Edit: Looked it up a bit, the shares are 70% Sven and wife, 30% Tencent. Honestly not too bad considering at the time those shares were sold, Larian was almost bankrupt.
Love seeing you edit your comment and correct yourself/validate the other user’s statement. Breathe of fresh air from the toxic doubling-down 99% of the time on reddit.
their 1 Child per family policy for decades has left them with a gigantic pile of elderly and not nearly enough working age people to support them. not to mention the young people have no training on how to support their infrastructure or manufacturing tools.
This doesn’t even mention the gender ration disparity either that is going to hit even harder as well for them. China is gonna have even more issues in the next few decades
because if you can only have 1 child to support the family in the future you need to have the one that gets educated and paid. it went on for decades. if you search youtube for the word ‘china’ theres countless recent explanations of the various ways they are collapsing.
I loved sports games growing up, but they are absolutely terrible now. Over priced, full of cash grabs and needlessly complex. I just want to hit x to pass. I don’t want a fucking story line, I just want to play the game.
If people buy it anyway at the full price, then the game publisher will correctly deduce that it indeed worth at least that much money for enough people (otherwise those people would not part ways with that much money to get it) to get that game as soon as it comes out.
In Economics, perfect pricing (which is not yet possible but, damn, they’re really trying hard) from the point of view of a seller (i.e. for maximum profits) is when they get exactly as much money from each individual as that person is willing to pay for it, so the “ideal” world for them would be individually-tailored prices going as high as it could possibly go for each person whilst still managing to sell to that person.
As they can’t as of yet sell at different prices to each and every individual, they’ve gone as far as they can (regional pricing, different prices in different stores with different audiences and, maybe more importantly, time-from-publishing pricing) and then push prices up and up slowly whilst checking if in total the price increase has yielded more money or not (they have no issue with loosing customers due to higher prices if in total they still make more money at the price point than at a lower price point).
IMHO, in the face of this, the easist and best reaction for somebody who wants the game but does not think it’s worth $70, is to wait until the price falls down to how much they’re willing to pay for it (even better, let it fall some more and buy a couple more games with the savings). In fact if enough people do it the price will fall much faster as the publisher’s sales data analysis will signal to them that they’ve put the game at too high a price point and they’ll lower it trying to pick up the “money left on the table” from those who are interested but not at that price point before those people lose interest.
So you just had to write what in your eyes is “obvious” for everybody as a comment, which hence is redundant, about how some other comment is “redundant and obvious”…
Jokes on them, my limit is wildly low compared to this. Most sports games are worth 20 bucks max at this point, the main content is just reskinned gameplay with updated stats and an unnecessary twist on controls. Its DLC.
I was playing Cyberpunk for a couple days last week as it was on sale on PSN but lost interest as soon as I got the final mission (I played it at launch but inevitably returned it due to the state it was in).
the past couple days I’ve been busting through all of my unfinished Warhammer 40k pile instead and have been feeling pretty good about that.
Anytime I consider buying a Madden game, I watch a YouTube video of competitive play for the latest version. It always reveals how garbage the football sim part is. It’s all audibles and hot route spam and exploiting the useless AI in the same ways over and over again.
I’ll never buy a Madden game while all that crap is in there. They should make it so that spamming audibles and hot routes causes players to blow assignments and false start all the time, but the average “competitive” Madden player would probably die from nonstop crying and pants-soiling if EA did anything like that.
That’s actually a brilliant solution. Wanna spam audibles? Flag, false start. Or like you said, botched assignments, perhaps a lineman fucks a protection and you take a sack.
Madden games are such trash, the last one I touched had Peyton Hillis on the cover. I’ve always assumed they’re still ass. I truly don’t know how people play sports games in general.
I don’t know what audibles are, but I’ve become increasingly interested in action-strategy type games that find ways to directly punish players that have high Actions Per Minute, encouraging people to take fewer, more deliberate movements. Kinda like combo rhythm in Arkham, rather than mashing X to attack.
Capitalism works. There are markets who will pay for these and that’s why they are made. That’s what capitalism is.
If not for capitalism, these games wouldn’t even exist.
Now, the issue I think you’re worried about is that people begrudgingly pay for the game when they don’t really want to. Or pay more than they want to for it.
That’s not capitalism, that’s FOMO.
People make a ton of shit everyday that I don’t buy. But obviously someone is out there paying for this shit, or it wouldn’t be being made.
What do I care, or what do you care about it enough to even address?
If people don’t buy it, it either gets cheaper or it’s not made at all. So just don’t buy it. I haven’t bought a sports game in 20 years because of this. But they keep making them and people keep complaining about them.
Complain about yourselves, it’s not capitalism, it’s the consumers.
I’d say that’s its because there’s only really 1 country that’s going to buy it in large numbers but the reality is it’s the standard ea tax. Stop buying it every year or stop complaining.
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