Was ET actually difficult or just unclear how to progress? I swear I finished it when I was a kid but the amount of games I’ve finished in my life is extremely tiny, if things get too hard I just go play something else for awhile (looking at every stealth mission shoehorned into non stealth game). So maybe I just misremembered finishing it but I sure played it a lot before I got an NES.
After reading a walkthrough I’m confident I beat at least one round of the game, heh, maybe I misinterpreted that for the game ending screen (he gets on the spaceship at the end of the round for those that don’t know)… If there’re no pits in the first round I believe I made it further than that at because I remember them well.
Though with my memory these days I’m happy when I leave work with everything I intended to so not saying it’s completely accurate I mostly just remember ET getting on a ship.
I remember wanting to play IWBtG so badly in its heyday but not being able to figure out how to on a mac. I finally watched a playthrough recently and… turns out I dodged a bullet of frustration.
Did you really dodge a bullet though? Or did the bullet stop midair and changed direction to move toward what was up until now the most logical location to dodge to?
Give me two months in Unity, and I can make a game that’s “harder” than every game on any one of these lists. It would also be unplayable trash, that would prompt hundreds of “How the fuck are you supposed to XXX” responses due to obscurity. Part of what makes those listed games enjoyable is having a decent difficulty curve, compelling progression of skill demonstration, and a good feeling of reward. They’re getting difficulty right.
Some of those old games from the NES or even into the SNES era were just outright impossible. IIRC there was a Dennis The Menace game didn’t have the final boss ready for the publishing deadline so they just put an impossible jump just before it so players couldn’t get that far.
I need to find an emulated version of this. Mine was faulty and always glitches as soon as you finished this stage so I never got to see neyond it for more than a few seconds. I’ve always wondered what was there!
Child me could beat it after hours of repeated attempts and running out of continues.
Adult me went back after a decade. The muscle memory was still there and I beat it on the first try. I probably got about an 80% success rate on first attempts now. But level 4 and beyond I’m terrible.
My brother and I played the game so much we were able to beat that stage co-op. It gets much worse later. I learned not that long ago that the reason we were never able to beat it co-op is there’s a bug that prevents the 11th stage from being beatable with two players.
I watch a streamer who mastered speed running dozens of NES games. He says Battletoads was the hardest game to learn. Just getting through the game, not even pushing for a fast time, was extremely challenging. Much harder than TMNT 1 or Ninja Gaiden.
Yeah, for all the difficulty I had with the dam on NES TMNT as a kid, I saw a streamer do it last year I think (I believe on first attempt?) not realizing it was supposed to be difficult. Blew my mind.
Fun fact: that’s one of the easiest levels in the game. It barely cracks the top 10 hardest levels in a game with 12 levels, and only because the first 2 are trivial to lull you into a false sense of security.
I hate hard games nowadays, but when I was a kid I had a high tolerance for them because that’s pretty much all there was. I have a fondness for the Ghosts 'n Goblins series because it was part of my childhood, but I wouldn’t give it the time of day if they came out now.
I remember Retro City Rampage had an homage to this sequence near the end of the game. No lie: I broke out into a cold sweat when the screen first came up, thinking I’d have to grind and grind and grind to get through it.
Luckily the homage is much, much easier than the original.
I was scrolling to find this post. I used to be able to beat that level on command a gazillion years ago. I retried it recently on the turtles anthology game on the ps5 and it was brutal even with the rewind feature.
I recommend taking a look at Iris. You can use it in combination with Sodium, Distant Horizons, and Complementary Shaders for to make Java edition really beautiful.
also bedrock ray tracing isn’t even made for actual play, it’s only made for a few specially designed maps. people found how to move a folder from the map worlds file into a location in a normal world folder to make the world have RTX.
(most of) the shaders on Iris are MADE to play with so you won’t encounter as many issues.
It isn’t just a reskin, there are a lot of differences. One of the biggest is there is no run in Doki Doki. That makes the experience extremely different from the running and jumping action of Mario.
lemmy.world
Aktywne