Congrats Nintendo, I’m done with you. SNES, Gameboy, N64, GameCube, Wii, Switch, and now done for good. Cantankerous old dinosaur of a company that has lost touch with the world.
Its hard to sue shin megami tensei when megami tensei came out first. Also Nintendo is apparently sueing for patent infringment and im curious which patent they are suing for cause most of the og patents should be expired by now. The best guess I’ve seen is maybe patent related to either legends game.
Stop buying Nintendo. They can’t create quality new IP’s, just rehashes over and over, at this point she ain’t got a peach, bowser mashed it into a pie, and Mario’s eating it for breakfast, lunch, an after dinner snack.
The problem is they’re such a large and recognizable company that they could probably switch to making and selling malware and everyone would still buy it without thinking twice. Humanity is full of idiots.
I don’t know if that’s true, but most of those patents are incredibly iffy, they seem to describe basic functions of how videogames have worked since WoW.
They seem to have tried patenting having a player character that can walk, drive, and fly in a videogame on May 2, 2024.
It has to do with how the statute is written (I used to do comparative international IP policy research and analysis). Japanese works are given fairly wide latitude in creative sectors based on artistic intent. For example, you’ll see knockoff brands all the time in anime or manga, but the intent is clearly world building (or parody), not appropriation for promotional use. That artistic intent standard is used in the courts. This is why all the side-by-side comparisons people here probably saw on Twitter when Palworld came out was more of an ethnocentric American approach. Plus, copyright infringement is frequently incidental and not the result of large investment (unlike patents), so, in a country that prefers to handle domestic disputes informally, these incidents are less likely to go to court.
As a country that more recently entered the world stage based on manufacturing, patent protection is simply going to be taken more seriously as part of the culture. And yes–while I don’t have numbers–patent litigation does seem to get thrown out often when it comes to video games, at least the high-profile stuff, anyway. Here’s an example between Koei Tecmo and Capcom since I was already on Variety.
Since this is over patent and not copyright, wouldn’t this have to be about patents filed after the year 2003 and before 2024? AFAIK, patents don’t get extended and cannot be re-filed, and Pokemon has existed since the 1990s, where a lot of its patents would have been created. Unless for some reason Nintendo delayed filing the patents for more than 5-10 years but I don’t know that patents are allowed to have such a time gap between publication and filing or not. Perhaps Japan has different patent laws, their laws notoriously favor businesses so I wouldn’t be surprised.
Additionally, at least in the USA, some things like gameplay elements cannot be patented if they are necessary for the genre of the product. For example, a first person camera, guns, shooting, etc. are not elements that can be patented as they are necessary for FPS games in general, but some kind of specific new technology like the way Doom draws its 3D world could be patented.
For a Creature Catcher game like PalWorld, devices (very vague and generic term that legally should not be patentable because it is too generic BTW) to catch, store, and deploy creatures is necessary to the genre. Unless it is specifically code or the same exact way that both PalWorld and PokeMon function, I do not see how Nintendo thinks they can win other than by bankrupting their opposition like usual.
Really hope this one turns out like Lewis Galoob Toys Inc v Nintendo of America, but the Japan version.
It will certainly be interesting to see how this film turns out given the oft-cited point that Link does not traditionally speak during the games (though I think he did in the CD-i games).
It’s also worth noting that video game based movies rarely do well. I’m not sure what the general consensus was on the Illumination Mario movie, so maybe people are more optimistic for this movie if they liked that one. Personally, I didn’t love the Mario movie, so I’m still a little uncertain of the potential quality of this movie.
I certainly hope this movie does well, though. Then we can finally get the Chibi-Robo movie we’ve all been waiting for.
Link speaks in both the CDi games and the cartoon that was attached to the Mario Bros super show.
The general consensus on the Mario movie probably doesn’t matter much as it made over a billion dollars worldwide. Personally I thought it was fine but lacks a lot of the heart that made the deeply flawed 1993 movie so charming.
Link seriously talks WAY more than people realize. The thing is that it only ever is represented by him doing little hand waves and head bobs. Like literally anytime someone says “what happened link, did lassie fall down the well?” He will actually be answering to fill that person in, I want to say WW is the first game to do it with an animation but people definitely ask link things and seem to get an answer even in OOT.
So in short I hope to god they don’t do silent protagonist.
I think the Mario movie did well because it is very different from most video game movies. They went for a family/humor approach instead of a serious epic/action movie. The Sonic movies are another example of this working well.
nintendo.co.jp
Aktywne