lemmy.world

scutiger, do gaming w Did you say 'Yes' to drugs, Jimothy?

Jamesothy, please!

Kolanaki, do gaming w Did you say 'Yes' to drugs, Jimothy?
!deleted6508 avatar

He misbehaved and was forced to be stretched on the rack.

GeorgimusPrime, do gaming w Did you say 'Yes' to drugs, Jimothy?

Woke teachers got him one of those transpasta surgeries

jaybone, do gaming w How dare you

This guy has a lot of different doors.

GBU_28, do gaming w How dare you

“I was there with your mother when it was written. We were cybering at the goldshire inn”.

Psythik, do gaming w How dare you

LOL OP thinks kids still know how to use computers with physical keyboards.

Gen Z can barely operate them, and Gen Alpha can’t even read, let alone figure out a desktop PC; imagine how stupid kids in the 2070s are going to be.

lobut,

I remember Thor from PirateSoftware talking about that … a lot of kids only know touchscreens.

morphballganon, do gaming w How dare you

Why’d you ask then grandpa

solarvector, do games w Steam REAL TIME STRATEGY FEST is here!!!!

I think any fan of the genre should check out

store.steampowered.com/app/334920/ZeroK/

Active development, amazing and customizable controls (seriously, is you’ve ever been frustrated fighting controls in an RTS, they’ve thought of solutions), and an extensive campaign that serves as a unit tutorial (not the most engaging story is my only regret).

ampersandrew,
@ampersandrew@lemmy.world avatar

When it comes to controls, the number one thing I’m looking for is controller support, but I don’t see the tag there. I don’t suppose they’re supported and just not listed?

solarvector,

Nope, sorry, didn’t think about that for an RTS. Is definitely designed for keyboard and mouse.

codexarcanum,

Looks like another fan of TA/SC grew up to make their own RTS, and I’m here for all of them!

gccalvin,

I keep hearing about ZeroK and Beyond All-Reason. What are the major differences between the two and how do these compare with Sup Com FAF, TA and such?

False,

Zero K is uglier but has a full campaign, more units, and is less micro intensive.

BAR has better graphics and tiers of units ala classic TA (zero K is flatter), and more active multiplayer.

They both have Total Annihilation as a distant ancestors.

AFC1886VCC, do games w Steam REAL TIME STRATEGY FEST is here!!!!

Call to Arms: Gates of Hell - Ostfront looks good. RTS with direct command.

I literally just bought the regular CTA game 2 days ago lmao

DragonsInARoom, do gaming w The audacity!

No point in playing that game lmao

Zahille7, do gaming w The audacity!

ARK?

jmcs, do gaming w The audacity!

What 8GB. Some of the best games ever fit in a floppy disk (a real life save icon for the gen z people around here).

Beardsley,

Lmao, I didn’t know someone could be condescending about floppy disc’s, but here we are.

jmcs,

It’s a joke and I didn’t intend it to be condescending.

Voyajer,
@Voyajer@lemmy.world avatar

A floppy? How many copies of kkreiger do you need?

jmcs,

I need the rest of the space for my humongous demos collection.

bstix,

The first section of my disc box was for demos. The rest for games. The games sometimes got overwritten, but the demos never got sacrificed, because those were hard to get.

These days I just go to pouet.net and watch the YouTube clips. I know, it’s a ridiculous procedure to stream megabytes of video to watch a 100kb demo run, but I just can’t be bothered to make my pc run anything by itself anymore.

Retro_unlimited,

Back in high school i had a floppy with an NES emulator and several games. Was able to play nes game on school computers. Never got caught doing that lol

blackn1ght,

Transport Tycoon.

Although that may have been 3 floppies.

TwoBeeSan, do gaming w The audacity!

Downloaded factorio yesterday at a wopping ~1.5 gig

What game is this?

Have noticed western devs typically can’t reduce file size for shit. Something like killing floor 2 is 97 gigs and elden ring (last i looked) was under 50

The_Picard_Maneuver,
@The_Picard_Maneuver@lemmy.world avatar
idunnololz,
@idunnololz@lemmy.world avatar

TBF Maple story is 40gb today. The game is 2d.

zipzoopaboop,

My guess would be cod

FrederikNJS,

Factorio with Space Age is 4 GB

TwoBeeSan,

Damn that’s like nothing.

Have not gotten space age yet

FrederikNJS,

In relation to Western devs, I think this is essentially just that it’s easy to just pile in more assets, but it can be tricky slimming down again, because you need to be certain that something really isn’t used before removing it. So many games never get around to the slimming down part, also because it isn’t really directly profitable to them…

I will highlight 1 case though. Hitman 2 was 149 gig, and included the levels for Hitman 1 and 2. But Hitman 3 was slimmed down to 60 gigs while including all of the content from Hitman 1, 2, and 3.

ProfessorProteus, do gaming w The audacity!
@ProfessorProteus@lemmy.world avatar

I was shocked to find out that Balatro was like 80 MB to download. You don’t need million-poly models and 8k textures to make an really good game. Granted, yeah it’s a 2D game, but it’s a beautifully-presented one.

Hideakikarate,

Animal well has a 35mb install according to Steam.

dinckelman,

Games like that have nothing to prove. The product speaks for itself.

Meanwhile, games that take up 300gb of your disk often do this purposefully. In the case of console games, they know it will monopolize your system. The game usually isn’t even enjoyable, but it’s too big to delete randomly, so you gaslight yourself into committing to it

Zahille7,

Aka: CoD. I honestly still don’t understand how people can justify to themselves the $70 price point for each game, or the sheer ridiculous size of the fucking thing. It’s gotta be mental gymnastics, right? Are they really that good that people will overlook the bullshit like shitty launchers and Warzone bleeding into how the games play nowadays?

MY_ANUS_IS_BLEEDING,

Their target market is young teenagers who don’t care about that stuff

affiliate,

each cod game also costs around 450 million dollars to make, so i can’t help but imagine that some of the file size bloat is caused by a need to “justify” the budget in some way. because as we all know, 300gb games have so much more game when compared to a measly 60gb game. you won’t be getting dynamically sized horse balls in a game that only takes up 60gb.

umbrella, (edited )
@umbrella@lemmy.ml avatar

deleted_by_author

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  • affiliate,

    it’s 120gb which is less than i was expecting but still way too much. i have no idea what the call of duty games could possibly be doing to justify 240gb. its utterly insane. that’s more than like 4,500 times the size of quake 1.

    skulblaka,
    @skulblaka@sh.itjust.works avatar

    Animal Well is a staggering work of art on multiple fronts, not least of which is the code golf required to keep its size so small. Incredible game.

    Geometrinen_Gepardi,

    Im surprised it’s that much given how simple the graphics are.

    orbitz,

    Liibraries with their dependencies can take up a fair bit of that space easily these days. I dunno how many would be used in a game like that but that’d be my guess for the space needed.

    shy_mia,

    Absolutely not. Compiled code is small, really small. I’d be surprised if the engine* itself as a whole was more than a gigabyte in size. It’s all about the assets that are included, how badly they’re compressed and how uselessly detailed some of them are.

    *The embedded one of course. The editors are unruly beasts that’ll guzzle up your disk space, but then again it’s probably a similar situation…

    orbitz,

    We’re only talking about 80MB though, at work just the core Grape City Active Reports dlls are 32MB that’s not even including the dependencies (everything seems to use extra system. Dlls on windows). A simple aspx web forms project I’m looking at with maybe 1MB images is still 120MB, granted it’s not optimized or anything and 32MB is from Active Reports

    shy_mia,

    Oops I’m stupid. I didn’t notice this was about Balatro, I lost track of the comment indentation and thought it was a general discussion. Yeah it’s probably the runtime and the other stuff then, my bad…

    orbitz,

    It happens to us all, thought that may be the reason.

    TheBat,
    @TheBat@lemmy.world avatar

    Going against the grain here but I’d like to see a mod or DLC that changes pixel-art to vector art or something. Or maybe something like Windows 7 Solitaire?🤞

    SkaveRat,

    whatever you do, don’t look into its code.

    It’s basically a single lua file with more if/else/switch nesting than god intended

    (unless it was refactored in the last couple months)

    dual_sport_dork,
    @dual_sport_dork@lemmy.world avatar

    Apparently Undertale works this way as well. All of its dialog is one massive switch statement.

    SynopsisTantilize,

    I remember reading undertales code is nightmare fuel.

    JackbyDev,

    Why not? On the same way you don’t need amazing art to make a fun game, you don’t need amazing code either. If the game is fun then it’s a success.

    SkaveRat,

    agreed, but not the point I was making

    hypnicjerk,

    balatro: oh dear, oh dear. gorgeous.

    yandere simulator: you fucking donkey.

    frayedpickles,

    Yeah a lot of games have shit code and always have. Real time strategy “ai” is especially egregious if I remember right.

    Blackmist,

    If it works it works.

    grrgyle,

    Apparently most of that file size comes from localisation requirements too.

    henfredemars, do gaming w The audacity!

    When games get this big it merely ensures that they get uninstalled the moment I lose a bit of interest.

    Korhaka,

    For me it ensures I don’t install them in the first place and just don’t buy the game

    ulterno,

    On the + side, this keep HDD sales up, which would otherwise have dropped low enough for most consumer facing markets to shut down long before the rise of home made NAS devices

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