There's a minimum install limit before the fee kicks in. But since Unity can just make more retroactive rules, this strategy can implode at any moment.
On the one hand, I’m as tired of ports and remakes as anyone else. On the other, TTYD is a perfect RPG and the exact opposite of what they’ve done to Paper Mario for two generations, so it not only gets a pass but a big fat golden power star.
I wonder if game designers realize that this actually fucks people like me up, if i get an item that is said to have sentimental value i’m going to put that in a chest and ignore it because i don’t have the heart to sell it and have it just get atomized when the vendor’s inventory refreshes.
I love Enderal for actually letting you hand over some items you get early on, you can totally just ignore them or sell them but if you’re like me and have the instinct to keep sentimental items then you get to be absolutely flabberghasted when you realize the game accounts for this.
Yeah, sometimes it’s weird - for example when a king gives you a sword that has been in his family for generations, you go to the merchant and it’s not worth more than something you looted on a bandit.
Baldur’s Gate 3. Still my first run with a friend, we do not want this to end at all. We take our time as much as we can, exploring everything. It’s so much fun, we’re absolutely into the story.
I can’t imagine the feeling of emptiness once we finish this.
I have a large backlog of games to play before I even think about buying anything new, but is this even a good game? Serious question because I know there has been a huge amount of press on it, but haven’t watched any reviews yet (on purpose because I hate spoilers and don’t want to be tempted with a new purchase yet).
If it doesn’t immediately spark the interest to buy it, go ahead and wait for it to go on sale. It sounds like you may have buyers’ remorse if it ends up not being your thing and you pay full price.
I’m not too fond of CRPGs and I’m hooked on this game. It oozes excellent workmanship and appreciation for the genre/source material which makes it hard to resist.
Yes. Yes it is. Excellent story so far. Gameplay is the best of DnD mixed with the best part of Divinity Original Sin 2. Difficulty is maybe a bit harsh the first few levels when an encounter with a bad initiative can take you out before its your turn. It looks graphically good and runs fine on older graphic cards. The companions have interesting backstories and related quests.
I havent tested it in co-op yet.
I have encountered a few bugs: Actors missing in cutscenes. Money-stacks getting corrupted. The ugly pre-order clothes just disappearing after a patch. But nothing serious.
Co-op is excellent. Drop in/drop out works flawlessly, no lag. It even has LAN options in the year of our lord 2023. One issue is that a player can start an encounter without the others and people can miss out on story. All in all highly recommended.
It looks graphically good and runs fine on older graphic cards.
Yes, but not older processors, apparently, as I found out. I sure as hell never expected a CRPG to be the first game that screams at me to get a better one.
Have you played Divinity: Original Sin 2? Because it’s literally just that game with a D&D skin on it. If you liked D:OS2, or you’re really into D&D/Forgotten Realms, then it’s fine. If you were frustrated by certain things in D:OS2, they’re probably not fixed here.
It uses DND 5e as the underlying rules set. I hate DND 5e. It’s a garbage system full of old bad ideas, and it has such tremendous brand awareness it sucks all the air out of the hobby space.
Baldur’s Gate 3 is still an extremely good game in spite of all that.
That sounds promising, because like you I really really really do not like the DnD system. But to hear that the game is decent in spite of that makes me curious about trying it soon, TYVM. :)
Controlling 4 digital 5e characters in rapid succession feels very different from controlling 1 character in a tabletop setting. Idk if it’s better or worse this way, but (to me) they’re pretty distinct experiences so it’s worth at least trying
Haven’t played it, but been reading/watching a lot of reviews. Seems like they got a lot right and a few things wrong, still some early bugs but not nearly the amount that most releases have, some people complain about length (very long playthroughs might drag out for some, especially the slow combat). But I suspect many people will love or hate this game based on whether they like turn based combat.
I bought the game early access a couple years ago. The reason they got so few things wrong is they actually listened to community feedback from the early access. They made a lot of minor changes on things (from what I saw most of that was to make the game feel more like DND)
Honestly I’d recommend watching someone play it to get an idea of if you like it. Steam also has the option to let you “borrow” someone’s account so I’m sure if you have friends playing this you could ask. That’s what I did and enjoyed it so much I ended up buying it.
If you approach it with a standard videogame attitude (get the strongest weapons and most powerful skills, steal everything that is worth good money and so on), then it is a solid game.
If you approach it as a simulated tabletop rpg game, it is fantastic. You can experiment with all sorts of things. For example: in one fight I was outnumbered and cornered in a small room, with enemies coming from outside. I pulled some furniture in front of the door to block the passage, threw some oil on the ground in the other side and lit it with a torch, then hid my characters behind the walls out of any projectile’s path until I could fully heal them.
Unlike other games those weren’t things that the devs put there specifically for this fight. There was no button prompt suggesting the furniture could be moved or anything like that. They just put a bunch of stuff in the world that can be interacted with in many ways depending on what sort of skill you have and leave it up to you to find a way to use them, or not. You can still min-max your stats and ignore all that. You won’t even know you’re missing anything.
I didn’t realize I missed this. These days newsletters are so full of click bait they barely tell you anything, I just kinda figured the format sucked. But I liked this, this felt like the old Internet
It was weirdly calming to read through this… Maybe it was that it felt like you really weren’t trying to sell me anything, and so for a couple minutes I could let down my guard?
Nope, no selling here. Ironically I had a couple of legit job offers for this kind of thing when I was writing these on Reddit last year (before leaving it). So…in some odd alternate universe, I might have been doing just that selling!
For now, I’m very fediverse-addicted. No selling here. I’m glad you enjoyed the few things I found interesting myself! :)
They can’t. It’s too sweet of a deal when there is an already existing fanbase ready to give them their money for much less work and risk than building a totally new game.
Why? You have to login to Xbox for Xbox published games. You have to login into blizzard to play Diablo or overwatch fron steam, you have to log into EA launching from steam or Microsoft.
So why does a PSN account make you “untrusting”? You just want to cheat on those games or what?
Sony has stopped releasing games on GoG ever since they required login to the PSN. For example, you can buy God of War and Horizon Zero Dawn on GoG, but you can’t buy Ragnarok or Forbidden West.
They lifted the requirement a few weeks ago, but the games still have not been released on GoG, and at this point it’s doubtful they will.
I buy games on epic. I have never purchased a game or have installed gog. Idk get a boner over denuvo removal as denuvo doesn’t effect the games I play
Even if I wanted to cheat in some old God of War games (I don’t), so what? Who does that hurt?
What I don’t trust, for good reason, is that that server will always be there to authenticate my game. Allegedly it requires talking to their server at first install, and that works now in the year 2025, but who’s to say it will be there in 2035?
Splinter Cell: Blacklist came out in 2013. A friend of mine bought it this past winter sale. The UPlay launcher that existed when that game came out has now been renamed and reworked, and the launcher that comes up when he tries to play it asks him for a product key that he was not provided (there is a function for this in the Steam overlay, and we checked, and it was not available for this game). Now I’m sure that he could eventually get it working if he had the patience to wait through Ubisoft support, but A) he shouldn’t have to, and B) what if Ubisoft goes out of business in the next couple of years? That’s not an unlikely scenario at this point, and all the online requirement did was introduce an additional point of failure in the thing that he paid money for. I’m old enough and have been playing games long enough to see these points of failure rear their heads plenty of times now.
The login requirement for the likes of Diablo 3 and 4 are exactly why I’m not buying Diablo 3 and 4. Honestly, even Steam’s DRM, which isn’t present on every game and usually works seamlessly, has still caused some friction for me lately, and every time it annoys me, I get that much closer to only buying games on GOG. The threat of these games getting an online requirement patched in after the fact is enough to make me rather emulate them than deal with that nonsense, if I was so inclined. If they put their games on GOG, I don’t have to trust them, because it’s impossible for them to do that to me.
Oh my god, do you think this is some kind of hypocrisy? If I have internet now and download a GOG game’s installer to my hard drive now, I have it forever, even if I’m in a place without internet access like on a train. Even if GOG goes out of business. Even if Sony goes out of business. Even if the internet ceases to exist. When Blizzard turns the lights off on Diablo 4, that game is gone due to no fault of your own.
The history of sony data breaches. Also nobody wants any of those other accounts either, and diablo and overwatch look boring and manipulative as fuck and not everyone plays those. I haven’t touched an ea game since nhl 98 on snes. I wanted to play horizon, god of war, and spiderman and there is no justification for enforcing log in for any of those.
They lifted it on four games but omitted some others, which isn’t great, and they’ve shown a willingness to patch this in after the fact, so I still don’t trust them. EA did the same thing with the likes of Jedi: Fallen Order and such, so they’re on the same shit list.
I’m with you most of the time, but at least in this case the games are older and they’re still releasing fantastic new installments in the series. (looking at you gta trilogy or whatever that hzd Remaster is)
Making brand new content costs a ton of money, and Sony clearly made colossal missteps in regards to that recently. With this, they’re hoping for what’s essentially free cash
I think the worry is that pushing out so many remasters depletes resources that could be used to make other games.
Not actually sure if that’s true, tbh. I think remasters are often handled by different companies/studios/teams rather than the teams working on all new projects. Although if Sony is tight on cash, funding both teams at once could prove really difficult.
Odd take in this context. The last game in this trilogy was released almost 20 years ago—if they're not gonna remaster this, what are remasters for exactly?
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