lemmy.world

Etterra, do gaming w Everyone's favorite AAA company might be facing bankruptcy

Make stupid choices, suffer stupid consequences.

SplashJackson, do gaming w Model is absolutely stoked to make her mark in the gaming industry

I’ll need more pics for comparison before I’m absolutely sure

piskertariot, do gaming w Everyone's favorite AAA company might be facing bankruptcy

I really enjoyed Driver: San Francisco. Then Ubisoft introduced UPlay and I couldn’t play it anymore. That was the last time I installed anything from Ubisoft.

I tried to reinstall it recently and it complained that you can’t install 32bit software from Steam anymore. I guess I’ll never play another Ubisoft game.

theskyisfalling,

Love this game and that is why I have a pirate copy that doesn’t do any of that crap. I completed it again last year and it was good fun still!

fuckwit_mcbumcrumble,

it complained that you can’t install 32bit software from Steam anymore

Like 32 bit installers for C++ don’t work or 32 bit games in general? I don’t think I’ve ever seen that error before on windows.

ayyy,

It’s a Ubisoft broken DRM thing

wise_pancake, do gaming w Everyone's favorite AAA company might be facing bankruptcy

I entirely stopped playing Ubisoft games because they require me to sign in to play.

I tried Anno 1800 because it was free on PS+ and immediately ran into a login wall.

Same thing when I tried Assassin’s Creed.

They’re not even online games. I get needing to log in to CoD because you’re playing online, but blocking the offline mode is asinine.

So why would I bother buying an Ubisoft title when I know I’m going to open it up and hit that stupid login wall and privacy policy.

magic_lobster_party,

I get needing to log in to CoD because you’re playing online

That shouldn’t be needed either. A PSN or Steam account should be enough.

moody,

It used to be enough. I played so much COD4 back in the day on Xbox and the only login I ever needed was my Xbox account.

But nowadays, they want more data from you than the platform is willing or allowed to share, so you need to log in to their service.

EldritchFeminity,

This is why I stopped buying Sony games on Steam. Requiring a PS account for a singlellayer game is absurd.

tacosanonymous,
@tacosanonymous@lemm.ee avatar

That’s why I only buy from the fitgirl store.

ThunderWhiskers,
@ThunderWhiskers@lemmy.world avatar

I entirely stopped playing Ubisoft games because they require me to sign in to play.

I straight up can’t play half of their games on PlayStation because of this. I had a different PSN account 15 years ago that my Ubisoft account is associated with and apparently your Ubisoft account can only be tied to one PSN account EVER. I’m not creating a new email just to sign up for Ubisoft play. So I don’t buy their games 🤷

wise_pancake,

And that’s the kind of thing their metrics will never reveal to them.

I think if you just asked players you’d get an overwhelming pushback on the account issues.

Pregnenolone,

fwiw you can reach out to support and they’ll change the link for you.

msage,

It fucking dropped my Far Cry game because THEIR servers had an issue, not my internet connection.

Lost progress, replayed it, it happened again, never bought anything from them again.

absquatulate,

The rest can burn, but man, Anno 1800 really is/was the best in its series, mandatory logins or not. It’s the only game I still hold on to my ubi account for, and I dread the day they’ll go under, because they’ll take the Mainz team and the Anno games down with them.

ogmios, do gaming w Everyone's favorite AAA company might be facing bankruptcy
@ogmios@sh.itjust.works avatar

Gamers need to get comfortable with not owning games

  • Man who sells games
earphone843,

Sells licenses.

ogmios,
@ogmios@sh.itjust.works avatar

Well, he tried, but they clearly didn’t sell.

Fedizen, do gaming w Everyone's favorite AAA company might be facing bankruptcy

the recent good game they made they failed to market at all and then split up the developer team - no change in marketing strategy.

newthrowaway20, do gaming w Everyone's favorite AAA company might be facing bankruptcy

And no one will learn anything from this.

ICastFist, do gaming w Everyone's favorite AAA company might be facing bankruptcy
@ICastFist@programming.dev avatar

That’s not my favorite AAA company, it’s my favorite AAAA company!

Also, the bit on the right is from a rather shitty looking, “anti woke” site.

leaky_shower_thought, do gaming w Everyone's favorite AAA company might be facing bankruptcy

they got some good games, but the uplay shenanigans was really a deal breaker for me.

i wish gog will pick some retro up in a few years so i can get back to playing some.

GeneralEmergency, do gaming w Everyone's favorite AAA company might be facing bankruptcy

G*mers have already grown used to not owning their games. It’s called Steam.

earphone843,

You’ve never owned your games. It’s always been a license to play the games. It’s just that now they have the ability to enforce it.

Cataphract,

This is rather pedantic and obfuscates the reality and consumer rights. Don’t shill for big corp with that narrative, you could argue you don’t “own” a book either if we’re just doing silly talk in here.

dufkm,

Devil’s advocate: you obviously own the physical media that constitutes the book, but do you really “own” the contents of the book if you’re not allowed by law to make a million copies of it and sell them?

Klear,

Who gives a fucking shit about this nonsense? I just want games I paid for to work after the developer stops supporting them.

Maybe you don’t, because you’re a moron.

steeznson,

I don’t think you should be calling other people “moron” if you don’t understand the phrase “devil’s advocate”.

Klear,

First off, I only called them a moron on a condition, and I stand by my assessment.

Second, playing devil’s advocate is meant to enhance discussion. What they’re doing is muddying the discourse and playing into the hands of copyright-holders. It’s very close to the “just asking question” bullshit that’s so prevalent recently.

pixelscript,

You don’t, though. Or rather, you don’t own its contents. It’s not being pedantic, it’s simply correct.

This isn’t a perspective shilling for big corp. If anything, understanding that society has already sleepwalked into a post-ownership era long ago, and that technology has only just now appeared to let the logical conclusion of that come home to roost, should only increase one’s unease of mass unchecked corporate ownership.

nova_ad_vitum, (edited )

You can’t buy a book, copy it, and profit from those copies because you don’t own the IP. But you own the book for your personal use (and you can lend or sell it) in perpetuity, without any dependence on whoever sold it to you. That last part is no longer possible in the digital world with games that are architected specifically so that core functionality is server-side only.

EldritchFeminity,

Like with pirating, it was always an issue of expense. They could legally take away your disk at any time and force you to uninstall the software from your computer. It just would never be worth it to go after any specific individuals for any minor infraction of the license. Digital licensing just made them capable of doing that with the press of a button.

Quadhammer,

society has already sleepwalked into a post-ownership era

Nah fuck that. If we’re paying for shit we’re going to use it when and how we want it. Right to repair is in this same vein

pixelscript,

It seems I’m miscommunicating. I’m being interpreted as saying, “We’re already here, and this is fine actually.” My point is “We’ve been on the setup for ages, you shouldn’t be surprised this is where we are going without intervention, and we need to intervene right now”.

The world hasn’t slowly built up to being this bad. They’ve been laying the traps for a long time. We’re in the late game, not the early game. There is a lot to undo.

iMastari,

It was not like this back in the '90s. Games you purchased were on disk/disks. You installed the game and played the fully completed game that did not require an online connection. You owned that game.
After the Digital Millennium Copyright Act of 1998 things changed. So it has not always been like this.

earphone843,

You were still buying a license to play the games.

samus12345,

But without a way to enforce it, it was (and still is) functionally identical to owning them outright. What it’s legally called is irrelevant.

dufkm,

I guess I personally don’t really care about the legal aspect, I’ll make my own moral assessments on what I find reasonable to pirate etc. regardless of legality. Law only occasionally overlaps with ethics.

But on a philosophical level, a rethorical question I ask myself is; what does it really mean to “own” anything digital? I have to ponder on that for a while.

samus12345,

Before the internet, the concept of game ownership was much easier. Whatever the seller chose to call it, as long as I had complete control over when and where I could play the game, I owned it. I would consider any game where the ability to play it cannot be willfully taken from me by digital means to be owned by me. Nowadays, that mostly applies to cracked games or systems only. No game that requires an online connection to play would apply.

peoplebeproblems,

Oh that’s easy. For me at least. In my analysis, the law is wrong.

  1. Where are the assets stored. On local storage? Then I own a copy of the assets.
  2. Where is the game logic executed? Locally? Then I own a copy of that game logic. A server? Then I own non of that logic. A hybrid of the two? Then I own a copy of what my hardware processes.
  3. Where is the game save data stored? Locally? Again, that a copy I own. On a server? I’m licensing it.

Here’s a good analogy: Monster Hunter: Processing, assets, and saves are all on individual machines. I can be cut off from the internet, and still play. I own a copy.

Diablo IV: the assets are local, processing my inputs is local, but my saves and the game logic are all processed on a server. I own a copy of the assets and input logic. Blizzard owns the rest as they process the rest.

If they want to do the whole “resources=expense” then I get to consider MY resources as expense too.

nepenthes,
@nepenthes@lemmy.world avatar

But you could trade them with your friends, so single license meant nothing. You owned the game.

nickhammes,

I don’t think most people’s sense of “ownership” of a copy of a game has anything to do with whether or not they’ve legally bought a license.

For most of my collection, I own a physical thing, that represents the ability to play that game, using hardware I bought, whether I bought those things today, last year, or even a decade ago. Some of my games are digital, but I still have possession of a copy I bought, and can play it whenever I want. I paid money for the right to play a game when I want, and that’s a notion of ownership.

If someone can take it away from me, that isn’t aligned with my notion of ownership, and also isn’t worth spending money on imo. I own some GameCube games, and yes, technically that means I have a license, but they still work physically and legally. There’s nothing to enforce against me.

The thing that changed is the ability to revoke that license. And that amounts to a different concept than ownership. One not worth paying for.

Supervisor194,
@Supervisor194@lemmy.world avatar

That’s not what they meant. The person who said it was “director of subscriptions.” They meant gamers need to get used to all games being SaaS because they are of the opinion that that’s what’s going to happen. SaaS is capable of generating magnitudes more money than any other paradigm, so this is of course the wet dream of the bean counters.

The problem with the statement, of course, is threefold:

  1. People don’t like being told things that sound a lot like "just hand over your money and like it, dumbasses"
  2. SaaS is also capable of failing spectacularly
  3. (most important) In no conceivable world would it be possible to have every single game be a subscription service

Shit, the world can’t even support half a dozen streaming video subscription services, but they think everybody’s going to gladly pay monthly fees for every game they play?

Evil_Shrubbery, do gaming w Everyone's favorite AAA company might be facing bankruptcy

Hehe, BoobiSoft …

babybus, do gaming w Everyone's favorite AAA company might be facing bankruptcy
@babybus@sh.itjust.works avatar

What kind of bankruptcy?

Grimy, (edited )

The kind that turns it into an other of microsofts pet toys.

HexesofVexes, do gaming w Everyone's favorite AAA company might be facing bankruptcy

I guess shareholders got used to not owning their stock?

Jrockwar, do gaming w Everyone's favorite AAA company might be facing bankruptcy

It’s because they’re not AAA anymore. They went AAAA so I guess they’ve had a financial rating overflow and now they’ve gone negative.

Brunbrun6766,
@Brunbrun6766@lemmy.world avatar

They’ve gone plaid

happysplinter,

I always drink coffee when I watch radar.

Pichu0102, do gaming w Everyone's favorite AAA company might be facing bankruptcy
@Pichu0102@lemmy.world avatar

A shame; the way they make their open worlds with lots of little things to collect and do are oddly pleasant to play for that. Definitely something only I really enjoy, I realize, of course.

SmoothLiquidation,

I mean that’s a whole genre. The same could be said for Stardew Valley and that has a huge fan base.

More games should have the “lots of little things to collect and do” mechanic.

maniclucky,

Agreed. One reason I loved Majora’s Mask was that the game was dense. Every square inch of the game was used for something and in a lot of different ways. I also appreciated a checklist for my collectables so I could pinpoint what I was missing, but that’s rather off topic. I lean way away from open world games now both for excessive time commitment and most of it is just empty space.

samus12345,

Origins, Odyssey, and Valhalla scratched an itch that few other open world action RPGs have been able to for me (of course, they were copying Witcher III, which did it far better). Despite everyone saying all their games are the same, I haven’t enjoyed any of their other ones like I did those three (oh, except for Watch Dogs 2). If Shadows is the same thing again but in Japan, I’ll be satisfied.

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