Hey Quest 64! I almost beat this game as a kid, I think I was renting it.
I miss Blast Corps and Body Harvest as well, so many unique games on N64. Body Harvest was a clear predecessor to the 3D GTA games, being able to jump into any vehicle felt insane at the time.
Blast Corps was my favorite single player game on the system that wasn’t Ocarina of Time. Though, I still think the ending to the story was awful and anti-climatic.
I once wrote such a guide for a BBS game. Must’ve been 30 years ago. Man, I wish I could find that again. But I just saw you can play the game online: legendreddragon.net
I remember I used to print these guides out on Epson inkjet printers in the early 2000s and wondered why I never had any ink left to print my homework out
In all honesty, this might be the end of Dragons Dogma if they don’t turn it around. The first game was a commercial flop even if it is a cult classic now, the MMO crashed and burned and now they ruined a good sequel for no reason.
I just don’t see how execs will greenlight another one if this isn’t a success.
The game will likely be a moderate success provided they can fix the performance problems.
Most players (unfortunately) do not care about having microtransactions in a full priced video games or about things like Denuvo. This is party the reason why the triple-a game industry is in such sorry state at the moment.
Also I find it funny that you’re already worrying about sequels when the newest game has not been out for even a day.
I know it’s weird to think about sequels already but this was a franchise that everyone thought was dead for years only to get a second chance and flush it down the toilet at the finish line.
My friend was shocked to hear I spent about 10 seconds in the character creator in BG3 and exactly 0 seconds concerned with dying my armor to match whatever theme.
I just don’t see the appeal, it’s not like I see the character’s face all the time, and I’m constantly swapping armor around for different situations.
I’d rather be playing the game than spending ages on making my character look a certain way just to never actually see them in game for more than a split second on screen during conversations.
A game like Elden Ring I could get, but the player character gets a lot of facetime in Baldur’s Gate 3. Conversations/interactive cutscenes are a main pillar of that game.
Even if you wear a full helmet, of which there are relatively few compared to open face helmets, hats, circlets, etc., a lot of cutscenes still take place at camp or in other situations where your character takes off their armor and switches to casual clothing anyways.
And on top of that the game includes toggles to turn off headwear in cutscenes or always, which gives the character 100% facetime be they wearing a helmet or no. That’s more than what I’d call “split second” at least.
I recall seeing NPC faces a lot more in game than I saw my own PCs face, even with helmets hidden, but it’s very likely that is just confirmation bias on my part, since I invested nothing into the PC appearance, so nothing stuck.
But that doesn’t discount your point, and of all the games I could have named, BG3 is probably the worst example.
You realize that character creation and stuff like armor dying are part of the game, right? Maybe those aspects aren’t important to you, and fair enough, but someone who spends loads of time engaging with that side of the game is still playing the game.
I’d actually argue that someone who engages with those systems fully, as well as the rest of the game, actually plays more of the game than someone who doesn’t.
That’s a fair point, someone took the time to code those aspects of the game, and if it adds to your enjoyment and engagement with the game, more power to you, it’s just not for me.
Thanks for replying, it does give some context to why my friend enjoys those parts of the game.
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