I think part of it is I like to keep “journals” for my characters in lore for some games. So my Skyrim character has one, and so does my Fallout New Vegas, etc. and then another aspect is free time
More power to you, I just can’t relate. I can see going between one narrative game and a couple of non-narrative games. Sometimes you just feel like a game of Civ for example or whatnot in-between sessions of say Cyberpunk. But if I’m into one narrative I usually don’t feel like switching, and if I find something else I get sucked into I lose track of the previous one and don’t feel like going back. Juggling this many story games at once is crazy to me. It’s like carrying on 12 different conversations simultaneously. I know people exist that can do it, I just don’t understand how.
I love it, it really makes for great immersive experience even for people who aren’t used to RPG settings. The Deep ones are always on the move, so there is the omnipresent sense of impending doom, and that gets everyone nervous and looking kinda sus.
But it takes a while to finish one run, with first-timers it can take over 3 hours.
I still recommend it and push it on other people :)
Actually, I feel like back in the day we actually got manuals with tons of story content and artwork and such. Game manuals seem to have mostly fallen to the wayside now.
I got my NES and games used, so I didn’t get any manuals. It took 10-year-old me forever to realize that I wasn’t supposed to shoot the unarmed targets that popped up in Robocop 2’s shooting range, and I never did figure out what the goal of Fester’s Quest was.
I’ve been replaying Ocarina of Time recently and just want to say that the right picture is the most tame picture of the great fairies in the game. Them fairies are hoes.
I disagree. The fact that it was a mix between pirating stuff and acrobatic land exploration helped making sure you never got tired of any mechanic. A game solely focusing on the boat would have gotten monotonous in my opinion
It’s true. I had a brother; he refused to trade with me. I still have a brother, and I’m sure he’d trade with me now, but we’re in our (late) 30s, and so Pokemon time has certainly declined.
Picard, my friend. I don’t know history well enough to know if MSFT was involved or not based on our colleagues comments below but I most certainly agree that the horse armor was a reckoning, and dawn of a depressingly fraught new era.
Often animations get stuck (until a timeout is hit after ~30 seconds).
Sometimes units can appear on a city that already has a unit and is blocked from moving away which prevents ending the turn.
Sometimes linked units don’t move together properly until the next turn.
Capturing a builder or settler with a linked unit just deletes it.
Currently if you buy Gathering Storm DLC you cannot play it with anyone who doesn’t also own Rise and Fall.
And those are just the issues I noticed personally this week.
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