I finished TotK after playing for months (loves it, it’s amazing, etc) and went straight into Metroid Dread. I enjoyed it, but what a let-down after remembering Metroid Prime. I can’t remember if I played all of those, but they were a real fresh take on the franchise. Dread feels like a step back. I don’t think I’ll be doing another run in Hard either, because it was already hard enough.
I don’t have anything in the pipeline to play either. I would like to go BG3 or Crusader Kings 3, but I have so little time for PC games. I did play the Sea of Stars demo on Switch so I may pick that up instead.
I can chime in as someone who has been playing both Baldur’s Gate 3 (when my and my friends schedule allows) and Sea of Stars - Sea of Stars is fantastic and great on the Switch. Beautiful pixel art and the combat is a lot of fun.
I think I’ve realized some of my favorite games recently have involved a lot of walking up to objects and holding the E key to fill a meter.
That sounds like a terribly bad-modern style of game, but of course the context of decisionmaking and effects to those actions can be very important. Going to a terminal that takes 10 seconds to hack may mean 10 seconds you’re very vulnerable to attacks, and that a success means you successfully distracted, or trapped out, any adversaries that may not want you to hold E.
And then of course, it’s also fun sometimes for singleplayer games when you don’t want the tension of outsmarting opponents, just rewards for good positional decisionmaking.
I play new stuff all the time, but currently what I’ve been rotating through is
Chivalry 2: played the first one competitively and fortunately the second one is a lot of the same concept so many skills transfer easily. It’s a fun game once it clicks.
Thronefall: a newer game revolving around base building and surviving waves of enemies while balancing economy and defense
Pseudoregalia: an incredibly fun platformer/metroidvania style game with really really tight and enjoyable movement controls.
For mobile, I’ve been stuck in Magic Survival, and Orna since my job requires a lot of walking so those pedometer games are worth my time now.
After playing Final Fantasy XVI and Trails into Reverie back to back, I needed a palate cleanser that wasn’t a 60+ hour JRPG before Sea of Stars comes out. So I picked up The Entropy Centre, a first-person physics puzzler where you have a gun that can rewind time.
It borrows its aesthetics from Portal and its puzzle structure from The Talos Principle, and while it doesn’t reach the heights of either, it’s still pretty satisfying to work through. It’s a bit on the easy side, probably because thinking in reverse requires you to hold a lot of stuff in your head at once so the developers were hesitant to put in anything too diabolical.
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