lemmy.world

daltotron, do gaming w What was Capcom thinking?

The most insane part to me still isn’t necessarily the money-grubbing shit, because capcom has been doing that in basically every game they’ve made for a while now. It’s sad to me that dragon’s dogma is kind of, the outlet for getting shit on, with this, basically because the other games they put out have built-in fanbases and engagement that are gonna ignore the monetization. But maybe they also have more easily ignored monetization, and it’s not as though dragon’s dogma doesn’t have a fanbase, even if the fanbase is much smaller than the others.

Anyways, the thing that really baffles me about this game is that it’s not multiplayer. That seems like an obvious sell. Is there like, some idea there that they’d be cutting in on monster hunter’s turf, or something? I dunno, the pawns just seem kinda annoying, and the game, overall, seems kind of mid. I haven’t seen a large amount of it, in any case, but maybe it’s just sort of, the monetization and denuvo is kind of the final and most prominent cherry on top of a dog shit sundae, and nobody’s talking about the actual game itself being maybe more mid because of that. I dunno, though, I legitimately haven’t seen much on this game outside of this.

TexMexBazooka, (edited )

Bro the commas, the commas!!! Reading your paragraph made my brain stutter

Edit: op edited the commas, we love op

Poem_for_your_sprog,

Don’t, forget the, weird Russian DRM,.

Randomgal,

That sounds like a you problem. Maybe read better?

ricecake, do gaming w What was Capcom thinking?

The goal should be fast travel people don’t want to use because travel is fun.
The Spiderman games for the most part made moving around the city fun enough that I didn’t fast travel, but it was still there for the times I had to go really far away.

If you need a feature that lets players skip a part of your game, you should either make that part better or just remove it. But you should still make concessions to players who want to skip it anyway. Like the little “skip cutscene” buttons.

djsoren19,

Travel is fun, Capcom are just a dumb company. You’ll get plenty of access to fast travel tokens throughout the game, but the act is still limited to only a handful of fast travel points. Cart travel has been my preferred method of going long distances, which does come with the risk of a griffon ambush, but griffon ambushes mean you get more combat.

grue,

IMO Morrowind did fast travel best: they integrated it into the world, kept it limited (fixed origins/destinations, plus mark/recall) and gave it an appropriate cost (time, gold, magicka, and/or effort needed to discover transit locations).

Zehzin,
@Zehzin@lemmy.world avatar

That is literally what Dragon’s Dogma does but they had to put that dumb shit in so now I can’t tell you how it’s cool.

grue,

The key differences are that Morrowind does not have microtransactions/paid mods, and does have the Elder Scrolls Construction set – so I’m pretty sure you could mod in a less limited fast travel mechanism if you really wanted.

Kolanaki, do gaming w What was Capcom thinking?
!deleted6508 avatar

I’ll just wait until it gets the Dark Arisen treatment and all the MTX and pre-order content becomes freely available in the game and the limits on port stones and the random currencies that aren’t just gold for shops are removed.

The original game originally had limited fast travel, too. But it was eventually made non shitty and you can just buy the stones you drop as FT points at a shop in the main city.

ME5SENGER_24, do edc w DIY Hayanawa Bracelets

I was literally wondering what to do with a role of paracord today and Googling ideas

Jilanico,
@Jilanico@lemmy.world avatar

If you make this type of bracelet, post a pic! :)

umbrella, (edited ) do gaming w What was Capcom thinking?
@umbrella@lemmy.ml avatar

deleted_by_author

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  • Pilferjinx,

    The thing with microtransactions is that people actually buy it. And it makes gobs of money. We don’t deserve full games.

    ImplyingImplications,

    Whales buy it. For every 1,000 fans upset by this decision there is 1 fan who is rich enough that spending $1,000 on the game is nothing. A lot of these aggressive monetization schemes aren’t meant to make money on the average player.

    gmr_leon,
    @gmr_leon@mstdn.social avatar

    The sad part is, those preyed upon aren't always necessarily well off enough to afford it.

    It's one of those situations where either the microtransactions are in fact small, so the low costs add up over time before the victims realize it, or they're set up to pressure people into multiple rapid transactions, and so they either exploit some people's poor impulse control or gambling addictions, or more often than not, both.

    Xanis,

    It’s not that this monetization isn’t meant to target the average player specifically, it’s made to entice singular one-time purchases in a similar fashion to how places like Walmart work. Yes, they have the data that shows a few whales will make those transactions worth it, at the same time they are counting on catching the occasional non-whale slacking. Trick enough minnows into a net and you have the same mass as a whale.

    I know this is a small difference in context, to a business it can mean millions of additional dollars. So remember: They know whales will pay. At the same time they are expecting to catch more than a few smaller fish in the process.

    It’s up to us to prove them wrong where we can.

    TSG_Asmodeus,

    Yes, they have the data that shows a few whales will make those transactions worth it, at the same time they are counting on catching the occasional non-whale slacking. Trick enough minnows into a net and you have the same mass as a whale.

    You’re actually thinking much more intelligently than they do. I was in games for almost two decades, left a couple years ago. The vast, vast, vast, vast majority of money made is from whales, it’s not even close. I’ve worked on games where we had to speak to banks in both Canada and the UAE to allow a man to make six figure purchases per week. He and one other whale were over 75% of our revenue.

    Now the intelligent thing to do to make money here would be, as you said, getting minnows to spend – but that takes too long and the people who run these things want it now.

    So rather than selling each armour colour or whatever for 50 cents each, they’ll charge 20 bucks for all of it, pricing out 90% of users*, and barely making money on it, instead of a million people buying it making them a tonne of money. (*this is a personal experience tale, this did happen, these numbers are unaltered.)

    Xanis,

    I was under the assumption this was the case for the mobile market. I didn’t realize this extended to larger titles. I mean, I guessed everyone is whale hunting, just didn’t realize to what extent. I appreciate the perspective!

    TSG_Asmodeus,

    To be 100% fair here, that anecdote I used was a mobile game, but the same thing does happen in larger PC/Console game titles, it’s just not 75% of (player) paid revenue.

    This is especially so in games that have battlepasses – far fewer people buy those every time thank you’d think, and the ones who do are a small percentage of total players, but make up a lions share of the total revenue earned from said battlepass. Those are also the people (the every pass ones) who buy everything in the shop. 50 dollar cape or whatever, they buy it on release.

    AutistoMephisto,
    @AutistoMephisto@lemmy.world avatar

    Exactly. They also have to know the number of “whales” is rapidly shrinking as more and more money is moved to fewer and fewer hands. Eventually they’ll be left with like 4-5 whales and only a couple live minnows.

    Fridgeratr, do gaming w What was Capcom thinking?

    You can get all of these items in game for free for not that much effort. Yes it’s dumb but everyone is exploding about this a bit much

    Shadowedcross,

    I think the concern some people have is that it’s a slippery slope. Sure, right now it might not be too egregious, but if this behaviour is just accepted, publishers will want SP games to be designed around mtx. There’s no limit to greedy peoples’ imaginations when it comes to squeezing people for their money, so god knows how they’ll limit your ability to play games without putting in either a lot of time, effort or money.

    SwiggitySwole,

    This has been happening for years. Shadow of war (2017) had orcs in loot boxes, every assassin’s creed since, and including, black flag (2013) has had microtransactions in some form, odyssey (the last one I’ve personally played) had a rotating cash shop in every city. I know it’s another Ubisoft game but farcry 5 had cosmetic microtransactions in a game that is permanently in first person. You could only see your outfit on the change outfit screen. This comment isn’t meant to come across as antagonistic but I do find it strange to be warning about a slippery slope when we’ve all been riding the toboggan for years.

    SuperSaiyanSwag, do gaming w What was Capcom thinking?

    This makes me afraid for Monster Hunter Wilds. That is my favorite series and the only game I still play online.

    TwigletSparkle,

    Luckily the only paid Monster Hunter content so far has been cosmetics and expansions, hopefully it stays that way.

    Renacles, do gaming w What was Capcom thinking?

    Capcom is back!

    In all honesty, this might be the end of Dragons Dogma if they don’t turn it around. The first game was a commercial flop even if it is a cult classic now, the MMO crashed and burned and now they ruined a good sequel for no reason.

    I just don’t see how execs will greenlight another one if this isn’t a success.

    Vipsu,
    @Vipsu@lemmy.world avatar

    The game will likely be a moderate success provided they can fix the performance problems.

    Most players (unfortunately) do not care about having microtransactions in a full priced video games or about things like Denuvo. This is party the reason why the triple-a game industry is in such sorry state at the moment.

    Also I find it funny that you’re already worrying about sequels when the newest game has not been out for even a day.

    Renacles,

    I know it’s weird to think about sequels already but this was a franchise that everyone thought was dead for years only to get a second chance and flush it down the toilet at the finish line.

    elxeno, do gaming w What was Capcom thinking?
    The_Picard_Maneuver,
    @The_Picard_Maneuver@lemmy.world avatar

    Beautiful

    Evil_Shrubbery,

    Epic.

    Thank you for enshrining this beautiful moment.

    FooBarrington,

    Don’t cry because it’s over. Smile because it happened

    Cold_Brew_Enema, do gaming w What was Capcom thinking?

    This whole thing has blown up completely unnecessarily. Guys, it’s a SINGLE player game! Everyone one of these things can be easily unlocked in game. If you are against it, here is a crazy idea; Don’t buy them.

    The game is awesome, for anyone not blindly joining in on the circlejerk.

    Thrife,
    @Thrife@feddit.de avatar

    Exactly, it is a SINGLE player game! None of that microtransaction-crap needs to be in there.

    naevaTheRat,
    @naevaTheRat@lemmy.dbzer0.com avatar

    So why are they in there? to prey on people?

    Maybe predatory behaviour is bad and wrong? Things can be unacceptable without them personally hurting you btw.

    UprisingVoltage, do gaming w What was Capcom thinking?

    The fact it exists is shitty, but in their defense travel seems acty fun.

    Also you have “fast travel” by the means of carts, which can be attacked during the journey.

    snooggums,
    @snooggums@midwest.social avatar

    They could have either not had fast travel at all or only made it available in game. Making it something you can buy through mtx is the terrible part.

    UprisingVoltage,

    I thought about it and yeah, I agree. Just make it a limited item in game (or unlimited but expensive af), microtransactions suck

    Dudewitbow,

    i mean havent played 2 yet, but travel in dragons dogma 1 was not fun, especially the number of times you had to cross the stone canyon path between the Cassadarris and Gran Soren got very stale.

    Restaldt, do gaming w What was Capcom thinking?
    Anticorp, do gaming w What was Capcom thinking?

    Is that fun?

    Annoyed_Crabby, do gaming w What was Capcom thinking?

    I love the first one, janky stuff but mostly great, so when i heard this game is being made, i was ecstatic about it until i learned the game is $70 with no localised price, at that moment i’m guessing the greedy capcom is really back, because their game used to be fairly priced up until MHW. And then this happened.

    smileyhead, do gaming w Ignorance is bliss

    Ah yes, Windows…

    Not only for viruses, I saw legitimate software creating those console windows to run.

    trashgirlfriend,

    I’m pretty sure some drivers do that

    Agent641,

    My work PC does it on boot. Opens and then closes like 8 command windows.

    trashgirlfriend,

    Well that probably is malware but installed by your company

    smileyhead,

    Just look into journal and logs what processes were started by a terminal window…

    Oh… Right.

    1371113,

    Startup scripts most likely. A sign of a bunch of legacy tech in your environment.

    masterspace,

    Good spyware doesnt show those either, they’re not a sign of malware but of sloppy coding.

    magikmw,

    Not always. Having spent significant time of the entire projects to hide console and powershell windows, I think Windows is just crap.

    MonkderZweite, (edited )

    Yes, there was a good cli-tool for this, until it didn’t work anymore.

    smileyhead,

    A tool for this…
    Running a program by another program without interrupting user should be a basic feature of an OS!

    MonkderZweite,

    You would probably love Oberon.

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