lemmy.world

Dr_Box, do gaming w The audacity!

Valheim, a massive open world filled with interesting monsters and beautiful stylistic graphics is 1gb

starchylemming,

to be fair, the 4k textures etc take up most of the space in large 3d games. valheim has a low poly and low quality textures style with a lot of repeats. it only looks good thanks to lighting.

with such a design choice you have an unfair advantage over photorealism and large variety.

we should however compare different games of the same style. did they use the 8k ulta detailed Hamburger models or did they actually think about Ressource and space management ?

Ashelyn,

Well we had to use the 10k triangle toothbrush model, no two ways about it! (/s/)

ulterno,

The high resolution bristles were necessary to prevent plague to the teeth of the characters, from the microscopically 3d scanned streptococci.

Zahille7,

It’s also, as tons of people have said about the Arkham series, about art style. The Valheim style looks really good because they have incredible artists working on the game.

Just like Arkham Knight is still one of the best looking games I’ve ever seen even though it’s almost 9 years old, Valheim will still probably look just as good the same amount of time later.

Noblesavage,

I agree. We’re not the first ones to point it out, but theres a strong argument to be made for graphical style over graphical fidelity. Working to achieve a particular stylised choice tends to give a visual medium greater longevity.

There’s a reason why people remember details about Jurassic Park over something like Avatar; or Star Fox over the latest Call of Duty.

Technology has made some things look better over the years, but the things that really get remembered visually are the style choices.

Just because one game takes up a quarter of your hard drive doesn’t make it more impressive than a sub 1 GB game.

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

That and with stylized graphics you stand a much greater chance of being able to see just what the hell is happening on the screen.

Blackmist,

The sun shining through the mist in the forests is incredibly atmospheric…

The models may look like they’ve escaped from a PS1 game, but it knows where it needs the graphical shit.

simple, do games w Steam REAL TIME STRATEGY FEST is here!!!!

I Highly, highly recommend Against the Storm if nobody has played it yet. Fantastic city builder roguelike with a gorgeous atmosphere and interesting world.

NewNewAccount,

Available on this month’s Humble Choice for $12.

HangingFruit,

And is very great on deck. I’m surprised how it can be so enjoyable on such device

NewNewAccount,

Oh! Good to know! Wouldn’t have assumed that.

Venator, do gaming w The audacity!

8gb is probably a bit too small for most photorealistic style games at maximum settings, but maybe they should introduce optional games asset support to steam. No point downloading the full resolution textures if you’re playing on low texture settings.

Tarquinn2049,

Yeah, alot of games in their own launchers have that option, but bought through steam don’t, steam needs a clean way of supporting multiple install formats, I guess.

frayedpickles,

They do it through the dlc mechanism just fine. Halo is an example of this.

Tarquinn2049,

Halo lets you choose to not install the 4k textures in steam? And they use the dlc system to present that option? That doesn’t sound like it would be super clear. But I’ll check it out and see. Which halo?

frayedpickles,

Iirc infinite. Master Chief collection does have the remasters separate but not textures.

Tarquinn2049,

Ok, yeah. That’s reasonably clear. More games should take advantage of that. It could probably also still be done similar to how other launchers do it too, but looks like the DLC system can at least handle it for now. Honestly, it’s better that it’s an opt-in system than an opt-out. Very few people still tend to play games at a resolution and with hardware that truly benefits from having textures set to ultra. Especially for competitive shooters, since hitting your monitors max refresh is more important. The hardware to hit 200+fps at 4k with ultra textures is basically only the people whose videocard cost more than the rest of the computer combined, likely double.

Ioughttamow, do gaming w The audacity!

Reject modernity, Return to Zork

dual_sport_dork,
@dual_sport_dork@lemmy.world avatar

But I don’t particularly feel like being eaten by a Grue.

ivanafterall, do games w Steam REAL TIME STRATEGY FEST is here!!!!
@ivanafterall@lemmy.world avatar

Victoria 2 was the gateway that finally got me into Paradox Games. Most people seem to think it’s better than Victoria 3. It’s only $4.99 right now (75% off). Victoria is an economics/trade simulator with simulated populations/demand. So your goal is to try to make a lot of money on whatever resources you choose–lumber, cotton, etc, while also providing enough to meet the demand of your population/grow various populations.

After I played that, Crusader Kings 3 got its claws into me.

Victoria 2 is easy to recommend. However, it’s tough to recommend Crusader Kings 3 and other modern Paradox games with their shitty DLC model. I’ve frankly pirated it all.

caut_R,

Wholeheartedly agree with your take on CK3. Considering how greedy they are with their DLC policy, you‘d at least think they‘d be able to get proper multi-core optimizations into their engine so games don‘t grind to a halt lategame…

I did the Lingua Franca achievement in CK3 before mods etc. were allowed for it (essentially a world conquest challenge), and lategame was crazy slow while my CPU was snoozing.

Also it feels to me like the more DLCs they add the more forced/unpolished it gets, the features don’t fit in nicely, but that‘s just my personal opinion. Also lots of oversights in text when I last played.

It‘s a great game regardless which honestly should be pirated, or the base game bought and pirate the rest. The DLC policy is just batshit insane. Don‘t they even have a monthly DLC subscription for some games? Like fuck off lol

FelixCress,

Most people seem to think it’s better than Victoria 3.

Funilly enough, Victoria 1 Revolutions was in many aspects better than V2 (although 2 may have been better overall) - and yes, V2 from what I see is much better than V3. Paradox regressed through their own arrogance.

VerilyFemme, (edited ) do gaming w The audacity!

I redownloaded Stardew Valley last night and was amazed to find it’s still less than a Gigabyte.

I know it’s not the same as a hyperrealistic 3D game, but I’m still amazed at how much stuff he keeps adding, but it hasn’t even scratched a GB.

Tarquinn2049,

Hehe yeah, the whole game is the size of one objects collection of textures in some other games.

Venator,

Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.

MeThisGuy,

is that why Minecraft is so popular?

Allero,

In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.

But it’s also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.

As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.

It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).

Kolanaki, do gaming w The audacity!
!deleted6508 avatar

What’s that FPS someone made to be as small of a file as possible? It’s like a Quake rip-off, but the game runs as a single executable and is small enough to barely take up the space of a floppy disk (like just a few kilobytes)?

funkless_eck,

Doom

(/s)

x00z,
@x00z@lemmy.world avatar
Kolanaki,
!deleted6508 avatar

Hell yeah :D

andrew_bidlaw, do gaming w The audacity!
@andrew_bidlaw@sh.itjust.works avatar

Game’s size depends on many factors. Besides devs’ laziness or the abundance of inique assets and dupes, I had a fun ride with Vermintide 2 whose devs were able to cut game’s size from 100gb+ to 60gb+ at once because they added all incrimental updates as additional archives and also prefered to have all assets for one level in one place even if they are shared, so it grew out of proportion over the years before they decided to cause a complete asset restructurement and dublicate hunt before the major update. It made players redownload big chunks of the game but resulted in a way less terrifying size to those players they wanted to start it or return into.

MITM0, (edited ) do games w Steam REAL TIME STRATEGY FEST is here!!!!
@MITM0@lemmy.world avatar

Who are those assclowns disliking this ? Seriously (It’s just me expressing my excitement)?<br> Anyways I’m looking forward to these RTS & Strategy games:

  • Tempest rising
  • Dying Breed
  • Red Chaos
  • D.O.R.F
  • Global Conflagaration
  • Menace
  • Falling Frontier
emb,

I upvoted the post, but the caps and mulitple exclamation marks tempted me not too. Feels a little overbearing.

But overall, I guess I’m more glad to see the excitement than I am annoyed by the yelling.

MITM0,
@MITM0@lemmy.world avatar

Tempted you say

emb,

Sorry! Just wanted to say why people might, in case you were actually asking. 😅

MITM0,
@MITM0@lemmy.world avatar

Hey don’t get me wrong, it was nice of you to tell me

edgemaster72, do gaming w At least the radio poppin
@edgemaster72@lemmy.world avatar

I know parts of the underground better than some parts above ground for this very reason

kusivittula,

i know every inch of the whole map, which is 10x more than i know of my hometown. weird to think about.

MonkderVierte, do gaming w Forgotten names

Uhm, that’s not P5, it’s Zelda The Windwaker.

Stamets,
@Stamets@lemmy.world avatar

Yes it is. Congratulations

pogodem0n, do gaming w The audacity!

Sekiro is only 13GB and I think that’s very neat

FooBarrington,

I’m sorry, but I just need to come out and say it.

Sekiro is a good game.

FooBarrington,

You absolute fools, I have been lying the whole time!

It’s a great game.

Ookami38,

Absolutely bamboozled

Korhaka, do gaming w The audacity!

They do. I am currently playing CDDA with a folder at 987MB, most of that is the save folder at 523MB. You should stop buying games that are so large if you don’t like it.

frayedpickles, do gaming w The audacity!

This is how I felt with bg3. Like I know there’s a lot of little assets for every bookshelf and basket type you have to click on incessantly, but…150GB for a third person isometric? Is every book ready for rendering at 8k or something?

Venicon,
@Venicon@lemmy.world avatar

Is it maybe voice files etc for all the potential branching storylines and conversations that can happen? It’s such a spiderweb of branching storylines that I’d imagine it can take up a fair whack but I genuinely dont know jack shit, just spitballing.

pyre,

it definitely is significant. that game has insane amounts of voice work and voice audio takes a lot of space. it used to be a huge problem with physical media

Rinn,

It’s not isometric though, the camera can be controlled, zoomed in/out/rotated, and it has a full 3d world. And it’s huuuuge. Don’t get me wrong, I don’t think any game should be that large, but BG3 has at least some justification for it.

Blackmist,

I don’t even think the world is that big. There’s just a lot in it.

I did try to google the size of the map, but got a horseshit AI slop answer that wasn’t based on any kind of reality.

Blackmist,

I think it’s probably the gargantuan amounts of super hi definition audio that do BG3.

pyre,

it’s a game with an insane amount of dialog and narration, with branching stories. that’s a lot of audio. people underestimate how much voice acting adds to the size.

also this is not a old-school isometric game with prerendered assets converted to 2d backgrounds and sprites; it’s fully 3d, and it uses closeup angles for dialog and cut scenes so the textures should be geared towards that while regular isometric games can get away with lower textures because they keep the camera distant from the assets at all times.

UrukGuy, do gaming w The audacity!

Whilst the performance needs improving, Last Epoch is something like 20gb

Go compare that to an ARPG like PoE2 or D4…

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