Against the Storm. Really great roguelight (meta progression) city builder-esque. Has some Tropico vibes, but the replayability and mechanics are really good.
Finished Xenoblade Chronicles 2 - Torna: the Golden Country last week. The gameplay was largely the same, and I didn’t find that to be the base game’s strength. I mostly liked the story but the dozens of forced side quests absolutely killed any pacing it had going for it, and there was sidequest-styled filler even before that in the main questline. On top of that, I have a few nits to pick about how the story closed out. Ultimately I was rather disappointed, considering I’d heard a lot of positive word-of-mouth on this over the years.
For now, I’ve got one more year left in Atelier Meruru, so I’m going to see about closing that one out. This is probably going to end up being my favorite in the series so far, but I’m really looking forward to the games with the looser/no time limits.
I also just started the demo for Synergy, an upcoming city builder in the style of Pharaoh and Emperor. Mostly good, but the biggest problem by far is that the buildings need a more developed work-order system. Could see this being a worthy successor in this genre.
A friend recommended Medieval Dynasty. It has a few bugs, but overall I’ve been addicted like I haven’t been for a long time. “Have been” addicted because after 60 hours the initial rush does get dimmer, but I still like playing the game.
You live in a medieval world, where you settle down and build your own village, chopping wood, hunting, gathering, farming and mining. You can also convince hobos to settle in your village and help you with chores.
The story has you finding out what happened to your uncle after he left. You find out he has led an astonishing life via lots of funny conversations with his former friends. The game has quest dialogue you actually want to read. Cudos to that alone.
This is why I still kind of appreciate digital downloads in their own way. I can’t think of any format of purchasing a game that has 100.00% chance of working 20 years in the future. Steam, at least, has been able to get those purchases reliably for that long.
GTA has always been for teenagers, edgelords, and angstmeisters so they can feel hardcore while they vent out some of their aggression on game characters. You don’t play gta for the innovative gameplay, you play it to jack cars and enact violence on virtual douchebags. It actually shares a similar function to postal 2 now that I think about it.
lemmy.world
Ważne