Yeah. The most I’ll do with playing with other people is co-op. PvP is just exhausting now a days. Helldivers is good for filling that gap for me at least.
But Halo 2 was peak Halo multiplayer. Persistent game lobbies and in-game proximity chat were amazing. Back when the number one priority for game devs was making a fun game. Now it’s catering to sweaty streamers or maximizing mtx fomo.
The point was that the weak point in multiplayer is the other people. Loved that particular game, but damn was that eye opening on how shitty humans can truly be.
I think that really depends on how the multiplay is setup. Ranked games breed the tryhards. I was just hyping up Halo 2 multiplayer, but the older model of just having an Open Server Browser was better for chill games. You could find a server with a group community that you vibed with and just chill there. You could get a reputation and people are less likely to fly off the handle at you.
My favorite from those times was Splinter Cell: Chaos Theory. I’ll never forget the 2 v 2 Spies vs. Mercs. First time I experienced Proximity Chat. The spies could sneak up behind you and once they were near, they could whisper in your ear, so you’d get a lot of, “Hey, baby…” and other funny stuff before your neck was snapped. It was so much fun and I still wish for a replacement.
This is a fair argument, but what if some people extract fun from improving their mechanical skills, positioning, game sense, macro/micro play, etc. and not from simply playing the game? In that situation, it doesn’t quite fit the typical idea of ‘fun,’ but it’s still reason to be sweaty in the game for ‘fun.’
It literally is for fun tho. You know, considering it is a game?
Are you implying that the only people who play ranked, or should play ranked, are competetive e-sports types?
Are those competetive people not having fun?
Moreover, I’m also talking about the fact that ranked has infected everything else. Even if you play casual, people are playing like it is ranked. Adding a ranked mode to so many games has just harbored a fucking insane toxic atmosphere where even if you’re just trying to play the game casually you’re getting swept up in so much meta garbage. One example that comes to mind is Yu-Gi-Oh: Master Duel. There is a casual gaming mode and you will never be able to actually casually game. Why? Because ranked people use it for testing their own shit. This same phenomenon is across all games with ranked. The toxicity and pressure from ranked will always find its way into casual and ruin that for everyone too.
Pretty much every game with a ranked mode also has casual modes. They're separated for a reason. While you absolutely can have fun playing ranked, fun isn't the point. Competition is the point.
Not at all. It's for people who want to compete. It's for people who care about what the scoreboard says at the end of a match. It's for players who care whether they win or lose, more than they care about having a good time.
Sometimes yes, sometimes no. If you've ever watched esports players train, they're not logging into the game with the same mindset you or I might have. They're logging in with the same mindset we have when we start our shifts at work. They don't stop playing just because they stopped having fun, they're working towards a goal they've set for themselves. For the hyper-competitive player, the game is a passion more than a hobby.
To your point about Yu-Gi-Oh, that sucks and I feel you on that. But sometimes a game just has a higher skill curve due to the player base being experienced in the game. YGO is decades old at this point (new cards, sure, but the base game is largely the same), and a lot of players have been grinding at it the whole time. In fact, I'd imagine that a majority of people currently interested in YGO are probably longtime followers, who have steeped in the meta for years now.
It may not necessarily be that you're running into sweats or toxic players in the casual modes, as much as it is that the community at large is a bit ahead of you. TCGs are going to be like that a lot, just because they're inherently competitive.
These are all reasons I don't play competitive modes, for what it's worth.
Not at all. It’s for people who want to compete. It’s for people who care about what the scoreboard says at the end of a match. It’s for players who care whether they win or lose, more than they care about having a good time.
I don’t understand why this isn’t the normal understanding. Think of high-tier high school athletes; they aren’t competing just for the fun of the sport. They may love <sport> and find it fun to be a part of <sport>, but when they are competing at a regional or national level, fun is not really the point to many of them. Their goals are the point - to win, to impress college recruiters, to improve their game - and they might have fun aiming for those goals, but the fun becomes secondary to performance.
Ranked gamemodes simply aren’t the place for fun to be the top priority, despite the game existing for fun. There is a reason why ranked and casual modes exist, and if the casual mode cannot be played casually, then it’s a problem in the implementation of the modes and not a justification for playing casually in ranked.
At least in MH, the monsters health scales to the number of current players. If people drop the monster weakens proportionally. Aka, Baseline 1000 HP, x.2 multiplier per additional player, 1600HP for 4 players, 1000HP for 1 player.
If you have 4 players, and two drop, the HP total of the monster will drop from 1600 to 1200, and the remaining HP will adjust to the same percentage.
Ranked is for being a try hard and coordinating with a decent amount of game knowledge. People are gonna get heated and toxic, you’re playing with humans.
Just play unranked with comms off when you just wanna chill??
Just play unranked with comms off when you just wanna chill??
The issue comes from the fact that any games with a ranked mode also have a perpetually fucked casual mode. They stopped doing anything with ‘skill based matchmaking’ and just lump you in with whoever is available. So you’ve got ranked players who are toxic as hell who go into casual to test things or just be dicks in the exact same lobby as people who are just wanting to vibe and play the game after a long day of work.
I’ve completely given up on any games that have any ranked modes in them at all because this shit always fucking happens. Casual gaming is being consistently abandoned by game developers for competetive modes. Locking out anyone who just wants to relax and play a game. Like I used this example elsewhere, but I have others. This just comes to mind to me because it bugs me. Yugioh Master Duel. You will NEVER find a casual game there. Everything is meta’d to hell. Why? Because ranked players use casual to test their stuff. Casual players then have to start acting like ranked players in order to even play. So if someone comes in and wants to play a casual game, you are going to get instantly cheesed by broken ranked decks.
It just happens constantly across everything. Ranked mode is introduced and it pushes all the casual players out and leaves hostile competetive bullshit.
I thought that most people claim not to like skill based matchmaking in casual because the players who are like top 10% but not top 1% have to always try harder even in casual mode.
In Halo they’ve given up on moderating unranked. Unranked is where ranked people to to “practice” now, you can see their shitty clans running around and 360 no scoping all of us just trying to chill. Inevitably every game is crazy one sided, they high five and move on, and we get swamped 50-13
That and the community is usually pretty solid. It is exceedingly rare for me to end up diving with someone who is a douchebag or not a team player. Everyone just wants to help everyone else and spread managed democracy. I tend to get on the mic and roleplay it up to help out for extra energy lol I’m the dude pulling Starship Trooper quotes out of his ass
I hate to say it but sometimes I get a lvl 150 on my team (I’m 120) or I join 150 person they take it so seriously like it’s their day job. They get killed by something once by you it’s “I better not die again or I will kick you”. You ran in front of my line of fire, what?! Other than that great times all around!
This game was so crazy good. The only thing I would’ve like would be more meaningful tier one and two units. Our in-houses more or less skipped those and went straight for tier three. Dunno what the competitive meta looks/looked like though.
If you have Supreme Commander: Forged Alliance, the standalone expansion to the original game, make sure to download the community-run Forged Alliance Forever (FAF) client.
A lot of quality of life changes, optimizations, better network code, mod support, custom maps released almost daily by the community, and it’s still actively played online even after twelve years.
All it needs is a copy of the game to verify, and it goes regularly on sale on Steam.
I like to play against the cheating AIx with one of my friends, and it never seems to get old.
I remember reading a thread about this on the FaF forums and I think one of the FaF clients does run on Linux. I think this is the current method of choice, but there are multiple ways to get it working and I probably used something else years ago, so its definitely doable.
Don’t play COD 2v2 Gunfight then. This is where the demons go when bored.
They aren’t sweaty lobbies, despite what people think. They are usually ice cold assassins testing their tactics and skill against other ice cold assassins. Occasionally some new players wander in, and it’s a bad time for them. The tough ones take their 6-0 loss like champs. The cheaters cry. Not your thing? Play Valheim on an easy setting cooperatively and enjoy. Something for everyone.
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