You’re absolutely not alone. Someone just pointed at me from the depths of a pool. Actual creeps down my back, something I haven’t felt since silent hill 2
Edit- finished it in about 3 hours. Top notch sound design, high quality visuals, interesting and unsettling levels… it’s everything you expect. Chapter 1, 2, 5 get seriously high marks from me. Someone described it as a museum game though, and yeah - kind of is. Overall held my attention, I took lots of screenshots, and it made me feel something. Good game.
A few years ago I tried to get into Unreal, but after a while it’s easy to come to the conclusion why most game studios aren’t one-man companies. Unless you’d just asset flip, or go for a pretty basic kind of game, it’s just so much work that it stops being a fun hobby and just becomes something that would turn into a full-time job, without pay lol.
Used to do modding and maps for various games back in the days, like Battlefield 1942 and Jedi Knight games, even dabbled some in 3DS Max and Cinema4D, was pretty fun creating stuff. But taking on an entire game concept is so incredibly daunting.
“Oh hey, I added a button that makes the sword turn red!” “Why is the player teleporting to [0,0] when the sword turns red?” “Okay, I fixed the teleporting bug, but now the sword is blue”
Gearing up for Halloween season and really enjoying the creepy vibes wherever they may crop up, including picking out some indie horror games to play. This looks great (and no jump scares are nice hehe). Thanks for the spooky content! :D
P.S. Small detail, but I like how the wall bends at the bottom in the last screenshot.
Yeah the game distorts your vision slightly, to add to the subtle anxiousness. You can fine-tune it in settings, but by default, it can make you feel a little unsteady and ungrounded.
For context the game is called […steampowered.com/…/Do_Not_Press_The_Button_To_De…](Do Not Press The Button) and a wishlist would be greatly appreciated. I’m currently working hard on it and I would say that it’s 99% done, but I like to joke that rest of the work (polishing and bug fixing) is another 99%
it’s a lot of fun. It has a really good formula that makes being repetitive work in it’s favor i feel like, because you’re constantly kept on edge to not break that pattern
Hello guys, I’ve noticed a lot of people here are hungry for more games like the Stanley Parable. After playing the O.G. game and the Deluxe edition I’ve found myself wanting more of this. More of these meta, narrator led, weird humour games! I started work on my called Do Not Press The Button (To Delete The Multiverse). You can check it on Steam and give a wishlist if you want to encourage the development.
Anyway the other day I’m randomly checking Steam Most Wishlisted games and DNPTB is on there! How wild is that?
Currently enjoying the demo. I’ve definitely wanted more nonsense like this in gaming.
One simple thing to fix is widescreen FOV, which is fortunately trivial. Simply add the following lines to Engine.ini in the config files and it should handle any screen width just fine:
lemmy.world
Najstarsze