Work has been busy, so i played Call of Duty DMZ after work for some short relaxation. Been doing for months, kinda getting good at it. 6 days ago i was shadowbanned for killing to many players who probably reported me. Now i’m getting matched in high ping >200ms lobby. I swear I’ve never use hack or hardware cheating things. So i uninstall and start getting into Titanfall2
Baldurs Gate 3 was released on Friday on Mac. I played the preview and some hours on parallels and am glad now I can play natively now.
My problem is, this world is to big. I like role playing my character, even if it is not optimal. I read every dialogue and think: “what would Hsslek (my Githyanki Dragonborn Wizard) do?”
The great thing is, after around 50 hours I now have a picture of my character. A curious mind, not always fitting into Githyanki society, but counting on the Githyanki Warrior who shares his fate and is becoming his lover.
Playing Starfield. I love exploring and I love the atmosphere. The least buggy launch I’ve seen from Bethesda. It’s great.
I wanna get back into AC6 and try my hand at pvp but every time I try I get nervous and chicken out. If anyone knows of a place for noobs to hangout, chat, and learn the game please let me know.
Spread thing due to work, but the wife and I are still doing the weekly tower for Minecraft Dungeons, and then playing Minecraft Java with the family. I need to find a better way to maintain 4 different computers with different OS's with our mods though.
Also finally going at a snail's pace at Baldur's Gate 3 due to time constraints.
Also got party animals, it's pretty fun with 4 player local matches. Kind of a pain to set up currently but in small sprints it is fine.
Oh man, I had such a great time with Greedfall a couple of years ago. It has a lot of jank, but you can see the heart beneath it all and I really enjoyed the world building. The fact they consulted with linguists for their invented language and created a custom accent they made sure all the VAs for natives use was a great touch.
It’s not a AAA game, but if you take it for what it is you can have a great time. I’m really looking forward to the sequel.
I just finished playing the System Shock Remaster yesterday night after ~22 hours. I could still do everything from memory pretty much, and it remains an amazing game to this day, especially with the slick fresh paintcoat from the remaster.
Now I’m exploring Shadow Gambit a bit. Always loved the Commandoes games, and this is the third - and sadly final - Mimimi game that copies the gameplay verbatim. And from the little I’ve played so far, it’s fantastic. Having actual supernatural characters fits the abilities really well, and the voicework is done tremendously well, too.
I tried to play the original System Shock two/three years ago but gave up at a stage that felt very close to the end. I basically had a save at a weird spot, when I was low on ammo and anything else useful, right between two complicated rooms. I reloaded a ton of times and always died trying to go forwards or backwards before giving up.
Anyway, would you recommend System Shock Remaster for someone who likely almost completed the original one, gave up, but still liked it overall? Or is there something shockingly different about the original's ending I'll be missing?
I’m not the person you replied to, but I also finished the remake recently after having tried and failed to finish the original a few times over the years (I love SS2) and I would absolutely recommend it. I do think the original has a better final boss/ending but neither really has much to it. I’m pretty sure Nightdive said they’re planning on reworking the ending again, maybe before the console releases.
Nah, it’s a very faithful remake - after a lot of back-and-forth of them considering changing the game more they ended up making a near 1-to-1 graphics update.
So I would recommend it. There are some parts that are made more challenging. Inventory management is a big one. OTOH that makes sense, as the modern controls enable *far more accurate combat and hence saving ammo is somewhat easy and you can easily use the shotgun or the magnum as staples.
I basically saved teflon ammo whenever I found it (dumped it all near the cargo lift) then before entering level 8 retrieved my modded Scorpion from there with nearly 1500 ammo and just went to town with that + leftover shotgun shells. But the drops are also changed, so both teflon bullets and magnesium ones for the Assault Rifle still commonly drop in the final few areas.
And of course, taken from the main game, EMP grenade into berserk-stim Laser Rapier is always an option and kills even the toughest enemies in the game before they recover.
That being said, one specific thing is annoying: Beta grove now deals constant and quite significant damage even with the enviropack on. You have to rush rush rush it, luckily it is brief. Other than that, it’s neatly improved, modern graphics with a cool retro-effect from the nearest-neighbor filter, modern controls and combat and some better and more convenient HUD, redone audio including new recordings from Terri Brosius (SHODAN), they also completely redid cyberspace. While I like the original, I can see why most did not, so I really don’t mind this part.
I've been playing Cities Skylines a lot - got pulled back in with all the talk about the new one - and also Going Under.
Going Under is one of those games I bought a while ago because it seemed fun, played for a bit, got my ass kicked more than what I was used to with roguelites and stopped for a while. I started playing it again recently and think it finally made sense to me. Looking back, I probably wasn't paying much attention to the game the first time I tried it because I didn't understand there was an indication for weapon damage on different weapons - which made weapon choice feel random - and I also didn't understand how the mentor system worked - which is a big part of the strategy of the game. I've been having a lot of fun with it now, though.
Started Plague Tale Requiem after finishing the first game. Story, atmosphere, and everything related is a lot of fun.
Only gripe for me is that the combat/stealth encounters are heavily trial and error if you try to not to kill. Maybe I'm too dumb but NPCs cover each others blind spots so good that sneaking past everyone is almost impossible, as they still detect you from roughly 30 m away. Most gadgets are either for killing or alert the whole map. Still a very good game, I'm just a little frustrated that going completely undetected doesn't work out for me.
About 50 hours into Starfield, wrapping up the pirate and corpo questlines, enjoying it quite a bit, but there are issues that I'd love to mod out eventually.
Finally played the Tomb Raider reboot trilogy, probably almost halfway through the first one. A pretty good Uncharted-like experience with a bit more of a serious
tone, but I have to say, it's pretty good!
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Aktywne