Finished up (mostly) Tunic early this week. Still working on translating the manual, and trying to think up more ideas for the (presumably) final final post-game puzzle.
If you’re interested in exploration/discovery/puzzle games, I’ll recommend it, with 2 caveats:
A) The combat system is really not good. Particularly with regard to boss fights. I’ve played all the optional post-game stuff in some BRUTALLY difficult games: Hollow Knight, Celeste, Dark Souls, Elden Ring… but THIS game is the one that broke me. Not just cause it’s difficult, but it’s difficult for all the worst reasons. Point being, don’t hesitate to just drop the difficulty or turn on no-fail mode. It’s not worth it.
B) Don’t just write off the in-game language as puzzle only for puzzle enthusiasts. It is optional, but I wish I had been putting effort into solving it, little by little, since the beginnig. It would have been really satisfying to solve some of the other game puzzles that way.
I started Tunic yesterday and rang the first two bells (east and west). Loving it so far. Too bad work will get in the way for the most part of the week, I can’t wait to delve into the game again :)
If I had to pick a favorite FPS... It'd have to be the combination of the Bungie developed Halo games. The story may not always knock it out of the park, but even upon Halo CE's release the art design, world building, and slower paced mechanical leaning was unique and unparalleled in its execution.
I'll always be able to go back and play those games. The mix of ballistic and sci Fi weaponry kept things interesting and options varied. The high time to kill for both the player and enemies made experimentation easier and more rewarding. The enemy AI that never seemed to settle on trying the same strategy twice was the cherry on top that made discussing Halo's "combat sandbox" a household topic in the mouths of video game enthusiasts.
Of all the games that claim a difficulty level that the game was designed for, Halo's Heroic mode will always truly feel like what Halo was meant for. Challenging, but loose enough that you could mix up your loadout and approach, and make up the imperfections of your plan on the backend through execution. Absolutely an experience where I can say it is fun to lose, because there's always another cleverly intriguing idea for you to try and solve the combat puzzle with.
And a final shout-out to Bungie for creating some of the only games where it really feels like you're right at home with a controller in hand. Many shooters can feel pretty good with a controller, but only Halo's deliberate pace and seamless bullet magnetism make the walls melt away between the imprecision of joystick aiming and my mechanical intent.
And the online community these games bred is its own whole set of five paragraphs I won't type now. Hats off to Halo.
As I am quite inconsistent at aiming well and reacting to stuff quickly, I like shooters that don’t put a lot of emphasis on it and/or offer viable alternatives for the days I’m not in the groove. Overwatch and Gunfire Reborn both fall into this category for me, despite being different subgenres (competitive multiplayer and roguelite with coop options respectively).
Also, I enjoy puzzle games in all forms, so that includes first person puzzles like Portal games, The Talos Principle or The Turing Test
IMHO, Powerslave/Exhumed was one of the best first person shooters on the 5th generation consoles and the Powerslave engine (Slavedriver) enabled the Saturn to run an amazing port of both Duke Nukem 3d and Quake.
I remember being ecstatic that a game I could only play on a friends PC when I visited back in the day (Duke3d) was not only playable on my Saturn, it was a fantastic port too. DeathTank Zwei was a lovely hidden bonus game included on the D3D port.
Likewise, Quake was an impossible port, bought to a console that traditionally struggled with substandard 3d games vs the psx.
I remember seeing a psx owning buddy play a superb port of Doom on his psx, only for me to be burned by the absolute 💩port that Rage software put out on the Saturn. Even the 32x cartridge version of Doom was batter.
Console shooters have come on in leaps and bounds each generation but Exhumed on the Saturn was a real highlight for me in my younger years.
What defined Ego shooters for me wasn’t doom but unreal tournament. Played a lot of it when I was younger. I liked to just mentally check out and play this game on high speed which put me in flow-mode. There wasn’t too much strategy to it. Just know the map, run around and kill stuff with fast reflexes. I was really good at it. Beat all my friends on LAN-parties.
There was ammo but no reloading and that was absolutely fine. Made for some amazing mmmonster-Kills to not have to reload.
My favorite weapon was the flak-Canon with it’s shotgun-style primary attack that suited my jump-around-and-be-on-the-move-constantly Playstyle. The secondary attack was like a grenade and very handy for AOE or when people were following you.
Nowadays I don’t really want to play egoshooters anymore after having worked 8 hours+ on the computer. Stresses me out. Especially multiplayer where I would have to train to be able to keep up.
I played five hours or so untill I accidentally caught two trolls humping each other. They were embarrassed. I asked them to continue. Sadly failed the dice roll so they akwardly left. 10/10 game for me.
I picked up my Elden Ring save again and finally got the courage to tackle General Rhadan yesterday and sucessfully beat him. Now I got a few quests to fulfil ans find the second medallion half to get to the lift.
Other than that I’m playing Sniper Elite V4 for the first time, which is fun to play for a few hours a day.
Just waiting for Shadow Gambit: The Cursed Crew to release next week :)
Baldur's Gate 3 is so good, and this is coming from someone who struggled to get into isometric CRPGs in the past (really wanted to get into Divinity: Original Sin 2, but couldn't make it stick; I'll probably have to revisit that after loving this so much). Definitely give this one a go!
Right? BG3 seems like it’s going to be a gateway game into more CRPGs for me. I think I’ll try my best to enjoy Divinity OS 2 afterwards as well, but I think my problem with that game is more about the unbalanced, nonexistent class structure and random difficulty spikes rather than the genre, which BG3 fixed by using tried and true D&D rules. But maybe I’ll see it from a different angle and appreciate it more.
This is exactly my experience. Always liked CRPGs, but I’ve literally never finished any of the classics, or any traditional CRPG for that matter (closest would be Disco Elysium or Dragon Age: Inquisition for me). But BG3 is really hitting for me. I absolutely love it, and I want to give more of these a try once I finish it.
Likely a combination of the community having more tech savvy individuals + realising Reddit would fuck over r/Piracy eventually, making more of them follow dbzer0 here when they were overthrown.
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