What still gives me PTSD is Shadow Of The Beast 2. I was utterly clueless on how to beat that game as a child, and as an adult I can literally watch someone beat it, know what to do, and still fuck it up.
Someone actually beat Tetris in the NES earlier this year. I mean beat, as in into submission. They got far enough that the game couldn’t handle the progression anymore and crashed.
Which definitely qualifies it for the hardest game. All of the other games everyone is taking about have been beaten multiple times by multiple people. Tetris has been beaten once by one person after almost 50 years.
The version I played stopped after level 15. Not sure if it was supposed to happen, I only managed to get that high once. But I contend that I beat the game.
If you want a more realistic (mechanics mainly, better graphics too but still blocky) and survival focused game, vintage story is great. It’s meant to be very realistic (mechanics, not graphics) so it’s a very different play style than Minecraft.
Need storage? Make a reed basket with 8 slots and doesn’t help food preservation, or make a ceramic storage vessel with 12 slots that decreases rate of food spoilage. Manually build clay storage vessels voxel by voxel, put it in a pit kiln, cover in dry grass, sticks, and firewood and let it cook for an in-game day then you’re good to go.
Food? Better hunt, fish, and grow crops. Make soups, stews, jerky, etc - better make sure you have a cellar with sealed jars of food for the winter though. Also need to balance soil nutrients for crops to grow well.
Leather stuff? Have you to kill animals, skin them, get pelts, soak in limewater/borax and water solution in a barrel, scrape them with a knife, soak in weak tannin then strong tannin (made by soaking oak or acacia logs in barrels of water), then you finally have useable hides.
Charcoal? Have to get a bunch of logs, cut them into firewood (crafting recipe so this part is quick), make a 2x2x2 to 11x11x11 hole and fill fully with firewood, light a fire on top, cover, and wait a day. If it’s not fully covered you’re just left with a bunch of ash instead of charcoal.
Metal tools? Have to get the ore/nuggets, melt over a charcoal or hotter fire, pour into ingot mold, hammer and clip it into the desired shape, cool in water. Want to carry something hot by hand? Better have some tongs or you’ll take damage.
Trying to cook inside? Smoke can build up if you don’t have a chimney - and your fire can go out if it’s raining and the chimney is straight down.
Everything takes a lot more work than Minecraft because it’s meant to be more realistic - but there are so many mechanics that it’s a ton of fun to learn and complete stuff. My current playthrough I’m still sifting sand to get enough copper nuggets/items to make a pickaxe to mine some copper ore to make more tools, but I have a nice little stash of vegetable and meat meals stored in crocks in my hole-in-the-ground cellar/bedroom. Still need to get around to making an actual shelter and cellar, but I want a pickaxe first so I can make a nice sized cellar to preserve food through the winter.
Sounds a lot like the TerraFirmaCraft minecraft mod. Actually, after some light searching, it seems Vintage story was inspired by the Vintagecraft mod which was inspired by TerraFirmaCraft.
Duck Hunt anyone ?. I think I got to middle 20s level. I hate that dog for mocking me on my last level before dying. I almost wish there was a game where I could shoot that dog instead of the ducks.
I got all the way through the game once, it reset back to super slow after level 99. I almost lost when that happened because I was so used to it being lightning quick heh.
Silver Surfer for the NES is way harder than TMNT. It’s possible, though I’ve never done it, to beat TMNT. AFAIK , Silver Surfer is actually possible to beat, but basically no one has done it.
Nearly every server is different, but the ones my friends/wife and I always did (10+ years ago) were like role-playing kingdom building maps. Server owner (usually me) would hold the title of King/Sovereign and appoint their friends to specific roles. I would oversee the general development and expansion of the kingdom, as well as decide and manage a system of ore-based currency (or would at least create the mint and appoint someone to running it). Afterward I would introduce and gradually roll out phases of a larger storyline for anyone who cares.
My left and right hand would build/manage the keeps/barracks/military structures, or the government buildings/libraries/cultural centers, etc. These would all be injected with their own lore and staffed by the person in charge of them. Everyone else would receive more minor roles, but typically be given monopolies in certain types of goods or commerce. Maybe Bob wants to be a trapper. Sure, anyone else can legally go and gather leathers and animal parts, but Bob is the only one permitted to sell those items in his shop in the city. Things like that just to try to keep it interesting. When Bob isn’t trapping or trading or being involved with the kingdom, he’s pretty much just playing Minecraft on his homestead.
The idea is to open it up to the public (via applications and careful vetting) and watch people run amock in the simulated medieval economy. We used to have a blast doing it. Especially with mods installed that added skill progression, abilities at milestones and other MMORPG-esque mechanics.
Normal people, however… They just do what they do in single player but occasionally trade, work together, tackle bosses, and show each other their latest creations.
Personally I start an industrial empire and get the rest of the server in my back pocket because I’m the only person with supplies to produce Guns and Missiles. But also it just kind of depends on the mod pack.
Not sure since I only ever play with one person, but I’d love to work on one base together with multiple people, with everyone working on their specialities. For example, I have a basic knowledge of most popular tech mods, but I find some of them pretty tedious, so if there were someone who enjoyed them, that’d be great.
My partner and I started playing another modded MC game last night. I always do all the tech mods, automation, digital storage, and building, and she does the magic, farming and husbandry.
We’d been using Fabric for quite a while but since I felt a longing for Mekanism, we decided to make it Forge. It’s not ideal since it isn’t necessarily as performant, and the loading times are a lot longer than Fabric, I just really wanted the convenience that Mekanism offers. Hopefully, more mods and modpacks will switch over to NeoForge.
Ha, at least you can get your friend group to play modded MC. When we play it’s usually just the two of us, because our friends don’t wanna deal with all the mods. Sometimes one of them will end up joining, usually by which point I’ve got Applied Energistics setup, which I offer them access to, since at least then they could start their own mod setup more easily.
I completed TMNT as a kid… on Commodore 64. That version is admittedly a little bit easier than the NES version (some mechanics were missing, and an entire level is gone, as I recall). Still, I have no idea why people complain about the second level (river), it’s actually pretty fun. Compared to what’s to come later in the game.
To me, the definitive “hard” game is Metroid Prime 2: Echoes on GameCube. Dark Souls just makes me say “eeeeeehhhh this is probably doable, I’ll play this after I’m done with MP2E.”
(When I first played MP2E, I only got through the second to last boss. Then my MadCatz memory card died. Played through the game again, with the fury of million suns. 99% complete. Because I missed one optional scan. …One of these days I replay this bastard.)
lemmy.world
Aktywne