lemmy.world

samus12345, do gaming w No one could have anticipated this outcome
@samus12345@lemmy.world avatar

“Those of you who volunteered to be injected with preying mantis DNA, I’ve got some good news and some bad news. Bad news is we’re postponing those tests indefinitely. Good news is we’ve got a much better test for you: fighting an army of mantis men. Pick up a rifle and follow the yellow line. You’ll know when the test starts.”

Kinakuta,

J.K. Simmon’s best role imo. Now I need to play that game again.

samus12345,
@samus12345@lemmy.world avatar

A shame Valve is allergic to the number 3, because I’d love a new one.

UndercoverUlrikHD,

There recently was a standalone mod for game 2 released that function like a new game, the voice acting was great too. You can download it for free on the steam store.

samus12345,
@samus12345@lemmy.world avatar

Portal Revolution? I think I tried that one.

UndercoverUlrikHD,

Yup, sounds right

huginn, do gaming w Simpler times

Me in 2024 when a game turns the mouse cursor into a sword
https://feddit.it/pictrs/image/9125d292-60ae-4c44-945a-a114003d6cfa.png

kameecoding, do gaming w Simpler times

Is this part of the hedonistic treadmill? Or did we just lose the childlike wonder?

mhague, do gaming w Simpler times

I wouldn’t even care if a game ran at a consistent sub 30 fps. I just refresh the way I feel about what I’m doing. Like when you switch to black and white television, or music written in a different tonal system, or an Adam Sandler movie. Just relax, turn off the analysis, let your ocular systems rewire some stuff, and suddenly you don’t even notice anything weird.

But when the fps is all over the place I can’t hang anymore.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

I’ve found personally that even with changing refresh rates, variable refresh rate screens eliminate screen tearing and I’m a lot less likely to notice it.

SynopsisTantilize, do games w Day 15 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots

Great. Now where’s my halo 3 ss?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I have to beat Halo 2 on Legendary first before I do 3. It’s been hell

SynopsisTantilize,

Lmao okay, so I’ll see that H3 screen shot next year.

AgentGrimstone, do gaming w What are your thoughts on crouch jumping?

I thought crouch jumping was when you crouch first then jump so your jump is more explosive, thus gaining more height.

I’ve never played a game with the crouch jump you’re describing but that sounds awkward.

Skyline969,
@Skyline969@lemmy.ca avatar

Super Mario Bros 2 did the one you’re talking about. I think Mario 64 onwards as well. However, the one OP is talking about is common in Half-Life.

abbotsbury,
@abbotsbury@lemmy.world avatar

Yeah I think I’ve heard of mechanics where you can crouch to “charge” a jump, but not like, jumping while in the crouch interpolated state.

abbotsbury,
@abbotsbury@lemmy.world avatar

What games use crouch jumping like that? I thought that had to be wrong, but apparently in CS:GO you can just barely clear higher objects if you crouch and then immediately jump.

It might sound awkward, but IMO it is very intuitive, if you imagine crouching as bending the legs instead of going down.

AgentGrimstone,

Like someone else mentioned above, Mario 64 is the one I had in mind. I can’t recall any others at the top of my head.

Klear,

Some fighting games. One Must Fall, for example.

mindbleach,

Dude, Half-Life’s own long-jump module worked like that.

thejevans, do gaming w What are your thoughts on crouch jumping?
@thejevans@lemmy.ml avatar

Like all game mechanics, it can be implemented in a clumsy way, or as part of a rewarding movement system.

I think that skeuomorphism in games is a decent accessibility feature for people just getting into games, but also video games have been a cultural staple for decades, so it’s not really that necessary that games mimic real movement anymore.

I don’t have a good crouch-jump example, but games like Quake have taken jump movement tech to a crazy level, originally intended or not.

redirect.invidious.io/watch?v=XhzK5fL1mj0

abbotsbury,
@abbotsbury@lemmy.world avatar

Quake movement raises the ceiling for sure, I saw a graph once showing the optimal angles for bunnyhopping and it seems crazy precise.

Accessibility is always a concern, which is why I’m glad Black Mesa introduced an auto-crouchjump option for those that want or need it, but generally I think it is a good thing when the range of things a player can do is expanded.

tiredofsametab, do gaming w What are your thoughts on crouch jumping?

I don't think it adds anything and the extra button press probably reduces accessibility.

Klear, do gaming w What are your thoughts on crouch jumping?

I always saw it as a quirk of the way the game is programmed (they didn’t bother disabling crouching while mid-air) that they just ended up somewhat legitimising by teaching it in the tutorial. AFAIK you only have to use this once or twice in the entire game, and don’t recall it ever being useful when not forced (maybe except for climbing where you shouldn’t to sequence break).

It’s not part of the core gameplay. You learn in in the tutorial, forget about it, get stuck in the middle of the game, remember this is a thing, use it once and then forget about it again.

At least that’s how I remember it. It’s been a while since I played HL1.

Zombiepirate,
@Zombiepirate@lemmy.world avatar

HL1 had the long-jump upgrade where you had to do a crouch jump to use it.

Klear,

That’s not the kind of crouch-jump that’s being discussed here. In source games you can crouch while you’re in the air and it allows you to reach slightly higher ledges. It’s got nothing to do with the long jump upgrade.

Zombiepirate,
@Zombiepirate@lemmy.world avatar

I mean, you use the long jump to reach some crouch-jump spots. It’s a type of crouch-jump.

conciselyverbose,

That sounds like bad design to me. It’s not realistic at all.

In real life you’d do some kind of mantle. Box jumps are a good workout that no one ever uses for anything else.

mkwt,

The long jump sequence is crouch, then jump. Close enough together that it registers and turns into a single long jump move.

The crouch jump sequence is jump, then crouch. And it’s really just a regular crouch in mid air.

Zombiepirate,
@Zombiepirate@lemmy.world avatar

But my point is that the long jump reduces the hotbox. They’re both crouch-jumps, just different forms.

You had to long-jump into little spaces that would be too big to fit in normally.

JadenSmith, do gaming w What are your thoughts on crouch jumping?

When I was much younger and CoD4 was the latest, I thought I was rather good and so entered a competition.

Everyone was crouch jumping (we called it “bunny hops”), and I couldn’t hit them at all. Left absolutely defeated lol!
I don’t have an issue now, however every time someone does it today it’s like I have flashbacks to that horrible defeat 😂

It’s all a bit of fun though. If the mechanic exists in a game I can’t be angry or hurt at someone taking advantage of it.

mrfriki, (edited ) do gaming w What are your thoughts on crouch jumping?

It’s something I’m glad it is not longer being used anymore and run+jump or long press jump or double jump are used instead. It was a pain to pull the move on a keyboard, at least for me.

Zozano, do gaming w What are your thoughts on crouch jumping?
@Zozano@lemy.lol avatar

It feels completely natural to me, but I think it is unintuitive, and games which feature it without explaining it are disadvantaging people with less gaming literacy.

It’s similar to the mechanic in shooting games, where reloading while there is at least one bullet in the gun results in a faster reload (because the gun doesn’t need to be cocked).

It’s realistic, but I feel that it should be ignored, in the same way each bullet from the old mag magically transfers into a new mag.

mkwt,

Now I want an fps game where you have to stop and load each round into magazines for a while.

AngryMob,

Some do this, tarkov is a popular example.

AngryMob,

It shouldn’t be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn’t (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).

Zahille7,

Or even leave it up to the player.

AngryMob,

Only in single player though.

Multiplayer reload speed is a knob for balance.

HubertManne, do gaming w What are your thoughts on crouch jumping?

thats a thing? Now im wondering if some games I played expected me to do this?

Quetzalcutlass,

Half-Life, and more recently Abiotic Factor (which is basically Half-Life reimagined as a survival crafting game).

tetris11, do gaming w What are your thoughts on crouch jumping?
@tetris11@lemmy.ml avatar

I think we need a Plank button, for those times when you need to sniper shot someone in the prone position whilst in midair. Think of the possibilities:

  • Jumping into a tunnel completely ready to snipe
  • Other examples
Applejuicy,

I dont know why I find this so funny.

JoeKrogan,
@JoeKrogan@lemmy.world avatar

Bridging a gap for your team mates 😄

tetris11,
@tetris11@lemmy.ml avatar

thank youuuu

Shawdow194, do gaming w What are your thoughts on crouch jumping?
@Shawdow194@kbin.run avatar

Was it ever intentional or was it just a side effect of the Source engine?

arefx,

I would like to know the answer to this. Half-life 1 is one of my favorite games of all time

conciselyverbose,

There are some with finite ammo where you lose the rest of the magazine on a reload.

dandi8,
@dandi8@fedia.io avatar

I'm fairly sure the crouch jump is part of the Half-Life 1 tutorial level.

Shawdow194,
@Shawdow194@kbin.run avatar

Yeah but that doesnt mean its intentional

I'm too lazy to google it

mindbleach,

Debatable. Half-Life’s early development was a hot mess until they started building around how things actually worked. Like, they had the soldier AI, and it completely fell apart outside of some corridor-heavy environments… so they remade all the soldier encounters to take place in hallways and crate mazes.

The crouch jump was almost certainly an accidental invention. But its inclusion in the game was surely devs going ‘this is neat, let’s make it a whole thing.’

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