I think part of it is I like to keep “journals” for my characters in lore for some games. So my Skyrim character has one, and so does my Fallout New Vegas, etc. and then another aspect is free time
More power to you, I just can’t relate. I can see going between one narrative game and a couple of non-narrative games. Sometimes you just feel like a game of Civ for example or whatnot in-between sessions of say Cyberpunk. But if I’m into one narrative I usually don’t feel like switching, and if I find something else I get sucked into I lose track of the previous one and don’t feel like going back. Juggling this many story games at once is crazy to me. It’s like carrying on 12 different conversations simultaneously. I know people exist that can do it, I just don’t understand how.
Favorite New Vegas DLC by a country mile, I’ve always been a sucker for classic sci-fi and they approach the concept with a lot of love. The character dialogue is also 10/10.
Best line in the DLC: This crater looks like it was tag teamed by a pair of giant fuckbots.
OWB is probably the best one on balance, but I do love Lonesome Road. Some of those levels are so cool and the atmosphere of pure desolation is chefs kiss.
I wasn’t expecting it to be as funny as it was. Like, I know New Vegas is known for being funny in some places. But this DLC feels more like the developers just wanted to have fun and make jokes. I’m in love with it right now
I can see it looking like that, but I’m pretty sure it’s because BD-1, the little mini droid you run around with, is up on his shoulder obscuring part of the arm/hand area.
Rather than playing the game, I spend way more time looking at how lit the build is going to be in POB, and then even more wasting all my currency crafting gear to try and make it work.
Menus all the way… unless you’re doing Pillars of Arun, of course.
Imagine a first person shooter with no menus. You just start up the game, and you’re suddenly in a death match with some other random people. There is no customization for the type of death match. The setting and the weapon selection are randomly generated for you. At the end, you are shown a victory/defeat screen with no buttons. After 10 seconds, you join another match.
There is no pause button, no adjustment for mouse sensitivity, and no configuration for the screen resolution or graphics quality.
No menus. Definitely not a menu game.
The game also has no jump button, no stairs, and basically no Y axis at all. Definitely not a parkour game.
I’ve played Doom, Doom 2, and Doom 64. Their engines lack room-over-room architecture, but they do have a Y axis, and some parkour where you run from platform to platform (without jumping). They all have a menu.
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