They’re all independent games, so you don’t really need to worry about playing them in any sort of order. Just pick one and enjoy!
Except The Division 1 and 2. They’re a continuation of the same plot, but you won’t miss much if you jump into the second one first. They do a pretty good job summarizing the story to get you going.
My favorites are the two latest Ghost Recon games, Wildlands and Breakpoint. They’re open world games, so you can travel anywhere on the map and get into trouble wherever you want.
The Ghost Recon games are meant to be more subtle stealth games (you are playing a Ghost operative after all), but 95% of all missions can be completed by running in guns blazing if you want. Very rarely do you get a mission that actually requires stealth. But I find it far more rewarding to scout out a mission area, identify my targets, and stealthily sneak in without alerting anyone. Hint: use a drone to tag enemies from the air and then you’ll never accidentally bump into someone while sneaking around.
Splinter Cell was amazing back in the day! But trying to replay it nowadays, the controls are so wonky. I barely got through the tutorial before I got tired of it. I’m so used to modern controls now; Splinter Cell came out in an era where part of the gaming challenge was the controller itself.
Both recent Ghost Recon games are about toppling dictators in foreign countries.
Wildlands takes place in a South American-esque nation where the local drug cartel has taken over the government. You’re sent to sneak in and take out the regional leaders one by one, freeing the oppressed people from their control, until you gather enough intel to find the dictator himself and stop him. It’s very much like a Tom Clancy spin on the Just Cause game franchise.
Breakpoint goes a little more sci-fi in its story. It takes place on a technologically advanced island nation that’s overthrown by a militia (run by a former Ghost buddy of yours) who wants to use their AI drone swarm technology to “end all wars” (read: conquer other nations via fear, intimidation, and billions of deadly drones).
You’re sent to investigate what happened to a ship that got too close to the island and got attacked, and find yourself also attacked and marooned on the island, with no way to escape or call for backup. So you’re now a one-man army, figuring out what happened on the island and slowly overthrowing the coup and rescuing civilians caught in the middle.
Both recent Ghost Recon games are about toppling dictators in foreign countries.
Wildlands takes place in a South American-esque nation where the local drug cartel has taken over the government. You’re sent to sneak in and take out the regional leaders one by one, freeing the oppressed people from their control, until you gather enough intel to find the dictator himself and stop him. It’s very much like a Tom Clancy spin on the Just Cause game franchise.
Breakpoint goes a little more sci-fi in its story. It takes place on a technologically advanced island nation that’s overthrown by a militia (run by a former Ghost buddy of yours) who wants to use their AI drone swarm technology to “end all wars” (read: conquer other nations via fear, intimidation, and billions of deadly drones).
You’re sent to investigate what happened to a ship that got too close to the island and got attacked, and find yourself also attacked and marooned on the island, with no way to escape or call for backup. So you’re now a one-man army, figuring out what happened on the island and slowly overthrowing the coup and rescuing civilians caught in the middle.
They’re a bit different than the military ones, but the first three Splinter Cell games are fantastic if you enjoy stealth. Chaos Theory in particular is absolute cinema, one of the best stealth games of all time.
The tutorial just there to teach you some basic stuff, you can just drop into a game without completing it, can check wiki for some of the same basic stuff too.
Which makes more sense than you’d think, since Link’s Awakening takes place in a world dreamed by the Wind Fish and Wart was from Subcon, a land of dreams.
That’s a bit heretical if you consider the context in which SMB2 came into being. It introduced many new concepts not present in the first SMB and stands on its own. It isn’t just another side-scrolling platform, it was also way more vertical, way more scene transitions within a single level, the ability to move context between intra-level scenes, multiple playable characters, each with different abilities. It certainly influenced future SMB games (SMB3 implemented a similar-if-you-squint slot machine mechanic at level end). Similar to Zelda 2: The Adventure of Link which was also dramatically different from the first Zelda and it too influenced future Zelda games.
It’s the “2nd” game. And it’s just an iteration on SMB1. You can say SMB1 isn’t like the previous Mario games too, like Donkey Kong and Mario Bros. on the arcade. Those aren’t side-scrollers, there is no “ending” to them, they are actually different.
I’m just going to say it, Adventures of Link is objectively a horrible fucking game with apparently no direction. I’ve sunk 50-100 hours on the original Zelda. Maybe 5 on the sequel? 4 of them trying to find a silver lining.
I think Adventure of Link could be fixed. There’s a lot of shit that’s “Nintendo Hard” aka unfairly punishing. I think the bones of the thing are okay, but there’s a lot to repair.
My friend decided that we pulled a Comic Maneuver and this new Cable is a cable from an alternative universe that is taking the place of the old cable that died (despite in our cannon it’s been proven that Cable is capable of respawning. Just for whatever reason this time cable decided he didn’t want to). So he’s still cable, just a different cable
The argument that it’s not a real Mario game is a bit silly really. There are long standing pieces of Mario lore that came from Mario 2. Luigi being taller and more slim, Peach being able to float, shy guys came from Mario 2 and they are a staple enemy in certain other games and Yoshi games.
Did the same thing with Dean, he’s tricky to check all the boxes for. I remember going through his final dialogue tree over and over to find a way, but no dice.
It sucks because I was wanting to spare all 3 and I thought i had it with him. After chasing him backstage I ended up going to check the wiki to see if I missed a tree option but was bummed to find out I hadn’t
I tried playing a couple of times with others, it was not my thing… I personally prefer alone. I have a certain style, I like base building and hoarding, and I go for very long games, usually lasting months IRL. I put in more than 1000 hours over many years, and I never got bored of PZ :)
Dunno if it’s MP compatible yet, but the newly released Day One mod attempts to simulate the first day of the Knox Event. Tons of NPCs (using a new engine instead of the built in AI), bombs dropping, different factions, etc. Crazy experience thus far, and you’ll probably die faster if you’re not careful.
lemmy.world
Aktywne