It’s great though. Every time I figure something out in that game I feel like the greatest MFer in the universe, and the rest of the time there are cute animals. And it was made by a single unhinged man. Top shelf, game of the decade.
When you can get a lifetime supply of Fancy Lad Cakes, Locust Pizza, and Paramite Pies just looting the 50 bad guys that tried to kill you, you don’t really think about stocking your fridge. 🤷🏻♂️
So what you’re saying is that we need more ray traced games. Don’t have to waste a bunch of space pre-baking lighting when it’s calculated in realtime!
That helps. We are heading that way. But as a whole we’re just chasing the prettiest most expensive graphics. Nobody gives a damn how the game plays or how it performs. Or demanding huge worlds, Hi-Rez, high refresh rate, and then bitching about it.
I miss the days when you could choose to stream most of the large assets directly from the CD, because taking up 600MB on your hard drive was too much to ask for.
The reason I don’t really like these games with randoms is because even if you’re really good at the game itself, the other players won’t necessarily play the game and just fuck around a vast majority of the time, making it unfun. And if they actually are playing the game to win, it’s too easy to be on the crew and impossible to win as the imposter because the majority of games like Among Us I’ve played favor the “good guys,” which is also unfun. 😮💨
Playing with randoms is often the best example of our dysfunctional society, haha
But I agree, more often than not, it’s a bad time. And after awhile, when the whole team is experienced, your last point is accurate as well. I haven’t played it since the pandemic, but with friends, playing as the imposter had an even harder time after awhile. I think we eventually just made up our own social game with a similar goal back then and had more fun deducing the imposter/murderer.
SS13’s insanity of discombobulation and randomness is fun because that’s the point of the game, though. There is no actual objective over than “the station is definitely going to die; let’s just have fun while it burns”.
I guess it’s very similar in a lot of ways but SS13 feels better to play to me because it feels like it puts a lot less focus on “winning”. Everybody is gonna die, either by syndicate sabotage or by engineering fucking up singularity containment. You’re just along for the ride.
You’re right that SS13 basically doesn’t have an actual… game, that everyone is playing, so the goofing off an being morons doesn’t ruin the game… becauase there isn’t one.
Various individuals will sometimes get specific objectives… but they don’t even have to do them.
Its basically a chaos simulator.
You can define ‘winning’ as surviving…
…or you can define it as ‘I transmuted a monkey into a clone of the janitor, killed the janitor and gave the monkeyman the janitor’s id, and even though monkeyman collapsed my cranium, no one realized the janitor was an actual monkey’.
When people plays like that, just fucking around, I like to say that they are in “streamer mode”. It’s like tiktokers breaking stuff or throwing food to get views
These games need to have player ratings where after each game you give the other players a thumbs 👍 or a 👎 and eventually you only get paired with people in your same rank so the good players get paired with good players and shit players get paired with other shitty trolls.
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