It’s hilarious because it’s the default control style now, but I remember trying Perfect Dark with the “2.1” controller setup where you used the center stalk on two N64 controllers (giving you a joystick for each thumb) and how hard it was to use initially. So different than the C aiming on Goldeneye.
You bought the virtual console version of Goldeneye and Perfect Dark because you have fond memories of playing the carts on the N64 when you were young.
I bought the virtual console version of Goldeneye and Perfect Dark because I have never played them before and wanted to see what all the excitement was about.
We are the same, enjoying classic masterpieces of entertainment in our adulthood.
The sequel, Imperfect Dark is much narrower in thematic focus as you are just trying to blow up all the devices in your house that incessantly have leds on even when they are off.
This is actually my second Steam Deck. I bought the original LCD-screen one back when they were first announced, but they had a nasty habit of the bumper buttons (L1 and R1) breaking. Sure enough my L1 button broke and I just never sent it back to get it fixed. I’ve just been re-mapping that button to the L2 (trigger) button instead.
Recently, my wife expressed interest in having a Steam Deck (she almost bought her own when they first came out), and she claimed she was perfectly content taking my old one, since she doesn’t game as much as me anyway. So I bought a fancy new HDR OLED-screen Steam Deck. It’s much more responsive than my first one. And the bumper buttons work! I forgot how nice it is to just play a game without re-mapping buttons first.
I started playing this on PC, but at a certain point, it persistently crashed. A bunch of other folks reported the same problem. I guess non-Deck hardware wasn’t a priority for Valve this time.
I’m sure someone at Valve also had fond memories of that toilet.
Amazingly, I played this game when it came out and discovered it has Steam Controller binds out of the box!
At this point, the fact that Portal is in the Half-Life universe is just a fluke. The plots of Portal 2 singleplayer, co-op, and PTI are very “distant” from anything happening with Half-Life. The two series are tonally very mismatched. Their strongest connection is that Aperture bumbled their way into possessing Half-Life plot-critical stuff and then losing the boat that contained it.
The plots of Portal 2 singleplayer, co-op, and PTI are very “distant” from anything happening with Half-Life.
From what I understand (it’s been a while since I read up on the lore), Portal 1 and 2 take place after the Combine invasion of Earth, shortly after the first Half-Life game. That’s why Aperture Science is almost completely devoid of life, minus the personality cores that are attempting to continue running things. It’s because of the resonance cascade incident at Black Mesa that Aperture Science is now mostly defunct, and Chell is trapped as a lab rat at GLaDOS’ mercy.
So the Portal series is pretty reliant on Half-Life’s story to justify their plot, even if it’s never directly addressed in the game itself.
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