Finding time for them has become more difficult. The kids dont typically play great games. Its fun to play some things with them but by the 3rd lego game I was done, its so repetitive. I keep playing stuff like that to entertain them, not really to entertain me. Playing more adult games requires setting up a separate space or waiting for kiddos to be in bed, and man I’m too old to stay up so late. I still enjoy them and haven’t grown out of them completely, but in a sense I sort of have just because of competing responsibilities that win the fight for my time.
I feel this, I have a Steam Deck that allows me 30 minutes to an hour of play at a time with the ability to pause and resume games when other responsibilities come up. This allows me the separate space but I can always plug it back in to the TV and play with my children. Of course I play mostly single player games these days so it’s not a fit for online multiplayer games.
It’s gotten harder to find games that don’t feel repetitive or similar to other games I’ve played. I think that’s part of the joy of gaming for kids - it’s all new experiences.
I find myself appreciating unique indie games now, especially if they don’t try to consume all my time. I don’t get much out of a 100hr open world game where I have to collect 500 keys since I already did that in so many other games.
Another thing to do is just go back and look at older games. A lot of them fell through the cracks over the years. Like Arcanum: Of steamworks and magic only problem is half the forum posts are in polish or written cyrillic and the best guide is an ancient ass website I need to archieve.
Yeah. I set up the PS5 next to my work station at home and am on my fourth play through of Cyberpunk. I often play between or even during boring meetings.
I quite like how Sniper elite handles this. As you are tagging enemies, small snippets about them pop up. So the Nazi you have in your scopes might love jazz music even though it’s illegal, or might draw caricatures of his fellow soldiers that give them some light hearted relief or might have tried out for the ss and failed the medical and takes his anger out on the locals.
It genuinely changes how I play the game. If they seem like they are just someone caught in the Nazi machine I tend to spare them if I can but I make pretty sure to end the true believers.
Git off discord tho for game development, it ends up causing only the types of people who are really active on discord to interact and give feedback and I have seen that really send some games off the rails as the rest of the playerbase begins to get the vibe the game is being developed for a small sliver of the game’s fans (the ones on discord and really active).
Seriously. Definitely gives the loudest a place to control how games should work. And when they don’t get their way, they get loud in other places and make drama.
Any dev worth their salt knows to balance and weigh the feedback across all channels. Discord is easy for quick troubleshooting and frequently asked questions. I see devs have some issues with Steam forums because of the toxicity, but most still take feedback from there too.
Usually Discord is just a funnel to redirect feedback to an internal backlog though. Together with all the other channels, including in-game reporting tools.
Any dev worth their salt knows to balance and weigh the feedback across all channels. Discord is easy for quick troubleshooting and frequently asked questions.
I am sure most devs who primarily interact with their game’s community through discord believe they are listening to feedback from a variety of sources, but it is clear to me in every case I know of where a game has “join our discord!” plastered all over the store page that functionally the only place where your feedback will actually be taken seriously and get to the devs is discord.
That might just be the instant chat nature of Discord and how it’s easier to get a reply on there. I’m sure if you went the classic route of sending email it would be acknowledged as well, generally speaking.
One of the biggest mistakes I keep seeing devs make is listening to the no-lifers who live on social media. Especially the content whiners: fuck content, make the game work right first.
Speaking from experience giving the loudest users real time access to your sanity isn’t great either. Better to corral them into a slower mode of communication, such as an old fashion forum or use githubs “discussions” feature. Then you can spend your weekend on unwinding without a bunch of kids screeching that they’ve been ignored because you missed some message that was checks notes 200 paragraphs of back scrolling.
p.s. its 1000x worse when you inherit this kind of “community” from someone before you who let the monkeys do whatever. All I can say is thank god discord has that slow-mode feature now.
Honestly if it’s a game where the difficulty is structured around teaching you a skill then the the devs response is actually kinda on point (while also funny). It’s like someone submitting a complaint that the piano is too difficult and the skill bar should be lowered so that they shouldn’t have to just practice and learn to play like everybody else. But I could be wrong (I usually am)
Regarding the griftmaybe the developer just made this for fun and published for others to enjoy? It doesn’t seem like this needs any new features or much maintenance, that would also explain the response on discord: the dev doesn’t care if people like the game or not, it is what it is
As they should. Sometimes indie games should just be art.
My games (really shitty demos), I’m personally not interested in building a audience or getting mass attention. I just wanna make the game in my head and if it kicks ass for others, sweet.
I loved this game. I grinded for hours and got tons of cash and nice equipment then I reached the point in the game where I think you can finally ride a horse and stopped playing. I should pick this up again. I think I got my save game backed up somewhere, but at this point I’d probably want to start again because I forgot much of the story Lol
I am currently playing TOME4 on a 64GB machine with NVIDIA RTX A2000 GPU. Although technically this is more like uni for me not childhood, I could probably play this game on a calculator.
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