Denuvo makes that pretty unlikely and people on steam are saying that characters are stored server side so I don’t know how that will affect piracy attempts even if denuvo is cracked.
Denuvo doesn’t make it impossible, it just makes it take longer, dependant on the interest of the crackers. The main need to be online comes from the initial Denuvo validation and for the ability to use others’ pawns. Being offline means you’ll just have to use generated pawns.
The only cracker that works on denuvo games hasn’t done a release in over 10 months. At this point it’s a matter of if/when the developer removes denuvo because there is no one cracking it right now.
I don’t have the game but I assume “characters stored server side” means other people’s pawns like in the original where you could browse through people’s weird sidekicks and recruit them to your party. Not even Monster Hunter stores characters server side, it would be a weird shift to do it now.
From what I have picked up reading steam reviews, starting a new character is an MTX so they enforce that by storing your character on their servers. Others are saying you can get around that by deleting a specific folder but it’s still really shitty.
There is one person cracking denuvo, they haven’t done a release in 10 months and when they were active they were doing them by request for a $500 “donation”. It has never been about how much people care about a game. The other titles that had releases early on were because devs occasionally mess up and push out updates that don’t have denuvo applied, not because anyone was cracking denuvo.
Yeah this whole thing may seem minor to some people but that’s what companies want you to feel. They’ll slowly slip in these greedy practices until it becomes the norm. Not long ago, Yakuza made New Game+ a paid DLC. What’s next? Paid save slots? Paid difficulty settings? I wouldn’t be surpised if that’s where we end up in a few years and we start posting “Remember when [X] was a standard feature in games?” memes.
Yeah this whole thing may seem minor to some people but that’s what companies want you to feel. They’ll slowly slip in these greedy practices until it becomes the norm.
This is why it’s so important to push back on this crap.
Don’t buy these kind of games, and never pre-order any game.
And don’t listen to the shills/astroturfers telling you otherwise.
I think the concern some people have is that it’s a slippery slope. Sure, right now it might not be too egregious, but if this behaviour is just accepted, publishers will want SP games to be designed around mtx. There’s no limit to greedy peoples’ imaginations when it comes to squeezing people for their money, so god knows how they’ll limit your ability to play games without putting in either a lot of time, effort or money.
This has been happening for years. Shadow of war (2017) had orcs in loot boxes, every assassin’s creed since, and including, black flag (2013) has had microtransactions in some form, odyssey (the last one I’ve personally played) had a rotating cash shop in every city. I know it’s another Ubisoft game but farcry 5 had cosmetic microtransactions in a game that is permanently in first person. You could only see your outfit on the change outfit screen. This comment isn’t meant to come across as antagonistic but I do find it strange to be warning about a slippery slope when we’ve all been riding the toboggan for years.
It’s not a big deal. You can purchase and find these in game. All of the dlc is pointless and is practically the same as the original games dlc. For real.
Many of us preordered because at least for me day 1 performance issues don’t bother me. I loved dragons dogma and knew pretty much no matter what I wanted to play this.
Hiding that you have micro transactions until release day is just bullshit. I don’t know if that knowledge would have kept me from buying it though. Fast travel so far is pretty much non-existent as the ferry stones are super rare…
I get what you mean, but 99.9% of the time I’m buying it day one anyway
Well, no one is saying you can’t buy it on day one, just don’t buy it on day minus one.
On the day it comes out you can just check some reviews first and then reaffirm your decision to buy, or you may hear about something you weren’t aware of, and then decide not to buy.
Also by doing this, you help all your other fellow gamers, by diminishing the importance of the pre-order and the shenanigans that go with it.
I don’t think that’s true. I remember seeing some of this stuff on store description at the very least and as far as I’m aware, some reviews mentioned the DLC could not be reviewed because it wasn’t live which inferred it was known. I’ll have to research this tomorrow because I keep hearing both sides but this aligns with the fact they were available day one unlike RE4Make
The most insane part to me still isn’t necessarily the money-grubbing shit, because capcom has been doing that in basically every game they’ve made for a while now. It’s sad to me that dragon’s dogma is kind of, the outlet for getting shit on, with this, basically because the other games they put out have built-in fanbases and engagement that are gonna ignore the monetization. But maybe they also have more easily ignored monetization, and it’s not as though dragon’s dogma doesn’t have a fanbase, even if the fanbase is much smaller than the others.
Anyways, the thing that really baffles me about this game is that it’s not multiplayer. That seems like an obvious sell. Is there like, some idea there that they’d be cutting in on monster hunter’s turf, or something? I dunno, the pawns just seem kinda annoying, and the game, overall, seems kind of mid. I haven’t seen a large amount of it, in any case, but maybe it’s just sort of, the monetization and denuvo is kind of the final and most prominent cherry on top of a dog shit sundae, and nobody’s talking about the actual game itself being maybe more mid because of that. I dunno, though, I legitimately haven’t seen much on this game outside of this.
I almost always find myself using a full arms’ span of cord, which for me is around 5.5 feet, so I generally carry two of that length, one wrapped up, and one in a loop with a diamond knot, which I find convenient in place of a carabiner.
I’ve used it once to try to recover something stuck in a tree 😅 The length is quite long for some uses but perfect for hojojutsu. I also used to carry a shorter length in the form of a keychain for more mundane uses.
I’ll just wait until it gets the Dark Arisen treatment and all the MTX and pre-order content becomes freely available in the game and the limits on port stones and the random currencies that aren’t just gold for shops are removed.
The original game originally had limited fast travel, too. But it was eventually made non shitty and you can just buy the stones you drop as FT points at a shop in the main city.
See if there wasn’t only online and Denuvo I would be able to mod that shit out. But because it has Denuvo I will wait until someone cracks it then pirate it so I can mod what features they pay walled to play how it was intended to be played by the honest developers
I don’t think she’s the only one able, just willing. Isn’t there still someone who consistently cracks Madden games or something similar? Also fitgirl maybe, but I think that’s just repack stuff.
Shrug mods seemed to work for me, got 999 portcrystals and metamorphosis books and didn’t get banned, should be good now. The re engine is super easy to modify
Just finished Drakengard 3 and feeling empty - both because the final boss fight took me 4 days to beat and because, despite many issues I have with the game, ending still managed to hit pretty hard. I love this shitty game.
Well I mean, it’s not really like that in this case. Every story expansion just requires you to have cleared the previous parts of the game.
The base game/before the first expansion isn’t bad per se, I had a fun time with the game at that point. But there happens to be a remarkable step up in quality starting with the first expansion, and the game pretty much keeps getting better from there.
Also during the last few years they have been revamping the early-game extensively, adding modern visuals and refreshing the design of the dungeons and boss fights. But having played before these changes, I still wouldn’t call the beginning of the game “filler”. I found it quite charming, and the multiplayer aspect is also fun in its own respect at that point.
Just my 2c, I’m not one to defend large corporations but I don’t think the trope really applies to XIV
Perhaps the confusion is my fault for acknowledging that the game did indeed improve over the course of its ten year run, which is…obviously…the best possible case scenario.
But if you read my comment again, you may notice that my point is the exact opposite of what you’re joking about. I don’t believe there really is a multi hundred hour “rite of passage” to get to “the good part”. Not only is the beginning already pretty good, but, as I said, they are actively modernizing it to bring it more in line with the later parts (which are even better).
Is there a subtlety here that I have simply failed to convey? Is the idea of a decent game becoming a masterpiece really indistinguishable from the idea of a fundamentally worthless game dangling the hope of a better game out in front of you like a carrot on a stick? Really help me out here
If someone says to you that they tried playing the game for a couple hours, but it was kind of boring and the quests have a lot of filler, what would your response be?
The meme pokes fun at the idea that many people who love the game would encourage that person to continue until they reach the first expansion so they could experience that, as you call, masterpiece.
It’s not so much that they find the first part fundamentally worthless, just even if you don’t like it, you should maybe keep playing because it gets so much better.
If someone says to you that they tried playing the game for a couple hours, but it was kind of boring and the quests have a lot of filler, what would your response be?
At the end of the day we are talking about like a 600 hour story driven RPG, the actual structure of the game doesn’t change much as it goes on so you can tell pretty quickly if you’ll like the game in general (hey, that kind of sounds like, the opposite of what the meme is saying, right?).
With that in mind I would say if you aren’t thrilled with the story straight off but you otherwise enjoy the game, you may as well keep playing, and if things pick up later then hey, bonus. If you don’t like the moment-to-moment gameplay I am here to tell you that it does not get better lol. So no worries, the free trial is the way it is for a reason.
In summary, I understand what the meme is saying, but have I said that? Let’s step away from such massive games for a second. I believe the best part of Horizon Zero Dawn is the ending few hours, by far. Story just really hits for me then, as it should, because we want things to get better as we play them. Is this perspective, “the best is yet to come”, the same as, “it’s worth slogging through the boring part until then?” Have I called the beginning boring, actually? Have I suggested anyone should slog through it?
That’s my personal estimate for the game if you simply sit down at the beginning, and progress the single-player* storyline from start to finish, up to the end of the current expansion (a new one is coming out in a few months actually lol). Reading the dialogue and cutscenes, playing through the required quests, dungeons, and trials, and also playing through some of the optional (but also story driven and highly recommended) content.
So I guess it depends on what you mean by “story”, there’s dialogue and important story content happening during the actual fights most of the time. But in general I would say the vast majority of that time is pure story, to the point where I wouldn’t recommend the game to someone who didn’t like visual novels. Some players probably could do it in like 300 hours if they skim or even just read really fast, and I know many players who have taken well over 1000 hours as they took their time and did lots of side content.
*the vast majority of the game has optional multiplayer. I think the best way to play is with others but many people feel the opposite lol
Yes I can see how funny it would be were it directed at somebody who embodied in any way the sentiment of the original meme. It seems to me that I have repeatedly argued the opposite, care to share any insight as to why you so easily imagine otherwise?
Maybe me and the other guy are the only ones but you feel like the person from the OP to us. The extremely serious attitude about a joke just adding to the humour of it.
Oh, well, as long as that’s just how you feel, no worries. The heart wants what the heart wants. Others have read and engaged with the actual words that I said, which is normally why I comment, so it seems like everyone gets to walk away with something today
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