I do not care at all about any Marvel stuff and don’t know many chars but my friend who does wanted to play. I gotta say… it’s a BLAST. I like that I can be a furry.
It actually is pretty fun. I can see this quickly going sour, but currently it is a much better game than Overwatch. No idea what the future holds, but hopefully NetEase can pull through. I loved Super Mecha Champions (2021-2025 RIP, you were gone too soon- Alborada my beloved), so hopefully they keep things going and don’t end this one like some of their other ones (DBD Mobile, for example).
It does a good job of onboarding people. The general tutorial is relatively short and sweet, and character specific tutorials are even shorter. It also gives each character a rank (in stars) for how complex that character is to use effectively.
The game itself is pretty chaotic, so it’s easy to convince yourself that your deaths are incidental, and your victories are a result of you playing well. And as long as you’re having fun you’ll be okay with that. But if at any point you start feeling like someone has your foil, just change characters mid-match and try a new tactic. There’s so many characters you can experiment until you find theirs.
I don’t personally like that kinda ass, more into the “fits in one hand” kinda booty (like my wife’s), but I gotta admire. That’s not an everyday ass. She worked hard to shape it like that, got what she wanted and is proud of it. Go girl!
Probably an effect of the angle. Standing erect, the wrist will usually be aligned with the groin. Women tend to have shorter torsos and longer legs compared to men of the same height, so a wrist that goes a bit below the groin line will still look ok. Since the Marvel Rivals character designs are all very stylized, you can bet she has really nice legs
The pic that gives the biggest impression tho is the first on the left, with the arm stretched back a bit, but again, mostly an angle thing.
consider firing from the top down as your managers aren’t doing shit for the company
I disagree. Because of his… “antics,” I know the name Bobby Kotik, and he’s done nothing but good things for the company. Really uplifted them from a dark place.
Selling IP can go both ways. It could be picked up by someone wanting to do better, or it could be picked up by someone just after a quick buck by doing the bare minimum.
And then there’s Rocketwerkz - They originally bid to develop Kerbal Space Program 2 for Take2, but they lost the bid because the winners showed up fancy concept art while rocketwerkz focused on a solid technical foundation. And then Take2 severely botched KSP2 and the franchise is now considered dead. Rocketwerkz is now building something relevamt from scratch, with their own IP, and it looks really promising. I hope this happens to a lot more AAA titles and IP holders.
KSP2 is such a sad situation all around. The guys working on it had the same idea and were going to build a brand new engine for it to fix the tech debt of the original, but management demanded that they use the original engine “to speed up development time.”
My understanding was that KSP2 was originally going to be just a slightly cleaned up re-release of KSP1. A remaster if you will. Buy up some existing mods, bundle them in, clean up the UI a bit and enjoy the fruits of this new definitive edition of the game. But the team was able to convince Take2 to try to replace the game engine as part of that remaster and truly make it worth while (hence the 4 year delay from the original release date)
The original idea that was sold to the public was essentially “Kerbal Space Program, but bigger.” I couldn’t tell you all of the details or the timetable, but there were a lot of new features planned from the start (a number of which were mods of the first game) including fixing issues that were present in the original and adding things far outside the scope of the first game like multiplayer, colonies, and FTL travel to a new solar system. The dev team openly talked about creating a new engine to fix the physics bugs and such, at least.
I don’t know what happened along the way, but it’s pretty clear that the KSP2 that we have has the engine of the first game in it, as to this day it has many of the same bugs.
My guess is that the team originally planned on a new engine, but at some point, management stepped in and demanded that they use the old engine. IIRC, there was some restructuring that happened during the development - both in taking the project away from the original dev studio working on it, and then restructuring the team that was working on it, so it could’ve happened at some point during that.
Ubisoft is owned and run by a family who are super old French aristocrats who trace their family wealth back generations. The Guillemots have zero idea what their customers want or how to make a good game. They want to make money and don’t care what the poor have to say in criticism or frustration. They are too insulated to feel like they have to improve - it’s the children who are wrong.
I was never very into Ubisoft or their titles, so I’m perfectly content with everything burning to the ground, hoping it’ll send a signal to franchises I actually care about:
Stop developing games for focus panels, and try to innovate instead.
Same with Far Cry which is a shame because it used to be a really fun dumbshooter series. I got FC6 on sale last month and had to slog through it, I swore off the franchise after finishing the game and haven’t touched it since, even though there’s plenty of post-game content left for me.
Far Cry 6 made some decisions that didn’t make sense to me. I was always running out of ammo, which is something you shouldn’t have to worry about in a Far Cry game. Having essentially just 4 magazines doesn’t go far in a protracted firefight, and the Supremo is inconsistent to use. In Far Cry 5, the amount of ammo you could carry was roughly double the amount.
You could also change your weapons at any time through the menu (so you’re essentially carrying like 50 weapons) but you can’t change your ammo type unless you’re at a workbench (although I think they fixed this later on), which is the opposite of the previous games.
The game map is nice and large but it suffers from generic Point of Interest syndrome that is common in Ubisoft games.
At least the plot was zany at times, particularly the side missions.
Sad to see our resident AAAA game developer not doing well, but it was largely of their own making here.
I haven’t played FC5 nor 6, but the running out of ammo really feels like FC2. Having to scavenge for weapons in the middle of fights or using mounted guns and grenades to kill enemies. Wich I think really improves the game, but it could not be as good in these other releases.
I’m not a fan of the current trend of remakes, but a re-release of Far Cry 2 might be the only thing Ubisoft could make that I’d still be interested in.
The degrading weapons, fire physics, and stealth* were leagues better than anything in the later games. If they fixed the instant enemy respawning, added more fast travel stations, and toned down the OP DLC guns that made scavenging weapons pointless it’d be a nearly perfect game.
YMMV. It had “fire from the brush and reposition while the enemy searches for you” stealth rather than the “crouch behind someone and you’re completely invisible” stealth of later games. I liked it but a lot of people hated FC2’s stealth gameplay.
Im honnestly impressed by how much of a slog FC6 was. God at launch the people delivering your cars were so painfully slow everyone just resorted to shooting the driver once they showed up. I don’t even know if they’ve fixed that.
If you want a stupid fun “kill infinite number of baddies working for an insane BBEG” style game, Just Cause is a blast. 2 and 3 were both fantastic (3 smartly gave you infinite explosives) and the amount of silly chaos you can cause (and are rewarded for causing too!) is brilliant.
For an example, in JC2 there’s a mission where you have to destroy a rocket which is launching using a fighter jet and blow up the rocket before it reaches orbit. The ongoing challenge was simply that I’d shoot it until I got too close, not start maneuvering for a second pass until it was too late and instead crash into the rocket dying in a fiery explosion, followed by the rebel leader telling me over the radio that I’d failed and to try again. Then one of the time, I shot the rocket until I got too close, started maneuvering too late, exploded as the plane crashed into the rocket and the rebel leader started saying something over the radio, except it was a congratulatory statement, and I realized I’d instinctively ejected from the plane at impact, and was now falling down to the ground with only my parachute and lots of enemy aircraft trying to kill me. So I grappled to a helicopter, persuaded the crew to let me in (aka beat them up and threw them out) then got shot to hell by another helicopter, which I conveniently would grapple to, persuade its crew to let me in, and keep repeating the process until I finally was close enough to the ground to grapple down to the ground and steal a fast car to evade the enemy army.
JC3 one-ups this by instead of having you blow up a rocket (an ICBM in this case) but instead catch up to and ride the ICBM so you can redirect it to save a major city.
It was even better than that in my opinion once. FC1 and 2 were fairly intelligent, capable, and innovative shooters. FC3 was dumb fun, but importantly sold ridiculously well so they decided that’s all it would ever be and that gets stale fast.
Honestly, it wasn’t even Assassin’s Creed anymore, it was more like Warrior’s Creed starting from Odyssey to Valhalla, and then they backtracked to more assassin like gameplay with Mirage. I stopped buying their games when I realized how bad Far Cry 5 and Odyssey were.
I like the concept of Origins and Odyssey (I only played some of Odyssey and haven’t cared about AC in ages). You’re right that it shouldn’t have been an AC game though. They could have set it in the same universe and just called it something else, but we can’t have new IPs. Honestly, if they wanted to do the same thing but make more sense for the gameplay, I think you playing a Templar would have been an interesting way to do it. I don’t remember much of the lore, but that seems like it’d work.
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