I still need to do the main story. I’m trying to do them in some sort of Chronological order. I think the only one I for sure will do after the main game is Lonesome road. It just feels right
Not sure how or if it’s mess up current saves or not, but if you’ve not considered it yet, is would recommend trying it A Tale Of Two Wastelands. Merges FO3’s Capital Wasteland with FNV’s Mojave via train ride. Keeps all the mechanics as well.
You cannot use an existing Fallout: New Vegas save to play TTW. Even though a save might load, there are too many changes for it to work correctly. No support is provided if you do this anyway.
Saves made with previous versions of TTW will not work with 3.x. Too many changes were made to allow saves to be compatible.
I figured that was the case, but what’s the fun of modding without some screwed up textures, some futzing around with the 254 esp limit, and a couple of annoying CTDs?
I did consider mods for FNV, especially ones that expand the world and lets you keep DLC companions. But I’m playing on Steam Deck, but Skyrim already was a headache for me to do, so I decided against it
Page 4: GorillAk47 is beating on the door in a rampage. I had taquitos for lunch today. I’ve synthesized a cure for the T-virus and it’s in the crucible right now. I just hope the door holds and GorillAk47 doesn’t destroy the lab because this is the last chance for humani–
Zoom out to a fully destroyed lab with blood everywhere
Actually not that bad, AK47s for arms mostly negates the praying mantis’ most dangerous feature which is it’s grip. Also, gorillas tend to use their hands while walking, so the AKs would get their barrels full of dirt.
Or maybe this is more mantis body and gorilla members? Which would be just a cricket with a funny butt.
But honestly, going from software rendering to 3D acceleration with a 3dfx Voodoo 2 accelerator with a whopping 8 MB RAM made me appreciate FPS. I spent several minutes just switching weapons in Jedi Knight and marveling at how quickly that suddenly went.
That’s so funny you say that, Jedi Knight is where I first got to appreciate 3D acceleration, too. I must have racked up hundreds of hours in that game once upon a time.
Funny thing is that the game is actually worse 3D accelerated because the trilinear filtering made textures blurry and thus removed special colors that made specific colors glow in the dark.
I was genuinely upset that my parents didn’t get me the 12 MB version which locked me at 800x600. But I didn’t really get the distinction between system RAM and graphics RAM so I couldn’t formulate my frustration.
I played warcraft 3 with literally less than 1fps during combat. Out of combat it was like 20fps during which I would prepare then attack move and go take a break
Yeah, I played through roc and tft many times before finally getting into MP, the trick was usually to try and find the maps on epic war first and dl them ahead of time, or find really nice people who’d let you stay to dl, most of the ones I played weren’t too large like kodo or ent tag, or any of the line tower/maul gsmes but the old RP maps took forever.
I gave back a bit and would host DL Only games while at school so peeps could come in and dl maps :p
need a panel with TFW PC gaming in the 80s-early 90s and you come across a game breaking bug and nothing you can do about it and there’s no google to look it up
And a bit of malware with it. I specifically remember one of those Runescape cursors had a search bar download with it and it was not secure. 10 year old me didn’t care though.
You are thinking about “cinematic“. And i would argue that being forced for movies is not because it’s better, but because it’s extended use in films gives the low fps an expected quality for movie watchers. The hobbit suffered from success over this.
Back in the day the fps for games was tied to the, i think it’s hrtz off the power lines, it alternates in 60hz in America. Slightly less in the UK.
Atari 2600 games couldn’t run at anything other than 60fps since the system didn’t have any way to retain frames so they could be displayed multiple times. The program had to be constantly outputting graphics data to keep up with the TV’s refresh rate.
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