lemmy.world

corvett, do games w Day 1 of someone finally posting screenshots from a screenshot-worthy game, until I forget to post screenshots

Based on that screenshot, that game looks terrible.

sir_pronoun,

It is. It also is more than that. Like an entertainingly bad movie, but it moves way slower and lasts way longer

lazycouchpotato, do games w Day 76 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (Bulk photo Post 2: Variety Hour)
@lazycouchpotato@lemmy.world avatar

Plan on playing Alan Wake’s American Nightmare?

I played it a few days ago. Been a while since I played AW and I enjoy Remedy’s games so it was worth checking out for me.

I thought it was alright. Aside from the main character, the voice acting is ridiculously goofy.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I’m considering it since I found out Alan Wake II is way longer than Alan Wake 1. It might be worth popping into for a day. Especially since it’s so quick

Coelacanth, do games w Day 77 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots
@Coelacanth@feddit.nu avatar

How much of AW2 do you remember? I strongly suggest starting over so you have everything fresh in your forebrain - it’s a game that wants you to pay attention to detail. Same reason I advocated for playing only it in the other thread and not both in parallel. Though you seem to have an impressive capacity for keeping track of multiple story-games at once (something I can’t even begin to relate to) so your mileage may vary.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I like to keep journals for my game which is (part of) what helps me keep track of all my games. Though, at your suggestion I might hold off, especially with how I forgot how short the first game is (I can probably clear an episode a day, unless nightmare mode suddenly ramps up in difficulty, which I wouldn’t be surprised if it does)

caut_R, do games w Day 77 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

I‘ve had this in my library for many years (Steam sale pile lol) and also started it recently. I‘m really bad with horror games so I don‘t play it much, but I think the ingame atmosphere held up really well while the cutscenes are super uncanny valley territory. I‘m hoping to 100% it eventually.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I found after the first episode it becomes much less horror and far more Thriller (if that makes sense). I don’t believe it ever relies on cheap tricks like in your face jump scares to scare you, so a lot of the thrill comes from the action. The atmosphere definitely adds to it though

VerilyFemme, do gaming w There's always something to talk about

I’m in this post, and I don’t like it.

odium, do gaming w There's always something to talk about

What is the Dreamcast and why did it fail?

Ephera,

Dreamcast was a console from Sega: en.wikipedia.org/wiki/Dreamcast

That’s all I know. 🙃

TachyonTele, (edited )

It was Sega’s last console. The PlayStation 2 obliterated it, among other factors.

Fun fact, Microsoft used the Dreamcast controller scheme as a starting point for the Xbox controller.

rklm,

And they used the Naomi (arcade dreamcast) as the starting point for the main board

TachyonTele,

Did not know that. Cool

Fiivemacs,

Imo, zero DRM. You could copy any Dreamcast game and burn a copy and it just worked. No modding required. That easily kills sales.

Amazing console, I owned 3.

ccunning,

Amazing console, I owned 3.

The easy copying really helps justify this.

Were they at all networkable?

Rai,

Better believe I was playing Phantasy Star Online with folks!

Sestren,

Honestly, it never got big enough for that to even matter. It just lost the content war to the PS2 Xbox and GameCube. Shenmue, Jet Set Radio and Sonic Adventure aren’t exactly enough great exclusives to justify buying the non-Halo machine or the console built by the company that “won” the previous generation.

HobbitFoot,

Sony also maintained backwards compatibility and sold the PS2 as the world’s cheapest DVD player.

Agrivar,

The fact that it could play DVDs was the primary reason I bought one of the second-gen slim PS2s! (I was previously a Nintendo-only console gamer, and have since gone full PC gamer, so that was my one and only foray into Sony’s garden.)

RightHandOfIkaros,

Piracy did not kill the Dreamcast.

Third party developers’s fear of piracy didn’t help the console, but primarily it was released at the wrong time for the wrong price with the wrong features. If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn, it would not have failed. Piracy didn’t have much to do with it.

In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.

ICastFist,
@ICastFist@programming.dev avatar

If the 32X and Saturn never released and instead the Dreamcast came out in place of the Saturn

The problem here is roughly 4 years, Sega was one of the big players in 1994, waiting until the Dreamcast was ready at the very end of 1998 and living off the Mega Drive (Genesis) + Arcades would be financial suicide

In fact, the GameCube sold very badly in some SEA countries because it was too hard to pirate games for. Piracy literally leads to hardware sales in some countries.

True, both PS1 and PS2 absolutely ruled sales in Brazil given how cheap and easy it was to get pirate games, which usually sold for BRL10 from 1999-2006, while original games would cost well over 10x that.

RightHandOfIkaros,

The 32X and Saturn releases were confusingly close to each other and could easily lead to some confusion with consumers. Releasing both a disk console and a disk addon for the existing console in the same year could confuse people on whether they needed the new console or just the disk addon, especially with marketing that didn’t exactly make it clear. Similar issue the WiiU had with people thinking it was an addon for the Wii and determining they didnt need it. If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.

SEGA just didn’t pick the right console features for the right time. The Dreamcast was ahead of its time releasing in 1998, but by the time the PS2, GameCube, and especially Xbox launched just 2-3 years later, the Dreamcast hardware looked extremely outdated, because it was.

ICastFist,
@ICastFist@programming.dev avatar

I mostly agree, except for this

If the Dreamcast had started development instead of the Saturn, and released even 2 years after the Saturns release date in 1996, the console would have fared significantly better.

You’re effectively saying that development of the Dreamcast should’ve begun before the tech for it even existed. The Saturn’s development began back in 1992, after the release of the Model 1, when 3D graphics were a wild dream for home consumers. The Sega Model 3, which served as a basis for the Dreamcast, saw its first arcade release in 1996. M3 was super powerful, but in 1996 it’d also be prohibitively expensive for any home consumer to afford. The Dreamcast that the world saw in 1998/1999 was literally impossible to achieve back in 1996, the “best” thing would’ve been something like a Saturn 2.5 which maaayyybeee could’ve run Model 3 games at significantly lower quality.

RightHandOfIkaros,

Not necessarily. Even if the hardware wasn’t exactly the same, it came out too close to the Saturn. Had there never been a Saturn and the Dreamcast, even if it was slightly weaker like a Saturn 2.5, would have launched in 1996, the console would not have done so poorly. It also would not have been so quickly outclassed by its competition, as it would have directly competed with the PS1 and Nintendo64 the same year.

Its really all to my point that piracy had nothing to do with the console’s failure. There were other problems with the Dreamcast that caused its death.

JordanZ,

Ironically enough the discs were suppose to be the protection against piracy. They developed their own goofy format with Yamaha. Of course that didn’t take people long to figure out though…

nothingcorporate,

Still own mine… It failed because Sega was terrible at marketing their consoles.

Sega Master System, Sega CD, Game Gear, and Dreamcast were all better than their competitors when they came out, but they were all pretty big flops comparatively.

SendMePhotos, do gaming w There's always something to talk about

The dreams cast was an amazing piece of hardware that was ahead of it’s time. The friends that owned them, loved them. The friends that didn’t own them, didn’t care about them. They were the first and only to have a memory card that you could play games on.

atlas, do games w Day 1 of someone finally posting screenshots from a screenshot-worthy game, until I forget to post screenshots

screenshot worthy game

posts this garbage

Yeah great job I guess

i_dont_want_to, do games w Day 77 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

Shenanigans! Today is day 77. ;)

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Oh shit. You’re right. I’m surprised it took me this long to make this mistake

i_dont_want_to,

It’s all good! I do really enjoy seeing these when they pop up in my feed so thanks for posting them.

Zexks, do gaming w There's always something to talk about

More expensive than a ps1 way fewer games and only or a year or so before ps2. Ps2 also teased backward compatibility. Just bad timing during extremely quick console update releases.

cRazi_man,

Oh God…

Jarix,

It seems obvious now that you mention that, that Sony went with backwards compatibility because Sega released so many systems in the 90s(ish). Immediate support from a lot of Sega fans that felt betrayed. Aaaand the is also a way to stick it to nintendo while doing it. They didnt have to give up the hate of nintendo(i remember sega/nintendo rivalrly every bit as dumb and real as ford/chevy rivalry)

And nintendo ALWAYs making bad medium choices for their games. Ps1 was already black eye to nintendo. Sony gave you mutiple devices in every device. Cds, dvds, blueray. From Sony an already mammoth device manufacturer for those technologies. Man if toshiba or someone had bought nintendo to push new hardware could have been interesting. Nintendo having HD dvd could have been good for n64/gamecube/wii would have very different timeline

polygon6121, do games w Random Screenshots of my Games #11 - The WereCleaner

Your description is hilarious, I’ll be sure to check it out. Good job 👍 and happy Halloween 🎃

polygon6121, do games w Random Screenshots of my Games #11 - The WereCleaner
ClipperDefiance, do gaming w There's always something to talk about
@ClipperDefiance@lemmy.world avatar

Looks like it’s infodump time.

Sega released the Genesis/Mega Drive in 1988, then to extend its capabilities they released the Sega CD/Mega CD addon in 1991, which was followed by a second addon, the 32X, in 1994. There were even some games that required both add-ons, resulting in a high initial investment from consumers. The base Genesis/Mega Drive was massively successful outside of Japan and the Sega CD/Mega CD did reasonably well, but the 32X flopped. This was due to a lack of interest, partially because they also released the Genesis’/Mega Drive’s successor, the Sega Saturn, in 1994 (the 32X actually released after the Saturn in Japan).

In the fourth-generation console war Sega only had to deal with Nintendo as their main competitor. For the fifth-generation there was a second front. PlayStation came out in 1994 in Japan and was a success from launch. Sega was terrified. Both the Saturn and PlayStation would debut internationally in September 1995 and Sega knew they had to do something decisive to get ahead. E3 1995 would make or break Saturn in America and Sega had a plan to beat Sony. At their presentation Sega declared that Saturn would be available immediately, four months ahead of the previous release date, at select retailers at a price of $399. This gamble backfired massively on Sega. The retailers that weren’t part of the early release were pissed and some even boycotted Sega over this. The second blow came from Sony. At the PlayStation presentation they had one of their presenter walk on stage, say “299” and leave. This number was PlayStation’s price.

By the time Dreamcast came out in 1998 Sega had tanked their reputation with consumers and retailers and they never stood a chance against the PlayStation 2. Additionally, the PS2 had almost complete backwards compatibility with its predecessor and it played DVDs. It had better specs than the Dreamcast, but not GameCube and Xbox. It is also worth noting that the PS2 was so successful that it actually outsold all three of it’s competitors combined.

AbsoluteChicagoDog,

It’s difficult to overstate how much the DVD player boosted the PS2. Many people bought the PS2 mainly as a DVD player and the games were just a bonus.

Also remember when they said Saddam Hussein was using PS2s to control missiles or some bullshit like that?

anonymous111,

At the time a DVD player cost about the same as a PS2. I remember someone buying a DVD player when the PS2 was $20 more.

sundray, do gaming w There's always something to talk about

Discontinued March 31, 2001

Still mad. 😡

LiveLM, (edited ) do games w Day 77 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

Is this the original release or the remaster?

Turns out the remaster has a terrible bug affecting AMD CPUs that makes enemies, NPCs and the terrain flicker like crazy, the workaround on PCGW did nothing for me, and it never got patched AFAIK, so I ended up replaying the original…

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

The original. The Remaster looks impressive except everyone has bug eyes and it bothers me. Also I can only get it through Epic afaik, so I’d rather stick with the original where I know it’s guaranteed to work

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