against Pocketpair, Inc.

    Unsurprising. Flew a little too close to the sun there fellas.

    jordanlund, do games w Nintendo filed a lawsuit against Pocketpair, Inc.
    @jordanlund@lemmy.world avatar

    Only surprise here is “Why did it take so long?”

    SlippiHUD,
    @SlippiHUD@lemmy.world avatar

    It’s kinda surprising they didn’t sue over the much less legally grey IP infringements.

    Ashtear,

    Similar visual design happens all the time in Japanese media and there’s rarely litigation over it. Patent lawsuits are much more common in Japan.

    SlippiHUD,
    @SlippiHUD@lemmy.world avatar

    I don’t know if that’s true, but most of those patents are incredibly iffy, they seem to describe basic functions of how videogames have worked since WoW.

    They seem to have tried patenting having a player character that can walk, drive, and fly in a videogame on May 2, 2024.

    Ashtear,

    It has to do with how the statute is written (I used to do comparative international IP policy research and analysis). Japanese works are given fairly wide latitude in creative sectors based on artistic intent. For example, you’ll see knockoff brands all the time in anime or manga, but the intent is clearly world building (or parody), not appropriation for promotional use. That artistic intent standard is used in the courts. This is why all the side-by-side comparisons people here probably saw on Twitter when Palworld came out was more of an ethnocentric American approach. Plus, copyright infringement is frequently incidental and not the result of large investment (unlike patents), so, in a country that prefers to handle domestic disputes informally, these incidents are less likely to go to court.

    As a country that more recently entered the world stage based on manufacturing, patent protection is simply going to be taken more seriously as part of the culture. And yes–while I don’t have numbers–patent litigation does seem to get thrown out often when it comes to video games, at least the high-profile stuff, anyway. Here’s an example between Koei Tecmo and Capcom since I was already on Variety.

    ShinkanTrain,

    Nintendo: Can we sue them over the designs?

    Lawyer: Not really, this shit is impossible to prove

    Lawyer: But we can sue them anyway

    cm0002,

    Nintendo: Can we sue them over the designs?

    Lawyer: Not really, this shit is impossible to prove

    starts closing the money briefcase

    Lawyer: But we can sue them anyway

    Shadow,
    @Shadow@lemmy.ca avatar

    Gotta wait until palworld has made a bucket of money for Nintendo to point at, claim damages, then try to take.

    Caligvla, do games w Nintendo filed a lawsuit against Pocketpair, Inc.
    @Caligvla@lemmy.dbzer0.com avatar

    Took them a while. But like clockwork, Nintendo never misses a chance to be the villains.

    RightHandOfIkaros,

    They had to wait for PalWorld to sell a lot and make a lot of money so they can financially ruin these people instead of just telling them “don’t do that.”

    Literally Comic-Book Villain behavior.

    Asafum,

    They had to wait for PalWorld to sell a lot and make a lot of money so they can financially ruin these people instead of just telling them “don’t do that." make themselves a lot of money by doing nothing but make a lawsuit to steal their earnings."

    GBU_28,

    Doesn’t matter to them, when millions line up to see the next wacky thing Mario is up to, for the 55th time

    lowleveldata, do games w Nintendo filed a lawsuit against Pocketpair, Inc.

    Didn’t they own like a shit ton of patents? Which one are we talking about?

    mesamunefire, do games w Nintendo filed a lawsuit against Pocketpair, Inc.

    I wonder if they are going to go after the monster tamer genre as a whole ar some point. I can see them going after tem tem, coromon, nextmon, etc…

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    None of those made hundreds of millions of dollars.

    RightHandOfIkaros,

    Digimon did, right? Why didn’t they ever go after that?

    HelluvaKick, do games w Nintendo filed a lawsuit against Pocketpair, Inc.
    xavier666,

    Haven’t seen this meme for a while.

    PunchingWood,

    It took a while to catch up

    testuserpleaseupvote, do games w Nintendo filed a lawsuit against Pocketpair, Inc.

    That’s some Tauros-shit (sue me). I hope the Japanese legal system can see that.

    AceFuzzLord,

    It’ll be hard to see that when their vision will be blocked by stacks of yen.

    hal_5700X, do games w Nintendo filed a lawsuit against Pocketpair, Inc.
    SlippiHUD,
    @SlippiHUD@lemmy.world avatar

    Half of those patents read like if they use vague enough language they can justify patenting how computers work.

    halcyoncmdr,
    @halcyoncmdr@lemmy.world avatar

    Welcome to Software Patents 101.

    NocturnalMorning,

    These can’t be real, they read like they were generated by an AI prompt.

    Donjuanme,

    No, that’s the pal-world-monster arts.

    Blaster_M,

    Palworld monsters are not AI generated. The artist would very much lile to stop being compared to an AI.

    testuserpleaseupvote,

    Well, it makes me think that AI training was probably biased towards legal drivel like this, since it’s public facing, professional and likely even translated in multiple languages.

    The student got so good that people think the teacher is imitating it.

    lowleveldata,

    Those are just abstract if I’m not mistaken. There should be more detailed specifications.

    ImplyingImplications,

    My guess is the “Pokemon Box Storage” system since palworld stores pals in a palbox.

    Shadow,
    @Shadow@lemmy.ca avatar

    Is that the wrong link? This seems totally unrelated to Pokemon in boxes, and is more about multi console character storage systems. This patent just sounds like someone described steam cloud saves in way too many big words.

    ImplyingImplications,

    In the “other references” they link to the bulbapedia article for Pokemon box so I figured thats what the whole thing was about, but yeah it does read like accessing data on a server

    radix,
    @radix@lemmy.world avatar

    Nintendo patents video game inventory system.

    Not the onion.

    (Not a patent lawyer, and I’m sure it’s more complicated than that, but come on)

    testuserpleaseupvote,

    How can they let companies file such broad, vague patents for mechanics that have existed since forever? For example, 20240286040, is just what flying mounts have done in WoW since 2007 or even the flying cap in Mario 64 ffs. There are probably other earlier examples, but it goes to show that it’s just noise to monopolize innovation and scare other devs.

    msgomez06,

    Long story short, the claims get much longer and restrictive through the application process. The example you asked about is currently undergoing a non-final rejection, and the claims will get much more restrictive in further iterations (assuming that the application has actual merit somewhere in the original dependent claims)

    You can check the application history here: Global Dossier

    june, (edited )
    @june@lemmy.dbzer0.com avatar

    Since this was filed in Japan, it would have to be patents Nintendo own in Japan that are infringed and those don’t necessarily perfectly match those in the US

    bitwolf,

    I’m sorry who in their right mind signed off on this patent

    NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN GAME PROGRAM, GAME SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD

    Thats literally any online game server

    svtdragon,

    I think that’s setting the context for the claims they make, not a claim in itself.

    JusticeForPorygon, do games w Nintendo filed a lawsuit against Pocketpair, Inc.
    @JusticeForPorygon@lemmy.world avatar

    Had to wait until no one gave a shit about Palworld anymore

    RxBrad,
    @RxBrad@infosec.pub avatar

    Wait until they make all the money that was to be made on their game.

    Then yoink all of that money.

    JusticeForPorygon,
    @JusticeForPorygon@lemmy.world avatar

    That and it also would have been a lot more bad press for Nintendo had they taken action when the game was first popular

    Not that Nintendo’s legal team has ever had an issue with bad press

    ampersandrew, do games w Nintendo filed a lawsuit against Pocketpair, Inc.
    @ampersandrew@lemmy.world avatar

    So like…no mention of which patents?

    JusticeForPorygon,
    @JusticeForPorygon@lemmy.world avatar

    I initially assumed they were referring to the Pokemon franchise but I don’t think that’s related to patents? Maybe it’s a regional thing?

    viking,
    @viking@infosec.pub avatar

    You can’t patent certain game mechanics. Would have to be an actual piece of code that was replicated.

    JusticeForPorygon,
    @JusticeForPorygon@lemmy.world avatar

    I didn’t know you could patent code. I thought patents only applied to physical inventions.

    I suppose it makes sense though, there isn’t much difference.

    SmilingSolaris,

    In the United States you are correct, you cannot patent game mechanics.

    Nintendo is a Japanese company. They basically wrote their own laws on how IP works in the country.

    Kolanaki,
    !deleted6508 avatar

    They’re just gonna wing it and hope they have something.

    BowserBasher, do nintendo w Nintendo Switch Units Sold 139.36 million worldwide (as of December 31, 2023)

    It shows how bad the WiiU failed when its software numbers are lower than the hardware numbers for the Switch.

    nudnyekscentryk,
    @nudnyekscentryk@szmer.info avatar

    You mean the other way round? Wii U hardware being lower than Switch software

    sub_, do gaming w Development of a Live-Action Film of The Legend of Zelda to Start

    Please give Link a Brooklyn accent.

    bermuda, (edited ) do gaming w Development of a Live-Action Film of The Legend of Zelda to Start

    I definitely recommend looking at Avi’s filmography. He’s produced some good movies but man… some of those were total stinkers…

    The fact that a majority of it is superhero or superhero-oriented I think gives us an idea of what this movie might be like.

    edit: a bad producer is in no way a surefire predictor of a bad movie by the way, but it definitely doesn’t help.

    UrLogicFails, do gaming w Development of a Live-Action Film of The Legend of Zelda to Start

    It will certainly be interesting to see how this film turns out given the oft-cited point that Link does not traditionally speak during the games (though I think he did in the CD-i games).

    It’s also worth noting that video game based movies rarely do well. I’m not sure what the general consensus was on the Illumination Mario movie, so maybe people are more optimistic for this movie if they liked that one. Personally, I didn’t love the Mario movie, so I’m still a little uncertain of the potential quality of this movie.

    I certainly hope this movie does well, though. Then we can finally get the Chibi-Robo movie we’ve all been waiting for.

    Godort,

    Link speaks in both the CDi games and the cartoon that was attached to the Mario Bros super show.

    The general consensus on the Mario movie probably doesn’t matter much as it made over a billion dollars worldwide. Personally I thought it was fine but lacks a lot of the heart that made the deeply flawed 1993 movie so charming.

    autumn,
    @autumn@beehaw.org avatar

    “well excuuuuuse me, princess!”

    thejml,

    This line better be in the movie.

    TALL421,
    @TALL421@lemmy.one avatar

    Link seriously talks WAY more than people realize. The thing is that it only ever is represented by him doing little hand waves and head bobs. Like literally anytime someone says “what happened link, did lassie fall down the well?” He will actually be answering to fill that person in, I want to say WW is the first game to do it with an animation but people definitely ask link things and seem to get an answer even in OOT.

    So in short I hope to god they don’t do silent protagonist.

    elfpie,

    I’ve never played any of the games, but I would understand that Link is a silent character that uses sign language.

    sanzky,

    I think the Mario movie did well because it is very different from most video game movies. They went for a family/humor approach instead of a serious epic/action movie. The Sonic movies are another example of this working well.

    so, Im not very optimistic about a Zelda movie.

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