lemmy.world

Psythik, do gaming w How dare you

LOL OP thinks kids still know how to use computers with physical keyboards.

Gen Z can barely operate them, and Gen Alpha can’t even read, let alone figure out a desktop PC; imagine how stupid kids in the 2070s are going to be.

lobut,

I remember Thor from PirateSoftware talking about that … a lot of kids only know touchscreens.

morphballganon, do gaming w How dare you

Why’d you ask then grandpa

solarvector, do games w Steam REAL TIME STRATEGY FEST is here!!!!

I think any fan of the genre should check out

store.steampowered.com/app/334920/ZeroK/

Active development, amazing and customizable controls (seriously, is you’ve ever been frustrated fighting controls in an RTS, they’ve thought of solutions), and an extensive campaign that serves as a unit tutorial (not the most engaging story is my only regret).

ampersandrew,
@ampersandrew@lemmy.world avatar

When it comes to controls, the number one thing I’m looking for is controller support, but I don’t see the tag there. I don’t suppose they’re supported and just not listed?

solarvector,

Nope, sorry, didn’t think about that for an RTS. Is definitely designed for keyboard and mouse.

codexarcanum,

Looks like another fan of TA/SC grew up to make their own RTS, and I’m here for all of them!

gccalvin,

I keep hearing about ZeroK and Beyond All-Reason. What are the major differences between the two and how do these compare with Sup Com FAF, TA and such?

False,

Zero K is uglier but has a full campaign, more units, and is less micro intensive.

BAR has better graphics and tiers of units ala classic TA (zero K is flatter), and more active multiplayer.

They both have Total Annihilation as a distant ancestors.

AFC1886VCC, do games w Steam REAL TIME STRATEGY FEST is here!!!!

Call to Arms: Gates of Hell - Ostfront looks good. RTS with direct command.

I literally just bought the regular CTA game 2 days ago lmao

DragonsInARoom, do gaming w The audacity!

No point in playing that game lmao

Zahille7, do gaming w The audacity!

ARK?

jmcs, do gaming w The audacity!

What 8GB. Some of the best games ever fit in a floppy disk (a real life save icon for the gen z people around here).

Beardsley,

Lmao, I didn’t know someone could be condescending about floppy disc’s, but here we are.

jmcs,

It’s a joke and I didn’t intend it to be condescending.

Voyajer,
@Voyajer@lemmy.world avatar

A floppy? How many copies of kkreiger do you need?

jmcs,

I need the rest of the space for my humongous demos collection.

bstix,

The first section of my disc box was for demos. The rest for games. The games sometimes got overwritten, but the demos never got sacrificed, because those were hard to get.

These days I just go to pouet.net and watch the YouTube clips. I know, it’s a ridiculous procedure to stream megabytes of video to watch a 100kb demo run, but I just can’t be bothered to make my pc run anything by itself anymore.

Retro_unlimited,

Back in high school i had a floppy with an NES emulator and several games. Was able to play nes game on school computers. Never got caught doing that lol

blackn1ght,

Transport Tycoon.

Although that may have been 3 floppies.

TwoBeeSan, do gaming w The audacity!

Downloaded factorio yesterday at a wopping ~1.5 gig

What game is this?

Have noticed western devs typically can’t reduce file size for shit. Something like killing floor 2 is 97 gigs and elden ring (last i looked) was under 50

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar
idunnololz,
@idunnololz@lemmy.world avatar

TBF Maple story is 40gb today. The game is 2d.

zipzoopaboop,

My guess would be cod

FrederikNJS,

Factorio with Space Age is 4 GB

TwoBeeSan,

Damn that’s like nothing.

Have not gotten space age yet

FrederikNJS,

In relation to Western devs, I think this is essentially just that it’s easy to just pile in more assets, but it can be tricky slimming down again, because you need to be certain that something really isn’t used before removing it. So many games never get around to the slimming down part, also because it isn’t really directly profitable to them…

I will highlight 1 case though. Hitman 2 was 149 gig, and included the levels for Hitman 1 and 2. But Hitman 3 was slimmed down to 60 gigs while including all of the content from Hitman 1, 2, and 3.

ProfessorProteus, do gaming w The audacity!
@ProfessorProteus@lemmy.world avatar

I was shocked to find out that Balatro was like 80 MB to download. You don’t need million-poly models and 8k textures to make an really good game. Granted, yeah it’s a 2D game, but it’s a beautifully-presented one.

Hideakikarate,

Animal well has a 35mb install according to Steam.

dinckelman,

Games like that have nothing to prove. The product speaks for itself.

Meanwhile, games that take up 300gb of your disk often do this purposefully. In the case of console games, they know it will monopolize your system. The game usually isn’t even enjoyable, but it’s too big to delete randomly, so you gaslight yourself into committing to it

Zahille7,

Aka: CoD. I honestly still don’t understand how people can justify to themselves the $70 price point for each game, or the sheer ridiculous size of the fucking thing. It’s gotta be mental gymnastics, right? Are they really that good that people will overlook the bullshit like shitty launchers and Warzone bleeding into how the games play nowadays?

MY_ANUS_IS_BLEEDING,

Their target market is young teenagers who don’t care about that stuff

affiliate,

each cod game also costs around 450 million dollars to make, so i can’t help but imagine that some of the file size bloat is caused by a need to “justify” the budget in some way. because as we all know, 300gb games have so much more game when compared to a measly 60gb game. you won’t be getting dynamically sized horse balls in a game that only takes up 60gb.

umbrella,
@umbrella@lemmy.ml avatar

is rdr just 60gb?

affiliate,

it’s 120gb which is less than i was expecting but still way too much. i have no idea what the call of duty games could possibly be doing to justify 240gb. its utterly insane. that’s more than like 4,500 times the size of quake 1.

umbrella,
@umbrella@lemmy.ml avatar

i think its mostly high res skins and hats

skulblaka,
@skulblaka@sh.itjust.works avatar

Animal Well is a staggering work of art on multiple fronts, not least of which is the code golf required to keep its size so small. Incredible game.

Geometrinen_Gepardi,

Im surprised it’s that much given how simple the graphics are.

orbitz,

Liibraries with their dependencies can take up a fair bit of that space easily these days. I dunno how many would be used in a game like that but that’d be my guess for the space needed.

shy_mia,

Absolutely not. Compiled code is small, really small. I’d be surprised if the engine* itself as a whole was more than a gigabyte in size. It’s all about the assets that are included, how badly they’re compressed and how uselessly detailed some of them are.

*The embedded one of course. The editors are unruly beasts that’ll guzzle up your disk space, but then again it’s probably a similar situation…

orbitz,

We’re only talking about 80MB though, at work just the core Grape City Active Reports dlls are 32MB that’s not even including the dependencies (everything seems to use extra system. Dlls on windows). A simple aspx web forms project I’m looking at with maybe 1MB images is still 120MB, granted it’s not optimized or anything and 32MB is from Active Reports

shy_mia,

Oops I’m stupid. I didn’t notice this was about Balatro, I lost track of the comment indentation and thought it was a general discussion. Yeah it’s probably the runtime and the other stuff then, my bad…

orbitz,

It happens to us all, thought that may be the reason.

TheBat,
@TheBat@lemmy.world avatar

Going against the grain here but I’d like to see a mod or DLC that changes pixel-art to vector art or something. Or maybe something like Windows 7 Solitaire?🤞

SkaveRat,

whatever you do, don’t look into its code.

It’s basically a single lua file with more if/else/switch nesting than god intended

(unless it was refactored in the last couple months)

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

Apparently Undertale works this way as well. All of its dialog is one massive switch statement.

SynopsisTantilize,

I remember reading undertales code is nightmare fuel.

JackbyDev,

Why not? On the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.

SkaveRat,

agreed, but not the point I was making

hypnicjerk,

balatro: oh dear, oh dear. gorgeous.

yandere simulator: you fucking donkey.

frayedpickles,

Yeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.

Blackmist,

If it works it works.

grrgyle,

Apparently most of that file size comes from localisation requirements too.

henfredemars, do gaming w The audacity!

When games get this big it merely ensures that they get uninstalled the moment I lose a bit of interest.

Korhaka,

For me it ensures I don’t install them in the first place and just don’t buy the game

ulterno,

On the + side, this keep HDD sales up, which would otherwise have dropped low enough for most consumer facing markets to shut down long before the rise of home made NAS devices

Dr_Box, do gaming w The audacity!

Valheim, a massive open world filled with interesting monsters and beautiful stylistic graphics is 1gb

starchylemming,

to be fair, the 4k textures etc take up most of the space in large 3d games. valheim has a low poly and low quality textures style with a lot of repeats. it only looks good thanks to lighting.

with such a design choice you have an unfair advantage over photorealism and large variety.

we should however compare different games of the same style. did they use the 8k ulta detailed Hamburger models or did they actually think about Ressource and space management ?

Ashelyn,

Well we had to use the 10k triangle toothbrush model, no two ways about it! (/s/)

ulterno,

The high resolution bristles were necessary to prevent plague to the teeth of the characters, from the microscopically 3d scanned streptococci.

Zahille7,

It’s also, as tons of people have said about the Arkham series, about art style. The Valheim style looks really good because they have incredible artists working on the game.

Just like Arkham Knight is still one of the best looking games I’ve ever seen even though it’s almost 9 years old, Valheim will still probably look just as good the same amount of time later.

Noblesavage,

I agree. We’re not the first ones to point it out, but theres a strong argument to be made for graphical style over graphical fidelity. Working to achieve a particular stylised choice tends to give a visual medium greater longevity.

There’s a reason why people remember details about Jurassic Park over something like Avatar; or Star Fox over the latest Call of Duty.

Technology has made some things look better over the years, but the things that really get remembered visually are the style choices.

Just because one game takes up a quarter of your hard drive doesn’t make it more impressive than a sub 1 GB game.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

That and with stylized graphics you stand a much greater chance of being able to see just what the hell is happening on the screen.

Blackmist,

The sun shining through the mist in the forests is incredibly atmospheric…

The models may look like they’ve escaped from a PS1 game, but it knows where it needs the graphical shit.

simple, do games w Steam REAL TIME STRATEGY FEST is here!!!!

I Highly, highly recommend Against the Storm if nobody has played it yet. Fantastic city builder roguelike with a gorgeous atmosphere and interesting world.

NewNewAccount,

Available on this month’s Humble Choice for $12.

HangingFruit,

And is very great on deck. I’m surprised how it can be so enjoyable on such device

NewNewAccount,

Oh! Good to know! Wouldn’t have assumed that.

Venator, do gaming w The audacity!

8gb is probably a bit too small for most photorealistic style games at maximum settings, but maybe they should introduce optional games asset support to steam. No point downloading the full resolution textures if you’re playing on low texture settings.

Tarquinn2049,

Yeah, alot of games in their own launchers have that option, but bought through steam don’t, steam needs a clean way of supporting multiple install formats, I guess.

frayedpickles,

They do it through the dlc mechanism just fine. Halo is an example of this.

Tarquinn2049,

Halo lets you choose to not install the 4k textures in steam? And they use the dlc system to present that option? That doesn’t sound like it would be super clear. But I’ll check it out and see. Which halo?

frayedpickles,

Iirc infinite. Master Chief collection does have the remasters separate but not textures.

Tarquinn2049,

Ok, yeah. That’s reasonably clear. More games should take advantage of that. It could probably also still be done similar to how other launchers do it too, but looks like the DLC system can at least handle it for now. Honestly, it’s better that it’s an opt-in system than an opt-out. Very few people still tend to play games at a resolution and with hardware that truly benefits from having textures set to ultra. Especially for competitive shooters, since hitting your monitors max refresh is more important. The hardware to hit 200+fps at 4k with ultra textures is basically only the people whose videocard cost more than the rest of the computer combined, likely double.

Ioughttamow, do gaming w The audacity!

Reject modernity, Return to Zork

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

But I don’t particularly feel like being eaten by a Grue.

ivanafterall, do games w Steam REAL TIME STRATEGY FEST is here!!!!
@ivanafterall@lemmy.world avatar

Victoria 2 was the gateway that finally got me into Paradox Games. Most people seem to think it’s better than Victoria 3. It’s only $4.99 right now (75% off). Victoria is an economics/trade simulator with simulated populations/demand. So your goal is to try to make a lot of money on whatever resources you choose–lumber, cotton, etc, while also providing enough to meet the demand of your population/grow various populations.

After I played that, Crusader Kings 3 got its claws into me.

Victoria 2 is easy to recommend. However, it’s tough to recommend Crusader Kings 3 and other modern Paradox games with their shitty DLC model. I’ve frankly pirated it all.

caut_R,

Wholeheartedly agree with your take on CK3. Considering how greedy they are with their DLC policy, you‘d at least think they‘d be able to get proper multi-core optimizations into their engine so games don‘t grind to a halt lategame…

I did the Lingua Franca achievement in CK3 before mods etc. were allowed for it (essentially a world conquest challenge), and lategame was crazy slow while my CPU was snoozing.

Also it feels to me like the more DLCs they add the more forced/unpolished it gets, the features don’t fit in nicely, but that‘s just my personal opinion. Also lots of oversights in text when I last played.

It‘s a great game regardless which honestly should be pirated, or the base game bought and pirate the rest. The DLC policy is just batshit insane. Don‘t they even have a monthly DLC subscription for some games? Like fuck off lol

FelixCress,

Most people seem to think it’s better than Victoria 3.

Funilly enough, Victoria 1 Revolutions was in many aspects better than V2 (although 2 may have been better overall) - and yes, V2 from what I see is much better than V3. Paradox regressed through their own arrogance.

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