More importantly: the PS2 could play DVDs, and was cheaper than DVD players of the time.
Same strategy they used for the PS3; cause when Blu Ray players were $1000, $600 for a console that could play the same discs suddenly seemed like a reasonable deal.
I’ve never actually played through AW1 on Nightmare as I was afraid the challenge would be unfun, but maybe I will in the future based on your testimony. Though I find it increasingly hard to go back and replay games these days with the size of my backlog…
Nightmare though, at least for me, isn’t as difficult as I expected it to be. It’s a nice challenge up from Normal mode I’ve been making my way through and cleaning out my Backlog. I have over 250 games I need to play. So I try and stick with just one and work through it
I recall a lot of AW1 being a fun challenge on Nightmare, but I was also playing it with a bunch of friends and we were chatting and socialising at the same time.
I do recall some enemies and segments feeling artificially hard though.
One thing I rarely see pointed out is the generations that made 8 and 16-bit a huge success were aging out, or heading to college and/or the workforce. The casuals I knew stopped buying systems after the SNES and Genesis.
Whatever form is pulled from the ether into the material is what it shall be. Celebrate that you created something and release it anyway! People are clicking a banana on steam right now
thank you for the encouragement. I’m trying to manage some life responsibilities, mental stability, alias management (how to seperate creative works online from IRL work identity, but leverage created code for furthering business, while maintaining anonimity online)
I still regret that I didn’t find an appropriate figure without pants for Diarrhea 4. Not to mention it will probably be years until I can find the energy to implement aliens you can shart on.
Expecting your first indie release to be perfect is putting insane expectations on yourself. The worst things you can do at this point are to give up or fail to reflect on what you’ve learned. Think on what you would have done differently with what you know now - and then do not waste the lesson.
Welcome to the reality of indie game dev. Great ideas are comparatively easy, effectively dirt cheap. Like most things worth doing in life, the difficulty lies in actualizing those ideas and bringing them to reality.
The only real solution is experience. Beyond that: Learn to treat your “amazing game ideas” like cattle instead of pets. Prioritize rapid prototyping of your main gameplay loop/systems before you fall in love with the set dressing.
All of that said, by just finishing a project you are already further along than 90% of amatuer devs. The best takeaway from 4chan’s long running amatuer game dev threads: just like make game.
Creating something that exists beyond your imagination is always progress forward. Releasing a game, even one that doesn’t meet what you hoped, even one that’s objectively shit, is monumental progress.
Now toss it up on itch.io or whatever storefront and start on your next attempt.
But seriously, how do you prevent this from happening because Google is only bringing up results to stop toppings coming off when sliding the pizza in but I want to know how to prevent the toppings from sliding off as the pizza melts
Do you apply toppings right to the edge? I’ve never had this problem despite using an absurd amount of cheese, and I was puzzling to figure out why. I think it’s because the crust rises up to act like a boundary that encloses a big lake of cheese.
Ah yes me but with random hobbies i have. I want to design a smartwatch, pen and a flashlight so far. Ive gotten to some point in the flashlight and smartwatch but its a lot of work. Software, hardware, pcb, etc.
lemmy.world
Najstarsze