Helldivers 2! Played the first one a bit but not nearly as engaged with that as I am in this. Bought on launch day and had a blast until the massive player spike killed the servers, that’s seems to be better now as I was able to get in fine and play for a few hours last night.
It’s 100% worth the price and hype but I recommend waiting a few weeks to a month from now while they fully deal with server load issues and they say mechs are pretty much ready to be added now and are just getting polished.
For background, the first game peaked at ~7000 players, this one had 480K on steam alone and that number again on PlayStation this past weekend. They didn’t expect this level of success and so didn’t plan to have server capacity and robust network code for it, they are putting in the long nights to fix it though and we’re already seeing improvements only a couple weeks in
This reminds me of the last time I watched the film Event Horizon. The CG scenes look SOOOO BAD! It’s been one of my favorite horror movies since I first saw it as a teenager in the late 90s, and I still love it, but I had no memory of that shitty fake looking cg lol Thankfully that’s not a huge part of the movie
Great resource and explains so much with pretty solid examples. Thanks for sharing! I used to PC game on my Dell (Sony), flat CRT for years, and then an IBM Trinitron too until I moved to a pure laptop for a bit (17" Vostro) and eventually on to LCD.
Until 2013 I used to play Wii on a 36" Philips CRT, even though the other room had a larger plasma.
One thing they show but don’t mention is image persistence for transparency. If you toggle a sprite on and off every frame, the persistence between frames on CRTs and LCDs means it looks partially transparent. That effect was commonly used for character shadows.
Now that we have 4k HDR displays, tools are starting to popup to accurately emulate the CRT look and feel. 1080p wasn’t enough to catch all the subtle details, but we are finally there. Kinda cool to see the age of CRT never fully died.
I wonder if there’s a way to emulate the old CRT displays. My brother built an arcade cabinet, but it’s got a modern monitor in it so the graphics don’t quite look right.
There are some hardware scalers that work really well. But most that offer good compatibility with a wide range of older consoles cost about as much as a complete high end pc to run an emulator on.
There are some very convincing shaders that work really well to emulate the look. I sold my consoles long ago and may have a faulty memory but the right shader looks just like I remember.
I just saw a video of someone playing the original Final Fantasy VII via emulation with “4K” rendering of the character models and such, but seeing them juxtaposed against the original backgrounds didn’t look right and made my brain upset. In cases like this, I think it’s possible to have too much enhancement, and our brains are happier filling in the missing detail.
Still just a heavily modded Skyrim playthrough that still remains perfectly lore-friendly. But I’m strongly considering playing Kingdom Come: Deliverance soon. Unfortunately for me, the prospect of modding the hell out of Morrowind again is also calling to me.
Finished my first a BG3 run, blind. Was considering starting a second run, with “perfect” choices (and mods) but it seems that patch 6 broke quite some things.
Gonna spend time playing “dad games”, then. I don’t know what’s so appealing about those “X simulator” games, but I can absolutely get lost in them.
Archmage Rises on Steam. It’s in Early Access so there are some parts that are rough especially since it has generations history and quests (go see SoAndSo in NewTown. How do I find NewTown? Ask SoAndSo, he knows the area. 🤪). But it’s fun and not as difficult as I was first afraid it was going to be.
The UI is decent but doesnt feel quite there yet: close button for shopping doesn’t feel like it’s on the correct place, font size for time of day is a bit to small for my 15 inch laptop screen at 1080p (not sure if changing resolution would help but non-native resolution on laptop never looks good IMHO).
I’m on my first character playthrough. It’s a perma death open world RPG that has a story to it. The story so far (I’m a few game months in) seems to wait for you but certain missions have time limits once you accept them.
The economy and the cost of things…seem weird. Not bad, but not like other games… And I’m fine with that. I like the ability to haggle with merchants when buying/selling(?) certain items.
Developing relationships give you little bonuses (according to the interface).
When attempting skill checks you get a d20 from that uses your bonuses. A 1 seems to always fail even when you get enough to pass by your bonus. I’d rather see the Pathfinder 2e system than the D&D d20 system when it comes to rolls so that there isn’t a guaranteed 5% chance to fail even an easy check but that’s not game breaking.
I definitely need to start away from gambling. I suck at it.
Content warning:
As an open life simulator, the finished game allows the player and NPCs to participate in a vast range of human experiences both bad and good, including: slavery, murder, cannibalism, sexual activity (non-graphic), pregnancy, and religious worship.
lemmy.world
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