lemmy.world

Semjaza, do games w (Actually) Day 78 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

I recall a lot of AW1 being a fun challenge on Nightmare, but I was also playing it with a bunch of friends and we were chatting and socialising at the same time.
I do recall some enemies and segments feeling artificially hard though.

Good luck and enjoy it.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’m mostly dreading the furnace section in the first DLC. I struggled with that one the most from what I remember

bruhsoulz, do games w (Actually) Day 78 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@bruhsoulz@lemmy.ml avatar

Bruh 😂

sleepmode, do gaming w There's always something to talk about

One thing I rarely see pointed out is the generations that made 8 and 16-bit a huge success were aging out, or heading to college and/or the workforce. The casuals I knew stopped buying systems after the SNES and Genesis.

Sanctus, do games w Based on true events
@Sanctus@lemmy.world avatar

Whatever form is pulled from the ether into the material is what it shall be. Celebrate that you created something and release it anyway! People are clicking a banana on steam right now

RightHandOfIkaros, do games w Based on true events

Never forget, releasing your game means you already made it farther than 90% of the other game developers.

Skullgrid,
@Skullgrid@lemmy.world avatar

yaay. I released two games then!..

over 10 years ago :(

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

It’s never too late for more.

Skullgrid,
@Skullgrid@lemmy.world avatar

thank you for the encouragement. I’m trying to manage some life responsibilities, mental stability, alias management (how to seperate creative works online from IRL work identity, but leverage created code for furthering business, while maintaining anonimity online)

bjoern_tantau, do games w Based on true events
@bjoern_tantau@swg-empire.de avatar

I still regret that I didn’t find an appropriate figure without pants for Diarrhea 4. Not to mention it will probably be years until I can find the energy to implement aliens you can shart on.

degen,

4?? Also, the screenshot reminds me of hedgehog launch. Pulled it right out of the recesses of my memory.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

It was kinda inspired by Disgaea 4.

degen,

Being the change you want to see in the world. I like it.

Pronell, (edited )

That deserves its own sequel.

Diarrhea 5: Well Shit, You Can Shart on Aliens Now

Gradually_Adjusting, do games w Based on true events
@Gradually_Adjusting@lemmy.world avatar

Expecting your first indie release to be perfect is putting insane expectations on yourself. The worst things you can do at this point are to give up or fail to reflect on what you’ve learned. Think on what you would have done differently with what you know now - and then do not waste the lesson.

wizardbeard, do games w Based on true events

Welcome to the reality of indie game dev. Great ideas are comparatively easy, effectively dirt cheap. Like most things worth doing in life, the difficulty lies in actualizing those ideas and bringing them to reality.

The only real solution is experience. Beyond that: Learn to treat your “amazing game ideas” like cattle instead of pets. Prioritize rapid prototyping of your main gameplay loop/systems before you fall in love with the set dressing.


All of that said, by just finishing a project you are already further along than 90% of amatuer devs. The best takeaway from 4chan’s long running amatuer game dev threads: just like make game.

Creating something that exists beyond your imagination is always progress forward. Releasing a game, even one that doesn’t meet what you hoped, even one that’s objectively shit, is monumental progress.

Now toss it up on itch.io or whatever storefront and start on your next attempt.

imPastaSyndrome,

It’s quickly becoming Dad just by finishing the project and releasing it. You’re further than some AAA devs

x4740N, do games w Based on true events

But seriously, how do you prevent this from happening because Google is only bringing up results to stop toppings coming off when sliding the pizza in but I want to know how to prevent the toppings from sliding off as the pizza melts

qjkxbmwvz,

For a while I thought the Google AI result had a pretty logical, well thought out, practical solution — use glue.

AnarchistArtificer,

Do you apply toppings right to the edge? I’ve never had this problem despite using an absurd amount of cheese, and I was puzzling to figure out why. I think it’s because the crust rises up to act like a boundary that encloses a big lake of cheese.

AI_toothbrush, do games w Based on true events

Ah yes me but with random hobbies i have. I want to design a smartwatch, pen and a flashlight so far. Ive gotten to some point in the flashlight and smartwatch but its a lot of work. Software, hardware, pcb, etc.

Fredselfish, do games w Based on true events
@Fredselfish@lemmy.world avatar

This design is fixable. Just create a crust all around and that should work.

moon, do games w Based on true events

Hey you actually made something and should be really proud of that

timo_timboo_,

Yeah, actually starting and going through with it is half the work

ytsedude, do games w Random Screenshots of my Games #12 - POOLS

That’s really cool!

thejoker954, do games w Random Screenshots of my Games #12 - POOLS

I saw this game a while back and was impressed. But I wanted it in VR.

And now it’s finally getting it! Im so damn excited.

CaptDust, (edited ) do games w Random Screenshots of my Games #12 - POOLS

Wonderful water shader and lighting. They’re definitely capturing the vibe.

cobysev,
@cobysev@lemmy.world avatar

I cranked my video settings to the max to really get into this unsettling game. It’s super immersive with surround sound headphones, too.

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