Well, I’m glad this one is gaining lots of interest for you! It looks like a cool game!
I have my first game called “Enso” in the Steam Next Fest right now, so fingers crossed I’ll be able to gain a little traction too! Do you have any tips on how to promote your game without feeling like a scumbag? I hate the “salesman” type feeling I get from talking about my game online 😅
Congrats on that! To just get a game demo to Next Fest is huge! I don’t know how to not feel like salesman, but just try to be sincere and share your success with players. Despite all the rage-bait and negativity on the internet, people genualny like positive stories. That’s what I try to do at least :)
It is very much NOT scumbag to make posts on some different gaming Lemmy communities and just say like “I’m making my first game, Enso, and it’s being featured in the Steam Next Fest!” then just describe it, post some screenshots, maybe talk about what it was like to develop it if you feel like it, and pop a linky to that bad boi! That’s what OP did and I find none of his posts annoying or anything. I wishlisted it right away cuz he talked about being super inspired by The Stanley Parable.
Thank you so much to everyone who has wishlisted the game—it truly means the world to me. And if you’ve never heard of it, that’s totally okay! I just wanted to share a bit about what it’s like to pursue the dream of making indie games on your own.
Balancing this with a regular job, a wonderful dog, and a supportive girlfriend can be overwhelming, and honestly, sleep has become more of a luxury than a reality at this point. But creating games has always been a huge dream of mine, and no matter how tough it gets, I’m determined to make it happen. I genuinely believe that the harder you work, the luckier you become—but it all starts with putting in the work.
I just wanted to take a moment to remind everyone that, even if a game doesn’t turn out perfect, most indie devs have poured their heart and soul into it, often while juggling tight budgets, limited time, or both. In my case, my brother, who’s an amazing programmer, helps out whenever he can, but he’s been incredibly busy this past year, so it’s mostly just on weekends. For me, it’s been a lot of 14-hour days.
So thank you again for all the support—it makes all the sacrifices worthwhile. And to any fellow developers out there, keep pushing forward. We’re all in this together.
If you pinch or irritate your skin doing this, you have weak skin and it shall be your downfall in the battlefields of Mario Party, and it will be deserved.
I fell victim to this one on authentic “retro” N64 hardware, which has a hard plastic analog stick. Got an enormous blister right on the palm of my hand trying to win this tug of war. Of course, my young brain was able to hyperfocus on the game and completely tuned out any sense of pain in my hand. It was quite gruesome when I finally beat it and realized my hand was torn to shreds. I was at my neighbors place and I remember how shocked their mom was. She applied some cream that I think was meant for severe burns.
Nintendo would later run a campaign where they’d send you fingerless gloves for free to try to do some damage control on all the negative press when reports started popping up.
Yeahhh. I made my palm bleed trying to beat (I did, the first of anyone in my family lol) the Boo when he is coming for you on the stationary bike on what I think was Mario Party 1. I ended up being grounded for over a month lol.
It was only earlier this year that I learned about that glove campaign though. I would have loved a pair of those haha.
I don’t remember what minigame but it was for Mario Party for the GameCube. It required pressing A really fast and we found out you could drag your knuckles back and forth across the button to cause damage to both your opponents and your hand.
That does bring back memories. Painful memories. Rented that game back in the day. Then, I spent an entire day at a friend’s pool trying to keep my hand above water because young me thought the water was bad for the wound. Swam the entire day like I had a question nobody would let me ask.
I wish there was warnings about handing my long-nailed partner the new controller before playing FIFA. Apparently when you’re making your guy run faster by applying hydraulic press levels of force to the joystick, using your thumbnail on the rubber helps stop sweat slips.
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